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Old 2013-06-04, 11:10 PM   [Ignore Me] #16
Obstruction
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Re: Spawns DESPERATELY need a redesign...


would kill all fights, because nobody would set up fall back points
illogical. players make widespread and extremely creative use of all available spawn mechanisms in attacking, defending, and flanking maneuvers.

right now base design has the problem of how to keep a single spawn room from being camped.

this problem could be eliminated because:
  1. players often prefer to spawn on AMS Sunderers placed inside near the capture point if they can.
  2. the lattice system nearly guarantees that respawns go to the nearest "fallback" even if that is as far as the next linked base.
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Old 2013-06-04, 11:33 PM   [Ignore Me] #17
Timealude
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Re: Spawns DESPERATELY need a redesign...


so this is just a random question...what would stop people from camping spawn tubes if they were underground kinda like how they are camped in biolabs?
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Old 2013-06-04, 11:57 PM   [Ignore Me] #18
GreyFrog
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by Timealude View Post
so this is just a random question...what would stop people from camping spawn tubes if they were underground kinda like how they are camped in biolabs?
I'm not a PS1 player but my understanding is that spawn tubes are destructible.
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Old 2013-06-05, 12:20 AM   [Ignore Me] #19
Rivenshield
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Re: Spawns DESPERATELY need a redesign...


Multiple. Destructible. Spawns.

Let us gun the buggers in their tubes, as we did of old.
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Old 2013-06-05, 04:22 AM   [Ignore Me] #20
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by GreyFrog View Post
I'm not a PS1 player but my understanding is that spawn tubes are destructible.
ya but whats to stop people from purposely farming people rather then destroying the tubes like your suppose to? its just a simple question in fact i remember plenty of times i got farmed in ps1 with that same method.
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Old 2013-06-05, 05:45 AM   [Ignore Me] #21
ringring
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Re: Spawns DESPERATELY need a redesign...


What is wrong with camping spawns? Serious question. I don't see any particular problem with that.

Where there is a problem is in the phase leading up to that.

The camping of spawns is simply an indication that the fight is over and it's the 'fight is over' part that is the problem.

If you look back to PS1 bases the spawns were deep within the bases which meant that there would be a (or often would be) a severe fight to the spawns. It doesn't happen in PS2.

And there's no difference in substance between camping of spawns and destruction of spawns.

(edit) Note: in PS1 caves the spawns could not be destroyed, so we camped them until the hack timer went through, which was 10 minutes in the caves, and it was no problem.
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Old 2013-06-05, 06:22 AM   [Ignore Me] #22
bjorntju1
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by ringring View Post
What is wrong with camping spawns? Serious question. I don't see any particular problem with that.
Its boring.
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Old 2013-06-05, 06:28 AM   [Ignore Me] #23
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Re: Spawns DESPERATELY need a redesign...


in ps1 there were a lot of players that destroyed the tubes instead of farming the spawning soldiers.

because a freshly spawned soldier gave no xp, and there always was the danger of mass spawning enemies that could take over the room again.
when i saw people starting the spawnfarm, i blew the tubes to get those zombies back on the battlefield.
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Old 2013-06-05, 06:32 AM   [Ignore Me] #24
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Re: Spawns DESPERATELY need a redesign...


But... but... but... from the spawn room is where I get all my sniper kills!
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Old 2013-06-05, 06:48 AM   [Ignore Me] #25
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by Fate View Post
But... but... but... from the spawn room is where I get all my sniper kills!
so your avatar is made of chicken sausage?
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Old 2013-06-05, 07:09 AM   [Ignore Me] #26
Fate
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by Shogun View Post
so your avatar is made of chicken sausage?
Oh, I forgot I had that on here. Time to cut that one loose.
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Old 2013-06-05, 07:41 AM   [Ignore Me] #27
Figment
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by Obstruction View Post
illogical. players make widespread and extremely creative use of all available spawn mechanisms in attacking, defending, and flanking maneuvers.

right now base design has the problem of how to keep a single spawn room from being camped.

this problem could be eliminated because:
  1. players often prefer to spawn on AMS Sunderers placed inside near the capture point if they can.
  2. the lattice system nearly guarantees that respawns go to the nearest "fallback" even if that is as far as the next linked base.
You overestimate the abilities of players to first create fallback points, because they take and use AMSes where they are going to get exp from them, not where they will get them some time in the future, maybe. (note also: they decon within 20 mins).

You don't even consider that the lattice only guarantees a fall back spot because you can actually spawn there now in a solid spawn location. If it required an AMS first, it wouldn't be there (!).

You also ignore the fact that an AMS is much easier to ESF/C4WTFPWN than a solid spawnroom when facing a smaller number of players.

Staging grounds instead of outposts, okay. Full dependency on AMSes? No.

Last edited by Figment; 2013-06-05 at 07:45 AM.
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Old 2013-06-05, 08:33 AM   [Ignore Me] #28
Jonny
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Re: Spawns DESPERATELY need a redesign...


Totally agree. Want to make a longer post on this with some design considerations about spawning and defending bases. Right now it could be alot better - they need to get rid of fighting in/out of spawns all-together, adding more cover around a spawn building is just plastering the problem. We need to campaign for proper indoor bases and better base design that exclude vehicles and give proper fights!
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Old 2013-06-05, 08:34 AM   [Ignore Me] #29
Crator
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by GreyFrog View Post
I'm not a PS1 player but my understanding is that spawn tubes are destructible.
There isn't anything that prevents spawn camping in PS1 other then destroying the tubes. There was no spawn camping done by vehicles in PS1 though, and that's the issue. If only foot soldiers could spawn camp there's a better chance of the foot soldiers coming out of the spawns to take it back. The spawns and CC were both out of sight of any vehicles in PS1.
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Old 2013-06-05, 08:39 AM   [Ignore Me] #30
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by bjorntju1 View Post
Its boring.
pshaw!

it's the end result of a fight.
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