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Old 2013-05-10, 05:50 PM   [Ignore Me] #16
Hamma
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Re: Map Changes, Scu changes, Spawnroom Changes


I don't mind firing out of the spawn when it comes to infantry all that much. What I have a major issue with however us using lock on weapons and firing flak out from behind shields.
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Old 2013-05-10, 06:17 PM   [Ignore Me] #17
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Re: Map Changes, Scu changes, Spawnroom Changes


This seems more bad than good.
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Old 2013-05-10, 07:11 PM   [Ignore Me] #18
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Re: Map Changes, Scu changes, Spawnroom Changes


SCU and spawnroom need to be way more defendable, as do any areas where tunnels come up. SCU needs to be made a hold-able fortress similar to how gens are in PS1. In addition, spawns need something more to not be campable.
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Old 2013-05-10, 07:20 PM   [Ignore Me] #19
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Re: Map Changes, Scu changes, Spawnroom Changes


PS1 actually had fortresses. PS2 is a collection of buildings which quickly becomes insecure.
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Old 2013-05-10, 09:09 PM   [Ignore Me] #20
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Re: Map Changes, Scu changes, Spawnroom Changes


Unless they change SCU gens' placement and change how easy it is to take out all the gens in bases/facilities (Obviously they are planning on tying the SCU gen shields to the capture timer) this will worsen our current situation.
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Old 2013-05-10, 09:33 PM   [Ignore Me] #21
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Re: Map Changes, Scu changes, Spawnroom Changes


Originally Posted by ChipMHazard View Post
Unless they SCU gens' placement and change how easy it is to take out all the gens in bases/facilities (Obviously they are planning on tying the SCU gen shields to the capture timer) this will worsen our current situation.
It will, but it will make it easier for us to complain about how hard bases are to defend because, when they are finally defensible, we'll be able to put the central choke right around the SCU.

If you don't agree with that, just take the point.
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Old 2013-05-10, 09:46 PM   [Ignore Me] #22
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Re: Map Changes, Scu changes, Spawnroom Changes


Originally Posted by ChipMHazard View Post
Unless they change SCU gens' placement and change how easy it is to take out all the gens in bases/facilities (Obviously they are planning on tying the SCU gen shields to the capture timer) this will worsen our current situation.
Yes, but then they'll be forced to actually LOOK at how bases are BUILT and PLAYED around. Thats next on the list, I'm sure. It turns out that very few people actually see how this is all intertwined, apparently.
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Old 2013-05-10, 09:51 PM   [Ignore Me] #23
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Re: Map Changes, Scu changes, Spawnroom Changes


Originally Posted by p0intman View Post
Yes, but then they'll be forced to actually LOOK at how bases are BUILT and PLAYED around. Thats next on the list, I'm sure. It turns out that very few people actually see how this is all intertwined, apparently.
Haven't seen much when it comes to layout changes that would make me believe that they are going to do some serious changes to said layouts. I get how possible changes such as these have to be followed up by other changes to actually work, but... We'll see.
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Last edited by ChipMHazard; 2013-05-10 at 09:53 PM.
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Old 2013-05-10, 11:09 PM   [Ignore Me] #24
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Re: Map Changes, Scu changes, Spawnroom Changes


Originally Posted by ChipMHazard View Post
Haven't seen much when it comes to layout changes that would make me believe that they are going to do some serious changes to said layouts. I get how possible changes such as these have to be followed up by other changes to actually work, but... We'll see.
I wont be surprised if they don't, but its next on the endless list of things to bitch and moan about for me.
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Old 2013-05-11, 01:31 AM   [Ignore Me] #25
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Re: Map Changes, Scu changes, Spawnroom Changes


Originally Posted by AThreatToYou View Post
With the commissar hat!

Today I also notice that several bases receive partial SCU rooms, some of them even got a turned off SCU!

Some people also told that blowup the SCU decrease the cap time to 30 seconds, if it was higher than that.

I don´t agree with the Latice, but the small latice they are going to implement I am ok with that, no more hexes, and no Bio Lab stack point where all the NC will live inside!
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Old 2013-05-11, 03:22 AM   [Ignore Me] #26
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Re: Map Changes, Scu changes, Spawnroom Changes




Now dudes, get that SCU gen....

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