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Old 2013-05-02, 07:53 AM   [Ignore Me] #16
almalino
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by DirtyBird View Post
[*]Increased the maximum look angle of infantry when looking down.
Good, more freedom to Infiltrators sniping from vertical hills above
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Old 2013-05-02, 08:04 AM   [Ignore Me] #17
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by ThatGoatGuy View Post
Haha if I had internet wifi outside of my house I would've beaten him to it xD
Its all in the formatting.
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Old 2013-05-02, 08:05 AM   [Ignore Me] #18
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Re: GU08 Patch Notes 05-02-2013


WURDS WURDS WURDS WURDS WURDS.

and it seems they have nerfed the bouncing betties over at nc and vs scum by adding lights. that's better.
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Old 2013-05-02, 08:11 AM   [Ignore Me] #19
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by camycamera View Post
WURDS WURDS WURDS WURDS WURDS.

and it seems they have nerfed the bouncing betties over at nc and vs scum by adding lights. that's better.
Do not celebrate too early. We will be dropping Betties on TR heads. Muahahaha... and the betties lights will be the light of death for TR soldier.

On a side note can we use Betties as a flashlight at night?

Last edited by almalino; 2013-05-02 at 08:13 AM.
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Old 2013-05-02, 08:16 AM   [Ignore Me] #20
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Re: GU08 Patch Notes 05-02-2013


The bettys ring of lights are very bright and pulsating, you'd have to have your eyes closed to step on one.
Look like they sit higher as well.
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Old 2013-05-02, 08:20 AM   [Ignore Me] #21
almalino
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by DirtyBird View Post
The bettys ring of lights are very bright and pulsating, you'd have to have your eyes closed to step on one.
Look like they sit higher as well.
That stupid. Mines is a one way to protect the sniping infiltrator backs. Not anymore. Sad.
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Old 2013-05-02, 08:56 AM   [Ignore Me] #22
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Re: GU08 Patch Notes 05-02-2013


They're making the Serpent better? O.o
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Old 2013-05-02, 09:00 AM   [Ignore Me] #23
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Re: GU08 Patch Notes 05-02-2013


Man.. tons to digest here. Going to take a while to read it all

In the meantime - added to wiki:

http://wiki.planetside-universe.com/...8_(2013/05/02)

Thanks Dirtybird for posting.
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Old 2013-05-02, 09:03 AM   [Ignore Me] #24
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Re: GU08 Patch Notes 05-02-2013


I was hoping for the battle flow improvements also I can't see any mention of fixing the warp button but sure I saw it somewhere today
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Old 2013-05-02, 09:06 AM   [Ignore Me] #25
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Re: GU08 Patch Notes 05-02-2013


Wow they weren't kidding when they say every gun got a small change. They have been extremely busy.
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Old 2013-05-02, 09:09 AM   [Ignore Me] #26
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by wicky View Post
I was hoping for the battle flow improvements also I can't see any mention of fixing the warp button but sure I saw it somewhere today
They probably won't be doing that until all 3 continents are done. Would make no sense for just indar.

I think they are getting close to finishing Indar. Essamir and Amerish should take a lot less time.
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Old 2013-05-02, 09:10 AM   [Ignore Me] #27
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Re: GU08 Patch Notes 05-02-2013


more visible mines is ok, but bright pulsating flashlights on mines is stupid.

so in the future we develop weapons with warning lights, so nobody gets hurt by them? RLY? (where is our nc duct tape to cover the light with?)

combat deployables were such a great part of ps1. in ps2 they are a very bad joke!

mines with bright warning lights and only a few deployable at once;

mana turrets that don´t have autofire and are not even mannable by someone else than the owner;

c4 that is not throwable and deconstructs when owner respawns.

why? playing a combat engineer in ps1 was way more fun that it is now.
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Last edited by Shogun; 2013-05-02 at 09:11 AM.
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Old 2013-05-02, 09:21 AM   [Ignore Me] #28
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Re: GU08 Patch Notes 05-02-2013


TR claymore were a joke compared to the NC and VS mines. so they choose to make all of them glow instead of just one.
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Old 2013-05-02, 09:27 AM   [Ignore Me] #29
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by Phantomdestiny View Post
TR claymore were a joke compared to the NC and VS mines. so they choose to make all of them glow instead of just one.
i know, and it´s the totally wrong direction!
if one factions mine is broken, why break the other factions mines as well?
how about repairing the one broken minetype instead?
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Old 2013-05-02, 09:33 AM   [Ignore Me] #30
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by Shogun View Post
i know, and it´s the totally wrong direction!
if one factions mine is broken, why break the other factions mines as well?
how about repairing the one broken minetype instead?
I agree. There is no purpose for any of the mines now. AT mines are the size of fucking pizza boxes. Now we get to throw do disco balls as AP mines...
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