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2013-05-04, 08:36 PM | [Ignore Me] #16 | ||
Tested out the new VS AV weapon, the Vortex.
Takes 12 uncharged shots to kill infantry in VR, or 6 salvos if running dual. But it is super quick firing and very accurate, so it should be possible to lay down quite a barrage. The charge up ability underwhelms me though; more trouble than it is worth, IMO. |
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2013-05-04, 08:57 PM | [Ignore Me] #17 | ||
Second Lieutenant
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Although it should be mentioned that about 10 of those shots are required to take out the personal shields. The base health only takes two to three shots. So combined with other infantry damage it seems to be pretty usefull as an ai weapon too (as kind of a last resort choice. a dedicated ai weapon will be way better, as it should be)
I would actually say that they seem to be the only new av max weapon that is in a pretty good spot. Now they only need to find a new place for the comet. Last edited by Emperor Newt; 2013-05-04 at 08:58 PM. |
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2013-05-06, 06:00 AM | [Ignore Me] #18 | ||
the TTK in this game is just too fast!
it doesn´t allow to properly balance a combined arms game. if ttk was longer, there would be enough space to stretch out different weapon damage. but since almost every weapon can kill everything in 2-4 shots, there isn´t enough room to make the weapons different enough.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-06, 04:13 PM | [Ignore Me] #22 | ||
Major
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I've played with all the new AV max weapons at least in the VR.
The raven is great... too powerful actually. You can pull off some crazy shots, but the ease of killing infantry is nuts. You can 1 shot infantry with a hit to the head. Having a mobile AV MANA turret is great. I just think the damage to infantry needs to be toned down. Getting killed by them as infantry from behind cover is nuts. All you need to do is figure out how to curve it over things. These things are annoying loud. Trying to take a dug in NC facility is so freakishly loud now. The Fracture is pretty good. I wouldn't say it is awesome, but it's a lot better than the pounder. Fast firing dumbfire rockets... always good. Once the lockdown comes out they will be pretty strong. It's cool seeing all the red rockets streaming out from bases now. The Vortex... I honestly don't see why you would use this. Travel time is nice, but other than that the comet feels about the same. They make decent MAX killers I guess. I still like my Lancer way more than the vortex. Maybe I am missing something. It seems like the worst of the 3 to me. |
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2013-05-06, 04:59 PM | [Ignore Me] #23 | |||
Master Sergeant
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Only thing op about them is the noise. That's why I rather fight against tr if possible. Ravens are so popular right now, that it feels like constant sound in any enemy squads detected+ nc fights. |
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2013-05-06, 05:06 PM | [Ignore Me] #24 | |||
First Sergeant
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2013-05-06, 05:41 PM | [Ignore Me] #25 | |||
Major
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Im not hating the Raven, just saying that they take a bit of skill to land shots reliably with you needing to know travel time, distance, turn speed, and when to lead or follow. Im not ready to be good with them just yet, still need more time with them. |
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2013-05-06, 09:38 PM | [Ignore Me] #26 | ||
Staff Sergeant
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Wow anyone who thinks Raven Av needs a nerf has obviously never used the Fracture, lets take some stats from the lovely site ps2-stats.com which shows total stats numbers for all weapons.
NCM3 Raven - Players used: 6802 Total playtime: 971H 57M Total Kills: 3641 Destroyed Vehicles: 1877 MR1 Fracture - Players used: 7642 Total playtime: 727H 28M Total Kills: 8407 Destroyed Vehicles: 3889 I took the most used arm of the Raven and compared it to the least used arm of the Fracture and these are the results, you can decide for yourselves but it's pretty easy to see that if there is in fact any MAX AV weapon that is OP it would undoubtedly be the TR Fracture. Also the Vortex stats are just laughable, that thing is so underwhelming it's not even funny, but then it becomes funny again once you realize you don't play VS. Last edited by Frotang; 2013-05-06 at 09:43 PM. |
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2013-05-06, 10:01 PM | [Ignore Me] #27 | ||
Anti-Infantry is definitely better, although taking one of each arm is pretty effective.
Seem's fine, imo. Then again, i almost never get killed by them as infantry (or even in a vehicle) and i rack up plenty of kills with them as a MAX Unit. so, perhaps i'm biased. |
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2013-05-06, 10:02 PM | [Ignore Me] #28 | ||||
Master Sergeant
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This is specifically about the new AV versus infantry. And regardless of that, those are just total kills, it doesn't tell much. But it does show the infantry to vehicle destroyed ratios, which is higher for the Ravens, meaning they rape infantry.
You got hit by the lesser damaging arm, which is why you had 4% of your shield still left. You are NC, of course you never get killed by them... >.> Last edited by Tom Peters; 2013-05-06 at 10:06 PM. |
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2013-05-06, 10:23 PM | [Ignore Me] #29 | |||
Major
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Something you can't do with a turret... due to swivel limits. Hmm... managed to get some footage. Will upload it to youtube tonight and link it tomorrow. Last edited by Dragonskin; 2013-05-06 at 10:32 PM. |
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2013-05-07, 07:50 AM | [Ignore Me] #30 | |||
The reason that you get 52% on the first hit is that it takes you down to 48%health. Then the 2nd hit does another 52% worth of damage but as you only have 48% health; this is what you see when you die. I've seen my char die from only 1% damage from a tank round before now. And of course if someone has certed up their nanoweave, a single hit may well not take down their shield entirely. The important issue is of course that the Raven should not be a 2 hit kill in the first place. |
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