New lattice and gray lands - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Warning: Do not surf website while bathing. Electrocution may occur.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-04-14, 04:25 PM   [Ignore Me] #16
Ruffdog
Contributor
First Lieutenant
 
Ruffdog's Avatar
 
Re: New lattice and gray lands


__________________

Ruffdog is offline  
Reply With Quote
Old 2013-04-14, 06:11 PM   [Ignore Me] #17
basti
Brigadier General
 
Misc Info
Re: New lattice and gray lands


/facepalm


The Lattice system is there to FOCUS stuff, adding any new BS would work only against the very goal of the lattice.



In any way, there is no "gray land that isnt fought over". THere is only neutral territory that you cant directly capture. There will be battles for every inch of the map in the future, and thats the very purpose of those gray lands: They provide space to have those battles.
basti is offline  
Reply With Quote
Old 2013-04-14, 06:59 PM   [Ignore Me] #18
capiqu
Contributor
First Lieutenant
 
capiqu's Avatar
 
Re: New lattice and gray lands


No it will be like Planetside 1 where there where places in the map that almost no one ever set foot on much less knew it existed.
Let me put it this way. I can fight at neutral land and get nothing for it or I could fight at a lattice hex and get experience. 99% of players will choose the lattice hexes. Just because it's there is not a good enough reason to fight on it or for it.
__________________



Last edited by capiqu; 2013-04-14 at 07:04 PM.
capiqu is offline  
Reply With Quote
Old 2013-04-14, 07:00 PM   [Ignore Me] #19
Whiteagle
Major
 
Whiteagle's Avatar
 
Re: New lattice and gray lands


Originally Posted by basti View Post
The Lattice system is there to FOCUS stuff, adding any new BS would work only against the very goal of the lattice.
True, but...

Originally Posted by basti View Post
In any way, there is no "gray land that isnt fought over". THere is only neutral territory that you cant directly capture. There will be battles for every inch of the map in the future, and thats the very purpose of those gray lands: They provide space to have those battles.
There needs to be an actual reason for people to fight over them...

Ideally the reason two Bases next to each other don't have a connection is because there is a geological feature in the way preventing a road from being stretched between them.

But if there is nothing there, why bother stepping off the "Lane" instead of proceeding to the next Node on the Lattice in the first place?

Thinking players like you and me of course know that if you attack from unexpected angles, you can off-balance the Defenders and soften up a Base for invasion...
...But I expect others will either ignore this entirely or abuse the granted "undetectability" to break the game.
Whiteagle is offline  
Reply With Quote
Old 2013-04-14, 07:01 PM   [Ignore Me] #20
Rothnang
Major
 
Rothnang's Avatar
 
Re: New lattice and gray lands


There is no "gray land", it's still all part of the battlefield. I personally don't understand why they chose to visually represent the lattice with small hexes that make it look like there is a specific intended path between one base and another, but I'm sure people will get used to it and use the "gray land" all the same.
Rothnang is offline  
Reply With Quote
Old 2013-04-14, 07:04 PM   [Ignore Me] #21
Silent Thunder
Staff Sergeant
 
Silent Thunder's Avatar
 
Re: New lattice and gray lands


Originally Posted by Rothnang View Post
There is no "gray land", it's still all part of the battlefield. I personally don't understand why they chose to visually represent the lattice with small hexes that make it look like there is a specific intended path between one base and another, but I'm sure people will get used to it and use the "gray land" all the same.
I'm thinking maybe it was some sort of placeholder at first, but it would up sticking around so long internally that it grew on them. That or some weirdass limitation with how the engine displays the map that won't let them do lattice lines without a major rewrite. Programs can be weird like that.
Silent Thunder is offline  
Reply With Quote
Old 2013-04-14, 09:12 PM   [Ignore Me] #22
Figment
Lieutenant General
 
Re: New lattice and gray lands


What I don't get is why people think neutral zones would not be fought in... Have they never heard of alternate approach routes?

No, you don't fight over the flipping of the neutral zones in the coming version, you would use it to turn the pathway areas. The paths only represent the shortest, most straightforward route without looking like the SOI / line of old. Probably to guide new players to the next objective better. Doesn't mean you have to use that route nor that you don't have to block access over it!
Figment is offline  
Reply With Quote
Old 2013-04-14, 09:59 PM   [Ignore Me] #23
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: New lattice and gray lands


Here was my take on it:

(link to Official Forums)

http://forums.station.sony.com/ps2/i...-empty.115431/
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
Brusi is offline  
Reply With Quote
Old 2013-04-14, 10:27 PM   [Ignore Me] #24
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: New lattice and gray lands


I don't like the neutral areas either. There was so much land in ps1 that never saw anyone due to the lattice. I think ps2 will be a little different because its a bit more compact.

Bottom line is if they put something there it defeats what they are trying to accomplish.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2013-04-14, 10:31 PM   [Ignore Me] #25
Dougnifico
First Lieutenant
 
Dougnifico's Avatar
 
Re: New lattice and gray lands


I support figment's modification. It just feels better; more significant.
Dougnifico is offline  
Reply With Quote
Old 2013-04-14, 11:14 PM   [Ignore Me] #26
capiqu
Contributor
First Lieutenant
 
capiqu's Avatar
 
Re: New lattice and gray lands


I disagree that breaking down the neutral zones into smaller resourced hexes that can be captured would undo what the lattice system is trying to achieve.
The way I see it is that as we move along the lattice routes we can then, with little effort, hack and capture those hexes for additional resources. This sounds better than automatic resource acquisition just by capturing the neutral zones surrounding lattice hexes.
Most players will not set foot on those neutral zones unless they have an incentive to do so. Again I use Planetside1 as an example. There where sections of the maps that most players never set foot on.
__________________


capiqu is offline  
Reply With Quote
Old 2013-04-15, 03:46 AM   [Ignore Me] #27
Figment
Lieutenant General
 
Re: New lattice and gray lands


Capiqu ffs, don't make such a fuss out of it. The distances between ps1 bases were the same as te distance between allatum and saurva! The chances of using a straight line there are significantly greater and you wouldn't use terrain that is too far from the route. Still, even then you moved in areas around the lattice line that in our case could easily be up to three to five miles on either side! But the longer the path, the later most zerglings and resec groups deviate from their path to cut down on travel time.

That said, empty terrain was often used for sneak attacks, like Galaxy drops and like we did, drive with Thunderers around hills to come up behind enemies or to do a raid without being seen till the last moment, using the empty terrain as safe, unsuspecting approach and route and sometimes you just need to have that space due to the concentration of enemies. In PS2, the pop will be dispersed over terrain more in comparison.

The thing is that capturing the entire continent did not require capturing all towers, usualy there was just one or two towers left after cont capture, due to enemies being present there and them hacking the point back after everything turned (blue of course ). That rendered most towers useless as you neither could footzerg from it (too far), and they were out of route (too far), after which they were ignored due to cont capture turning. That situation does not occur in PS2.

You completely ignore the density of bases which completely renders your argument voor aside from a few edges of the map that do not see Antarctica now either (just ghosting) because the zerg is attracting too much attention in the central areas. These paths will generate more use from both sides to the edge bases, likely with the zerg taking the middle routes predominantly.

Please don't pretend the situation is the same!
Figment is offline  
Reply With Quote
Old 2013-04-15, 04:58 AM   [Ignore Me] #28
Ssential
Private
 
Re: New lattice and gray lands


Why should we suddenly stop fighting in these neutral zones? What would be the big difference compared to now?

The only difference I see is the XP boost for defending and attacking while being in the vicinity of a base. But that's only because of the small influence area around a base we currently have with this new system. It doesn't really have something to do with the lattice system itself. Just make the area of influence larger ---> fixed

In my opinion, reject the whole hex system, introduce connections between bases that can be captured in succession as a line and make a rather large circle or custom geometry of influence around a base in which you get the attack and defend XP bonus. You could even keep the hex layout we currently have on the normal servers for all I care and introduce the lattice system as a system of lines connecting the bases.

Last edited by Ssential; 2013-04-15 at 05:15 AM.
Ssential is offline  
Reply With Quote
Old 2013-04-15, 04:59 AM   [Ignore Me] #29
Figment
Lieutenant General
 
Re: New lattice and gray lands


Originally Posted by Ssential View Post
In my opinion, reject the whole hex system, introduce connections between bases that can be captured in succession as a line and make a rather large circle or custom geometry of influence around a base in which you get the attack and defend XP bonus.
I'm sure I've seen that before somewhere. :o
Figment is offline  
Reply With Quote
Old 2013-04-15, 07:08 AM   [Ignore Me] #30
Qwan
Captain
 
Re: New lattice and gray lands


maybe put a small tower there no vehicles, just spawn points.

Last edited by Qwan; 2013-04-15 at 07:10 AM.
Qwan is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:21 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.