Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I'd buy that for a dollar!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-04-18, 11:53 AM | [Ignore Me] #16 | |||
Sergeant Major
|
SUPPRESSOR
You cant 'silence' a firearm, only suppress the noise. "The sound of a projectile, especially one moving faster than the speed of sound, through the air cannot be eliminated." http://en.wikipedia.org/wiki/Suppressor There was a compensator on test for a while but it got removed.
__________________
Last edited by Koadster; 2013-04-18 at 11:54 AM. |
|||
|
2013-04-18, 12:10 PM | [Ignore Me] #17 | |||
Major
|
While suppressors are also referred to as "silencers", the latter is misleading because no firearm can be made completely silent, as the term "silencer" implies.[2] Functionally, a suppressor is meant to diminish the report of a discharged round, or make its sound unrecognizable. Other sounds emanating from the weapon remain unchanged. Even subsonic bullets make distinct sounds by their passage through the air and striking targets, and supersonic bullets produce a small sonic boom, resulting in a "ballistic crack". Semi- and fully automatic firearms also make distinct noises as their actions cycle, ejecting the fired cartridge case and loading a new round. Despite being misleading, the term "silencer" is still widespread. Both the United States Department of Justice and the ATF (Bureau of Alcohol, Tobacco, Firearms and Explosive) refer to these devices as "silencers". Additionally, Hiram Percy Maxim (the original inventor of the device) marketed them as "Maxim Silencers."[29] You obviously knew what we meant. Blame manufacturors and media for the terminology errors. |
|||
|
2013-04-18, 10:07 PM | [Ignore Me] #19 | ||
I'm a fan of the Underboss. It's just got a great name.
Can go 'bossing people around. And there's nothing like shooting people in the face like a boss. It helps that at med/short ranges the recoil from a center mass shot takes you to a headshot with the follow up. It's a fun gun.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
2013-04-19, 01:25 AM | [Ignore Me] #21 | ||
Captain
|
Ok, I see lots of people with the commissioner, but I haven't seen a underboss on the field yet.
Died once to a commissioner, I really think 450 DMG to finish someone you already unloaded your weapon over kill, but it worked on me. Them I was doing a great kill streak on, omg, I forgot the name of the SE tech plant of Indar, the one closer to the TR warp gate. That place ofmthemmap everyone knows it is horrible, lots of anti air and anti tank parties on those cliffs, so I decided to kill one engineer that was doing that and just realized I was seeing all the battlefield, had to grab my sr-7 and start sniping. 27 kills later, half most of NC, some from the Vanu, yeah I forgot to mention, the tech plant was under a three way party, the NC captured it from the TR after a long defense, we were trying to get it back but we had half the NC population, and we just stopped the NC Zerg in the stronghold, I love that base so much! So the tech plant was under nc control, we couldn't break their lines, but the Vanu came from behind and started capturing the base, it was awesome to stop the VS capture at 90% and take it back! Ok, back to my sniping, another 2 NC snipers came from nowhere and killed the engineer from my outfit that was giving me ammo, I just knew he was killed by one sniper, so I hide and started looking for him, found him, one headshot and I could go back to my sniping, but my buddy told me it was not that name who killed him! The other one as anxious and running around with the commissioner and cloaking and uncloacking, in panic, no use for my sr-7, so I had to use my tx-1 waited him to get in a corner so he couldn't not dodge my shots, uncloacked and started shooting at him staffing so he couldn't kill me. Unleashed the 21 shots he's was alive, so was I, reloaded first and killed him, just checked my health bar, almost empty! Did the math, why am I alive? 450 each shot, infiltrators got 400 shield plus 500 health... Omg, I am using nano weaver 1 so I am with 50 points of health! I never use nano weaver on infiltrator, only with smg! And not all the times! Now I realize that if Nanoweaver can make a weapon that kills in 2 shots, need to hit 3 and only got 6, it is the best counter to it! Sorry for all those deviations just to say that Nanoweaver is great in that situation.
__________________
In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
||
|
2013-04-19, 02:44 AM | [Ignore Me] #22 | ||
Bought the 20 dollar version of the commisionar.
Absolutely fantastic sidearm. However, the underboss seems to be loved by infiltrators on briggs. They uncloak right behind you and unload 3 shots into you before you can spin around and kill them. My nerf bat senses are going ballistic. |
|||
|
2013-04-19, 09:49 AM | [Ignore Me] #24 | |||
The idea that should have some kind of right to spin around and kill someone that snuck up behind you and it now shooting you in the back of the head is ridiculous.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
||||
|
2013-04-19, 01:06 PM | [Ignore Me] #26 | |||
Sergeant Major
|
Yeah I can see the Revolvers getting taken away from infils aswell.. Decloak behind you bang bang bang dead. Glad I havent bought one yet, Ill wait til the nerf hammer comes down to see if they are still useable.
Found a great way to render them useless though... Bunny hop like CRAZY , dance around them like a Indian doing a war dance.. Those 6 shots get expended fast then its a easy TX1 845 ROF 21magazine to the face! People seem to have a hard time getting a bet on someone jumping like a mad man. I spose thats the counter to revolvers lol
__________________
Last edited by Koadster; 2013-04-19 at 01:08 PM. |
|||
|
2013-04-19, 04:50 PM | [Ignore Me] #28 | ||
Or point blank sniper headshot, or a couple scout rifle shots or drop a proxy or a well aimed SMG or even drop a grenade at their feet.
The point is: If you get snuck up on they don't need the revolver to deal with you almost instantly - Some other options are even faster.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2013-04-19 at 04:51 PM. |
|||
|
2013-04-19, 06:29 PM | [Ignore Me] #29 | ||
Sergeant Major
|
I confess, I went ahead and got this for the lulz.
It is an okay pistol... feels like it was designed to be one of those zombie-shooting pistols that you draw when you don't feel comfortable with your shotgun in a different game. Albeit less powerful because a one-shot headshot pistol would be too much. |
||
|
2013-04-19, 09:20 PM | [Ignore Me] #30 | |||
Staff Sergeant
|
It might be a little much giving infiltrators such power in Planetside 2. But hey, it's 6 shots, doesn't reload very fast and can't be silenced. Not to mention it must be a headshot and it has heinous recoil. If Aloeanda didn't make run-n-gun infiltrating look so easy to start, SoE might have gone ahead and made it a 1 shot headshot |
|||
|
|
Bookmarks |
|
|