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Old 2013-08-12, 06:36 AM   [Ignore Me] #16
Blynd
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


It would make sence for PTS to be as stable and solid as the live servers cause soe ask for testing an thus event was going to be one hell of a test.

I can see why pts was chosen to give everyone the ability to use certs and get specs similar to their own char on their server and special events like these should be encouraged and helped. SOE need to take a look at the server logs and see why it fell over and make it more robust cause if they want stuff testing just organise this kind of event and you will get a great test of your new cont/changes/weapons etc. Also any obvious exploits can be spotted in a large scale test like this
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Old 2013-08-12, 06:57 AM   [Ignore Me] #17
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Lets see I logged into the mumble server about a hour after the event was suppose to start. I was told that the server crashed, burned and exploded into bits when everyone hit the server at one time. I was not upset, because I figured that the server would crash in the first place if to many people hit it at one time. So I was not suprised, the thing that did suprise me was the time getting it back up. Well I sat in the channel and listened for a while and the planners of this didnt blame the server or SOE they just decided to let SOE know next time of there plans that way they can be better prepared. Which to me makes sence, I mean though its called a test server it not really designed for the stress we were going to put on it Sunday. Hell its only half of a continent. But there going to reschedule the event and this time there going to give SOE a heads up. I do believe they want to make it for this up and coming Sunday the 18th, they said they will update the reddit link from the old event.
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Old 2013-08-12, 08:16 AM   [Ignore Me] #18
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Hossin crashed when people flooded it? No ways!
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Old 2013-08-12, 08:45 AM   [Ignore Me] #19
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Maybe if Soe read there own forums they would have seen this was happening weeks ago ...

As masterchief already said most people had accounts already set with there chars pre certed days in advance , so I'm calling shenanigans on that claim that tutorials were the cause of the problem .
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Old 2013-08-12, 10:54 AM   [Ignore Me] #20
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Rolfski View Post
There are obvious lessons here, the most important being that SOE desperately needs a dedicated instanced event server to facilitate player driven events.
Déjà vu. This sounds exactly like the demands for a test server in the months before there was a test server. "You desperately need it, SOE," turned out to be, "You desperately need to spend time on a project that we 'all' want, but will rarely ever use to any significant degree."

Originally Posted by Redshift View Post
maybe they'll just disable that on the test server in the future, it's not of benefit to anyone anyway
Except, you know... for testing.

Originally Posted by Canaris View Post
SOE can help by maybe disabling the tutorial section for a weekend to ease the servers burden.
Or people could just skip the tutorial. That seems like a much simpler solution to me.

Originally Posted by Mastachief View Post
Also had the server not fallen over the event would still have failed due to lag and other network issues.
I suspect much of that was due to the virtualized instances of the tutorial at the time sucking up resources. That being the cause of the crash, I would expect performance to degrade significantly right up until the actual crash. It's not like everything would be perfect at 200 instances and then crash at 201 instances.
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Old 2013-08-12, 10:59 AM   [Ignore Me] #21
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Climhazzard View Post
Or people could just skip the tutorial. That seems like a much simpler solution to me.
except there isn't a straight op-out from the start, the server will still have to generate the small instance to hold the tutorial so you can quit out of it, still causing the problem.
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Old 2013-08-12, 11:14 AM   [Ignore Me] #22
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Canaris View Post
except there isn't a straight op-out from the start, the server will still have to generate the small instance to hold the tutorial so you can quit out of it, still causing the problem.
There's a tick box at character creation that says skip tutorial isn't there?
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Old 2013-08-12, 12:52 PM   [Ignore Me] #23
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Climhazzard View Post
Déjà vu. This sounds exactly like the demands for a test server in the months before there was a test server. "You desperately need it, SOE," turned out to be, "You desperately need to spend time on a project that we 'all' want, but will rarely ever use to any significant degree."
I agree that a dedicated event server won't probably be used that much but it's still nice to have anyway and a great tool for SOE to promote the game.


Bottom line is, this won't be the last server vs server event. Many will follow and the viable the lessons from Hossin PTS should be put to good use.

At least it would be nice to have some open event booking system, where players can book their event on PTS beforehand so SOE server admins are warned upfront to temporarily free up some server bandwith.
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Old 2013-08-12, 01:20 PM   [Ignore Me] #24
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Rolfski View Post
I agree that a dedicated event server won't probably be used that much but it's still nice to have anyway and a great tool for SOE to promote the game.


Bottom line is, this won't be the last server vs server event. Many will follow and the viable the lessons from Hossin PTS should be put to good use.

At least it would be nice to have some open event booking system, where players can book their event on PTS beforehand so SOE server admins are warned upfront to temporarily free up some server bandwith.
I like this idea
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Old 2013-08-12, 01:40 PM   [Ignore Me] #25
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


I'd like to say that the support we had from luperza, the PSG guys (i forget the name right now but 2 guys where there) and another soe mod that was streaming, was great and very welcome.

It was Sunday afterall
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Old 2013-08-12, 03:42 PM   [Ignore Me] #26
Lonehunter
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


I really don't get this whole server vs server thing. Do you think there isn't enough fight on just 1 server? Maybe you suffer from low populations? It seems like you want to instance and schedule the massive unpredictable fights that are Planetside 2.

In my opinion outfit's should compete in the REAL game, not some instanced versus match where someone yells "Go", a bar of points must be filled, and the match ends.

I think they're making a Battle Island for that for MLG, but even the version most will see is public and accessible by all.
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Old 2013-08-12, 05:15 PM   [Ignore Me] #27
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Lonehunter View Post
I really don't get this whole server vs server thing. Do you think there isn't enough fight on just 1 server? Maybe you suffer from low populations? It seems like you want to instance and schedule the massive unpredictable fights that are Planetside 2.

In my opinion outfit's should compete in the REAL game, not some instanced versus match where someone yells "Go", a bar of points must be filled, and the match ends.

I think they're making a Battle Island for that for MLG, but even the version most will see is public and accessible by all.
it just a bit of fun between the servers, bragging rights and what nots
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Old 2013-08-12, 05:37 PM   [Ignore Me] #28
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Climhazzard View Post
Or people could just skip the tutorial. That seems like a much simpler solution to me.
You think it's easy to get 1000 odd people all to skip a tutorial, without a bunch of them forgetting/not bothing?

Good luck with that

It's like when there's a motorway sign that says "accident, please use alternative route" and everyone just piles down it into a jam anyway
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Old 2013-08-12, 05:53 PM   [Ignore Me] #29
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Lonehunter View Post
I really don't get this whole server vs server thing. Do you think there isn't enough fight on just 1 server? Maybe you suffer from low populations? It seems like you want to instance and schedule the massive unpredictable fights that are Planetside 2.
One answer to that: Size matters.
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Old 2013-08-12, 06:32 PM   [Ignore Me] #30
Blynd
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Re: Server vs server is the next big thing. SOE pls learn from the failed Hossin even


Originally Posted by Lonehunter View Post
I really don't get this whole server vs server thing. Do you think there isn't enough fight on just 1 server? Maybe you suffer from low populations? It seems like you want to instance and schedule the massive unpredictable fights that are Planetside 2.

In my opinion outfit's should compete in the REAL game, not some instanced versus match where someone yells "Go", a bar of points must be filled, and the match ends.

I think they're making a Battle Island for that for MLG, but even the version most will see is public and accessible by all.
The battle islands are too small and the whole mlg thing will not be that much of a pull for many outfits but a server v server v server battle for nothing but lolz and bragging rites will be something much more people would be interested in being involved in so having a server that gets wiped after each event so everytime there is an event everyone starts on the same level.

I think these sorts of events would be much more popular streams and involvement then the mlg elite stuff.
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