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Old 2013-06-23, 11:36 PM   [Ignore Me] #16
CrankyTRex
Staff Sergeant
 
Re: Ideas on base flow and making base FIGHTS, not base WAITS.


I'm more of the mindset that each base should act like a Battlefield-style map. Each control point should basically be a spawn room. Attackers take the control point, the spawn turns off. Once attackers have them all, the base quickly begins to convert to the attackers' control, increasing in speed if the attackers' population in that base exceeds the defenders'.

That way base control is actually determined by who is actually in control of the base, not who had it first. One of the worst design decisions in the whole game is creating base control mechanics around the idea of "last minute saves", which are and should be rare especially in a lattice.

If the attackers came at an undefended post and rolled it over, they own it and you are now the attacking force, not the defending force. Even as it stands that's the case, it's just that you're stuck trying to push out from a tiny, surrounded room instead of assaulting the place from outside.
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Old 2013-06-24, 01:58 AM   [Ignore Me] #17
typhaon
Sergeant Major
 
Re: Ideas on base flow and making base FIGHTS, not base WAITS.


Originally Posted by Rivenshield View Post
There'a an easy answer for that, and it's called DEFENSIBLE FREAKING BASES.

At any rate, I'm for anything that gets rid of the camp-the-spawn-outhouse for however long dynamic. 'Insufferably boring' is right. It's also a demeaning morale-sapper for the defenders. Multiple destructible spawns, anybody...?
It's not just "defensible bases." It's the entire mechanics of combat.

You've got infinite fast respawning... sunderers spawn everywhere... even MBT are rarely more than a base or two away.

The combat mechanics are designed exactly like a tiny TDM FPS - and yet we want meaningful paced base conquest, etc.. If you want to turn the bases into fortresses and put auto turrets and npcs defenders... SOE has to artificially slow down the pace of conquest OR you're just going to see every continent dominated with 1 or more factions warpgated.
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Old 2013-06-25, 12:21 AM   [Ignore Me] #18
Dougnifico
First Lieutenant
 
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Re: Ideas on base flow and making base FIGHTS, not base WAITS.


The best solution I can think of is the make more interior space with choke points that allow a smaller force to defend against a larger.
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Old 2013-06-25, 12:55 AM   [Ignore Me] #19
Tom Peters
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Re: Ideas on base flow and making base FIGHTS, not base WAITS.


See you in 2 years when the bases finally get a redesign.
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