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PSU: The reason your dog barks.
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2013-06-21, 09:16 AM | [Ignore Me] #16 | ||
I'm a typical burster user and it seems decently balanced to me. I can't use it at ranges like I used to, but it still does what it's meant to. I also wasn't be farmed by air either, but I did see a few more aircraft in the skies, which is refreshing to see.
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2013-06-21, 09:42 AM | [Ignore Me] #17 | ||
Major
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If the myths are true, the skyguard is going to need more buffs and it should be on a buggy not a tank.
Why on a buggy and not a tank? Tanks are big juicy ESF targets as it is. And if they are on a buggy, we can make them sufficiently lethal to air so that enemy armor would be the best reply to it, as the buggy wouldn't be as tough as a tank. It would force the AA to retreat, allowing air to move in and support the tanks... but with the AA on fast-moving vehicles, it gives them an opportunity to pop in and pop out. It also gives friendly armor the ability to make their moves anywhere because the AA units are faster than them, and can respond to opportunities. Last edited by AThreatToYou; 2013-06-21 at 09:44 AM. |
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2013-06-21, 09:53 AM | [Ignore Me] #18 | |||
Corporal
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2013-06-21, 10:27 AM | [Ignore Me] #20 | ||
Master Sergeant
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I've only tried it for a day but personally I like the changes...as an AA Max. It was nice to see more pilots in the sky doing their thing.
However - while I think bursters were too effective at all ranges, I would like to see a slight decrease in bloom and corresponding slight decrease in projectile speed. |
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2013-06-21, 11:47 AM | [Ignore Me] #22 | |||||||||
Major
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Well it's practically nonexistent anyways...
25 ms to projectile velocity and deeper Ammo capacities, but thing still needs to be lead by three lenghts just to register hits. It's still the fucking "Flak as a Deterrent" shit from Post-Launch; You can be sitting in the same Hex as an Aircraft and peppering him all day, but you are only going to get an assist when the terribad pilot crashes into the ground...
Airchavs have ruined the game, not realises them being low man on the totem pole was best for EVERYONE...
Their Cone of Fire is ridiculous, you need to lead by three lengths just to get hits to register! I don't have a problem with Bursters being scaled back for point defense, but now we've got no mobile ground Flak to keep Libs at bay!
A. Having contact with friendly ESFs in the Air. And, B. Liberators not being able to OUT-DOGFIGHT ESFs!!!
It might actually be capable of doing more than enough damage per round to justify its size, but it's SO damned inaccurate that you are only landing one out of every ten Flak shells!
It's like how they put little arrows on your Vehicle HUD to tell you where your gunners are aimming, or those new Icons for Squads and Sunderers.
If you know how to move off-road, you've got plenty of cover from enemy Armor and Infantry to keep the sky filled with Flak. |
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2013-06-21, 11:55 AM | [Ignore Me] #24 | |||
Major
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A. Having Friendly Air around to cover you. And, B. THE SKYGUARD ACTUALLY BEING WORTH A DAMN AS AN AA PLATFORM! |
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2013-06-21, 11:56 AM | [Ignore Me] #25 | |||
Sergeant Major
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2013-06-21, 12:00 PM | [Ignore Me] #26 | |||
Major
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2013-06-21, 12:00 PM | [Ignore Me] #27 | ||
Corporal
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I knew you'd be the first to whine about "Airchavs" as soon as GU11 was published.
And you're basically the only person to whine about ESFs post-GU11 (even though it may seem otherwise but it's just you with 100 posts on a bunch of different topics whining about the same thing). You actually have to lead with the Skyguard to hit an ESF? Oh noes! Why, how cruel is that now, when you could basically flak an ESF into oblivion in under 5 seconds just by pointing at it and holding the 2 mouse buttons... It now takes a little skill and practice to be effective against ESFs? That is sooooo unbalanced! Yeah, right. Especially considering that ESFs are basically made of paper and pretty much ANYTHING can do considerable damage to them. ESFs can be killed by: * Tanks (Skyguard, any 2-man MBT crew) * Harassers (very tough to hit from an ESF, and with the Vulcan you can't even think about rocketpodding them) * MAXes (no, buster maxes are not underpowered now, they just aren't overpowered anymore) * Anti air and anti personnel turrets * Concentrated small arms fire * Other ESFs, sometimes Liberators and/or Galaxies If an ESF gets into a Burster MAX's effective range (i.e. for rocket podding) it's still toast like it was pre-GU11). |
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2013-06-21, 12:09 PM | [Ignore Me] #29 | ||
Major
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Ok jackass, you want to know how bad the Skyguard is at it's intended role?
The VIPER is now a better AA weapon thanks to actually being buffed into usefulness! Yes, I'd have a better chance of killing air with the a default Cannon then the dedicated FLAK TURRET... Or as it was at launch, a fucking Spear Base CANNON! |
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2013-06-21, 12:30 PM | [Ignore Me] #30 | |||
Are you roleplaying or something? This sort of attitude is why the air-giound argument is farcical. Last edited by maradine; 2013-06-21 at 12:32 PM. |
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