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2013-08-20, 02:24 PM | [Ignore Me] #16 | |||
Sergeant Major
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Also, when have you heard of prototype joystick for 500? Even if they sell it at 10% of that, it's still going to be a good 50 (an average gamer will probably buy it at some point eventually for that). But realistically I see it being in the 200 area. I could get a cheap holiday for that. And this is the dumbest thing I've ever heard. Just because you might be able to type without looking at the keyboard doesn't mean everyone can. I've been on a PC since the age of 5 and while I can type a fair bit without looking, sometimes I do still need to look. Especially when my thinking process slows down for whatever reason (lack of sleep, lot on mind, etc). If maradine's post doesn't convince you that not everyone can then I'll simply say good day to you. Last edited by Taramafor; 2013-08-20 at 02:26 PM. |
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2013-08-20, 08:15 PM | [Ignore Me] #17 | |||
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2013-08-21, 12:52 AM | [Ignore Me] #18 | |||
Sergeant Major
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My argument is the price tag. Without knowing what you paid for it, I can make no judgment. A little more info would help other then a statement of "everyone's wrong about everything because I say so". |
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2013-08-21, 03:04 AM | [Ignore Me] #19 | ||
Actually, the typing without looking would be good. It would be proper typing lessons. You can see the results on the screen but not your hands. Everyone might suddenly develop excellent typing skills all of a sudden! 8)
And they are selling the development kit for 300$. I have no idea what that says for retail. I think you can get them now but they are only 720p and whatnot. People say they make you dizzy a bit etc. So.... who knows. One article said buying the base might give a discount on the goggles or even allow you to get them for free. They would need to address weight tolerances though. I bet a lot of people are pretty hefty who might want to buy it. 8p Another article also said something around 275 max for the goggles alone. Or at least that was an expected cost. Unless I'm thinking of something else, there were tiered pricing and that was the max one. Maybe that was something else. That may have been the base... Last edited by Ait'al; 2013-08-21 at 03:07 AM. |
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2013-08-21, 07:12 AM | [Ignore Me] #20 | ||
Sergeant Major
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Just realized the "call out". Yes, it does what it does but people that need to look at the keyboard (and I don't need to a good deal of the time myself but I am looking at the other side of the fence) would have to choose between typing and using a head set. The later can be used with a mic but not everyone has the luxury of using one.
So yes, I can see people using it. But if you can't type without looking at the keyboard (or know every key off by heart when using a keyboard. Such as b to change fire mode and so on) then it does provide something of a disadvantage. At any rate, back to the topic at hand. The reason I don't see this being sold to a lot of people (most casual gamers) is the price tag. Most people get a console because it's cheaper then pc (their words, not mine) despite the fact that PC has better graphics (unless you get crap hardware). Also, not everyone who has a pc can afford extras. Not at that price. Which leads back to my statement about an effort being made to have it compatible with PS2. I'd rather have the gameplay improved (more needs to be worked on first). So by all means, have it in the back burner at a late date after the game achieves its potential. But if eye candy (this benefits only a minority of people so far) sacrifices gameplay (which benefits ALL players) there's going to be hell to pay. Last edited by Taramafor; 2013-08-21 at 07:16 AM. |
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2013-09-05, 07:42 PM | [Ignore Me] #21 | ||
Second Lieutenant
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Intriguing that Sony is rolling their own for the PS4. Will be interesting to see how all this works out but a little competition in the VR market will only help the consumers. Of course it might piss off some PC bigots if PS4 get's this with PS2 support...
http://www.gamesindustry.biz/article...ps4-vr-headset Last edited by Calista; 2013-09-05 at 07:46 PM. |
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2013-09-06, 03:50 AM | [Ignore Me] #22 | ||
Colonel
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I hope they can work out the resolution issues that the Oculus rift is facing. Apparently even the HD version has a screendoor effect. I hope they're aiming for 1200 vertical lines or more with a large FOV. Current Oculus HD reviews are pretty dismal with the 1080p screen.
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2013-09-06, 08:01 AM | [Ignore Me] #23 | |||
Second Lieutenant
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2013-09-06, 02:40 PM | [Ignore Me] #25 | |||
Corporal
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Also theres been a few anecdotal accounts on the subreddit of the Rift curing peoples motion sickness as your brain has to deal with such unusual and subtle peculiarities with the lack of positional tracking. |
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