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2013-05-29, 08:00 AM | [Ignore Me] #16 | ||
Colonel
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Dual wielding would be nice. I would like to make the light assault more utilitarian but at the same time I wouldnt want to tread into the engineer or medics sphere of influence.
Maybe the LA should be able to equip a shield like the aegis. I kind of like this because the la is a glass cannon. This would make one la more durable and create some cool teamplay tactics as his buddies use the shield la as mobile cover. |
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2013-05-29, 08:03 AM | [Ignore Me] #17 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-29, 08:12 AM | [Ignore Me] #18 | ||
LA quite deadly enough right now.
LA is my "go to" class for despatching Sunderers that are hidden behind a building, or for capping when the control point is outside. And a C4 wielding LA is absolutely deadly against a MAX, as I know to my cost. Don't underestimate the importance of being able to move freely in 3 dimensions! Last edited by psijaka; 2013-05-29 at 08:13 AM. |
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2013-05-29, 08:18 AM | [Ignore Me] #19 | ||
Major
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Well maybe some bigger jet pack tanks to increase the flight time by 5 sec would be nice. (+5 sec to maxed out certed jet packs). But other then that I don't see way LA would need anything. But then again I rarely play this class not because it's bad but it's tactical value in a squad/platoon is not always needed.
The most love the devs can give the LA TBH is to design maps... bases where LA have more tactical value. IE where the best option to take a base is to get some LA to jump over a wall or something similar. PS: Engineer and Infiltrator does not need any love. They work fine as is. In fact there is no class in the game that really needs any love. They all work fine as is. |
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2013-05-29, 08:26 AM | [Ignore Me] #21 | ||
Major
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If you want the infiltrator to become more infiltrator and less sniper you need to create more objectives in the game that you can infiltrate right? Changing the class in it self here would be pointless if there is nothing to infiltrate.
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2013-05-29, 08:29 AM | [Ignore Me] #22 | |||
Besides, in my opinion, Infiltrator has very high potential of being a support role as opposed to pure killwhore it is now. But that's just my opinion, I myself never played infiltrator other than for sniping. Never played infil in PS1 either. P.S. As for LA, I just think it is on the verge of impossible to invent something that fits LA gameplay style. Because it's like a mini ESF, it is designed for nothing other than killing and maneuvering for the sake of killing. Last edited by NewSith; 2013-05-29 at 08:31 AM. |
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2013-05-29, 08:47 AM | [Ignore Me] #23 | |||
Major
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What else can a scout class do beside scout? When it comes to support rolls that is... Hacking the "flag" so you instant flip it maybe... |
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2013-05-29, 09:11 AM | [Ignore Me] #24 | ||
play engineer or infiltrator in ps1 for a while and then ask again.
nothing an engineer or infiltrator could do in ps1 is possible in ps2. only rudimentary things. comparison old/new engineer old: capable of placing 25 mines plus 15 autofire turrets(3 different types) plus lots of motion sensors and radar disruptors plus aegis shield with on the field ammo dispenser plus several tanktraps plus wallturret upgrades ALL AT THE SAME TIME new: can place a single turret he has to fire himself. not even manable by other soldiers plus can lay an ammo pack plus up to 3 mines. that´s it. same gos for the infiltrator who once was a real infiltrator and not just a sniper.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-29, 09:27 AM | [Ignore Me] #25 | ||
Lieutenant General
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Not sure about you lot, but in my experience LA is the most flexible class around. >_>
It just starts with an IMO shitty gun (merc) on NC, which I still use to great frustration (everything misses all the time, hipfire normal, bursting...). :P |
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2013-05-29, 09:32 AM | [Ignore Me] #26 | |||
Major
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2013-05-29, 09:42 AM | [Ignore Me] #29 | ||
It would be, because everyone would be able to do it.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-29, 09:52 AM | [Ignore Me] #30 | |||
i never said that the engineer should have the exact capability it had before. but stripping all of them and rendering the rest useless like the turrets nobody else can use is crippling the class. the old playstyle is totally impossible now, and i want this playstyles back. the real cloaker and the real engineer playstyles. and if you think the original loadout of abilities would be op in ps2, don´t post idiotic unconstructive sarcasm, but constructive ideas instead. i was asked to explain why i consider engineer as crippled, so i compared the abilities. but nobody asked you to poop all over the issue.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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