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2013-05-10, 07:11 PM | [Ignore Me] #18 | ||
Lieutenant Colonel
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SCU and spawnroom need to be way more defendable, as do any areas where tunnels come up. SCU needs to be made a hold-able fortress similar to how gens are in PS1. In addition, spawns need something more to not be campable.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-05-10, 09:09 PM | [Ignore Me] #20 | ||
Unless they change SCU gens' placement and change how easy it is to take out all the gens in bases/facilities (Obviously they are planning on tying the SCU gen shields to the capture timer) this will worsen our current situation.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-10 at 09:38 PM. |
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2013-05-10, 09:33 PM | [Ignore Me] #21 | |||
Major
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If you don't agree with that, just take the point. |
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2013-05-10, 09:46 PM | [Ignore Me] #22 | ||
Lieutenant Colonel
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Yes, but then they'll be forced to actually LOOK at how bases are BUILT and PLAYED around. Thats next on the list, I'm sure. It turns out that very few people actually see how this is all intertwined, apparently.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-05-10, 09:51 PM | [Ignore Me] #23 | ||
Haven't seen much when it comes to layout changes that would make me believe that they are going to do some serious changes to said layouts. I get how possible changes such as these have to be followed up by other changes to actually work, but... We'll see.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-10 at 09:53 PM. |
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2013-05-10, 11:09 PM | [Ignore Me] #24 | ||
Lieutenant Colonel
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I wont be surprised if they don't, but its next on the endless list of things to bitch and moan about for me.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-05-11, 01:31 AM | [Ignore Me] #25 | ||
Captain
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With the commissar hat!
Today I also notice that several bases receive partial SCU rooms, some of them even got a turned off SCU! Some people also told that blowup the SCU decrease the cap time to 30 seconds, if it was higher than that. I don´t agree with the Latice, but the small latice they are going to implement I am ok with that, no more hexes, and no Bio Lab stack point where all the NC will live inside!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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