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2013-05-17, 07:38 PM | [Ignore Me] #16 | ||
When I use the Striker I lock on and fire a rocket then as the enemy planes discharge the flares my lock on breaks and it wont fire anymore. I have to wait a few seconds and lock on again. Now could it be that more than one striker is used. So could it be that if I lock on you then discharge your flares breaking my lock but you still get hit by someone else striker?
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2013-05-17, 08:30 PM | [Ignore Me] #17 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-17 at 09:29 PM. |
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2013-05-17, 09:02 PM | [Ignore Me] #18 | ||
Master Sergeant
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Tested this on my TR alt last night.
* If I haven't fired a rocket and the ESF pops flares I have to wait 5 seconds to lock again and fire. However..... * If I lock and ESF and fire all 5 rounds, then they pop flares, I still get 4 hit markers. Its especially a problem on Esamir where there is almost no cover to duck behind AND also much harder to find cover quickly in a Lib. |
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2013-05-17, 11:21 PM | [Ignore Me] #20 | ||
Major
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The Striker has more counters than the other launchers. Ways to counter Striker:
Move in an out of cover before lock on can finish. Get Stealth armor to make locking take obnoxiously long time. Use Flares/Smoke to break lock on an waste Striker ammo entirely. Use AV Turret/Static Turret/MAX's and not worry about being hit at all. Ways to counter Lancer: Hopefully survive the initial unannounced barrage, get into cover then don't peek out no more until the Infantry have won the battle. Ways to counter Phoenix: Hope your out of range of the Phoenix. |
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2013-05-19, 09:17 AM | [Ignore Me] #23 | |||
Private
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The projectile won't even render, you hide behind a rock and just listen to the boom boom boom SPLASH! |
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2013-05-19, 09:50 AM | [Ignore Me] #24 | ||
Major
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I hated the Striker but now think is ok.
Cons: Horrible if you need to hit a vehicle ASAP....Takes too long to lock on....Vehicles can easily react unlike regular dumbfire AV If you do Lock on.....It fires 5 Explosives for full effect!!!!!!, the vehicle can easily move behind a wall and make some of those explosives fired miss Not that hard for planes to outrun it. Cant attack Max Pros: You can attack both Air/Vehicles Amazing if combined with other people using strikers or any AA...It really is a weapon to be used with the masses so much assist XP!!!!!! Amazing in Esamir where vehicles can't hide. Good if pilots are careless. I say striker is only good if their is a lot people around you fighting against vehicles other wise I rather just take my regular AV and use it if I don't have 100's of people around me since 1 AV rocket is pretty much equal to all 5 rockets of a strike except it doesnt take like 5 seconds to use......and vehicles dont have time to react. Last edited by Dreamcast; 2013-05-19 at 09:53 AM. |
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2013-05-19, 12:59 PM | [Ignore Me] #26 | ||
Master Sergeant
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I say make it active lock like in ps1 and give them dumbfire mode that fires slower in exchange for not being able to fire and forget.
If you don't know what active lock means, it is when you have to keep the reticule over your target while locking. It's actually much more fun. Fire and forget weapons are insanely boring. Last edited by Methonius; 2013-05-19 at 01:00 PM. |
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2013-05-20, 09:34 PM | [Ignore Me] #27 | |||
Master Sergeant
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Phoenix - 750dmg per rocket. Striker - 500dmg per rocket. A full clip of striker out guns all other lock-on launchers by a long way, its the highest dmg launcher. You only need to land 2 shots to out dmg both the Phoenix and the Lancer. Has second fastest lock-on. And you don't even have aim at your target. https://docs.google.com/spreadsheet/...r=false&gid=75 Do some research. Add in the bugs where flares only get rid of the first missile OR the one where the rockets ignore terrain and the Striker is a fantastic launcher. I'm not even asking for it to be nerfed, I just want the bugs gone. Make the lock-on active so you need to track a target to maintain lock and its pretty well balanced IMO. |
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2013-05-21, 05:27 AM | [Ignore Me] #28 | |||
Major
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They're the most annoying thing in the game right now and the average PS player will get the most out of the striker cos it's AV AND AA for beginners, probably explains why there's so many of them. |
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2013-05-21, 07:46 AM | [Ignore Me] #29 | |||
Captain
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@GreyFog: I watched the video, I do agree they should fix the bug, I mean the weapon is just a beast. I bet the guy who wrote the code for this weapon is a TR fan. Last edited by Qwan; 2013-05-21 at 07:54 AM. |
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2013-05-21, 10:26 AM | [Ignore Me] #30 | |||
Master Sergeant
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the ani got nerfed for a reason, and this is better than a pre-nerf ani. Last edited by SolLeks; 2013-05-21 at 10:31 AM. |
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