Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hamma sees all.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-06-11, 01:40 PM | [Ignore Me] #16 | |||
Captain
|
The big thing is making it feel like turning territories your color was an accomplishment. Whether it is working with the zerg or away from the zerg to feel like you did something. I do have some thoughts on the return of NTU type stuff. Rather than gen holds there could be pump stations or something similar, maybe the equivilent of the NTU silo could be destroyed and held by small units cutting off the energy flow? I think there are some possibilities for this but I do think the lattice needs to be fully implemented and a bit more refined first. |
|||
|
2013-06-11, 02:29 PM | [Ignore Me] #17 | |||
Contributor Lieutenant Colonel
|
That's all personal speculation however. As to the topic itself, I'm not sure one single energy type would be what is needed. Turning the resources into three distinct types of energy (and added in a sort of NTU for overall base purposes) might be more beneficial. The exact details of which aren't apparent to me without some more thought. |
|||
|
2013-06-11, 02:43 PM | [Ignore Me] #18 | ||
Captain
|
++1 I agree the Lattice needs to be fully integrated, as well as connecting the continents threw the warp gate. But I ask you this, if they do that then were will players spawn at when they log into the game there are no sanctuary's. I mean should I log in and hope that my faction has at least one warp gate. But even with this system integrated, this still doesn't help the outfits. I think that outfits in PS2 don't have a lot to do, to put it plan they have no function. I know there working toward outfit credits, but from what Ive read all it says is your outfits name on display when your outfit makes a large contribution in the taking of a base. They can't go by numbers because the zerg will always win. When they put together the game mechanics of PS1 I don't know if the designers actual intentions was to make it so that small to large outfits could run the missions that we did. But I can say that the guys in PS2 don't have the outfits main purpose in mind. Besides blowing shield gens and taking out tower guns, what does the average active outfit have to do, besides follow the zerg.
|
||
|
2013-06-13, 02:28 PM | [Ignore Me] #19 | |||
Second Lieutenant
|
|
|||
|
|
Bookmarks |
|
|