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2013-04-27, 01:09 PM | [Ignore Me] #17 | ||
Master Sergeant
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Everyone in the test VR last night were overjoyed with the movement speed increase. In outdoor skirmishes the ZOE MAX will be the seemingly best variant. However the damage increase seemed meh.
Quasar takes 56 shots to kill an NC Dummy MAX to the chest (I assume with no Kinetic Armor upgrade). With ZOE on it takes 48 shots with a Quasar. Headshots 24 on NC Dummy max, 30 headshots with ZOE off. Keep in mind that this is with ZOE upgrade 5. What is that, 15-20%? Is anyone able to determine the extra damage taken? |
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2013-04-27, 02:17 PM | [Ignore Me] #19 | ||
Sergeant
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People are complaining about the ZOE? That's just mind blowing to me.
Think about this for a second. Lets assume it goes live with a 40% damage increase at max rank. Now strap two blueshifts on, 143 damage at ALL ranges just became 200 damage at ALL ranges. I'm going to be dual wielding fricken gauss SAW's. How is that not absolutely terrifying for all infantry downrange? |
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2013-04-27, 02:23 PM | [Ignore Me] #20 | |||
Second Lieutenant
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I've had more offensive stuff thrown at me, thanks though.
Doing this to the patch notes will simply give SOE something to point to: "Look here, we're not done yet, no need to GO ON A BLOODY CRUSADE quite yet". I'm not sure if people actually listen to those trolls, but them existing certainly has no positive effects. Feed them less, and nobody will feel worse for it. QUOTATION MARKS. And an emote. Aren't your ears bursting from the sirens of your sarcasm detector? Or did you misplace yours? Last edited by EvilNinjadude; 2013-04-27 at 02:26 PM. |
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2013-04-28, 07:13 AM | [Ignore Me] #25 | |||
Second Lieutenant
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40% movement speed won't cut it much as you also rely on the engineer(s) at your back. With ZOE even more so. In more defensive use the ZOE seems to be nice, when the max won't be hit as much. But as soon as real fights start I fail to see ZOEs use. Sure, it's still better then charge. But that ability is pretty much crap anyway. Not saying that it's bad but currently I (maybe) would even trade in lockdown. With such a short ttk in this game it's way better then TR player make it to be. Overall those abilities are only about "okay", which in comparison I think is fine. I take them thankfully, but only because the only alternative we have is charge. Last edited by Emperor Newt; 2013-04-28 at 07:18 AM. |
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2013-04-28, 07:28 AM | [Ignore Me] #26 | ||
The constant calls for repairs from MAX's are already annoying, with an additional 20% damage being taken that macro may end up being spammed non stop, not to mention constantly rezzing VS MAX's that take a decimator to the face with the ZOE activated. Bottom line is that having a glass cannon MAX is a total contradiction to the role they fill.
Last edited by Shamrock; 2013-04-28 at 08:00 AM. |
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2013-04-28, 10:57 AM | [Ignore Me] #27 | ||
Sergeant
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What!? only 5% dmg increase over damage taken? Ah thats just not right..
Doesnt make sense how ZOE can actually be used in combat situations where you will be the bullet-magnet most of the time and the fast movement wont help as engineers wont be able to keep with you all the time :/ Lets see how it performs anyways in the next couple weeks.. Im not too optimistic with ZOE though still, just doesnt seem as useful as lockdown or the shield.. |
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2013-04-28, 12:28 PM | [Ignore Me] #29 | |||
Sergeant
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2013-04-28, 12:38 PM | [Ignore Me] #30 | ||
Major
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True enough, especially if they're wanting to bring in MAX Melee weapons, but then what do the NC get that's special?
I mean Lock-down and Zealot Overdrive may have their draw backs, however they also provide generally useful buffs as well... Really I'd make Shields that were MAX Weapon Options needing to be held up with the Fire Button to provide Directional Damage Resistance, but I'm stumped as to whether or not an additional deployable Energy Shield would be worth the cost of the Ability Slot let alone be a Factional Ability... |
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