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Old 2013-08-27, 07:25 PM   [Ignore Me] #16
TimoWasTaken
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Triple monitor. Give me my 5760x1080
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Old 2013-08-27, 07:42 PM   [Ignore Me] #17
TGxCraig
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by bpostal View Post
Straight FPS increases will work just fine for me. I'm hoping for these increases with the multicore improvements coming with the PS4.
This again and again.

I used to be able to run the game almost all ultra and record and saw a fairly steady 60fps even while recording. Now, when not even recording, my fps jumps around from low 40s to mid 20s and there is no noticeable reason for the changes in fps. I can be standing still not turning at a medium fight and the fps just goes crazy. I can't even fly near more than 15+ players because the stuttering and inconsistent fps makes me crash the aircraft over and over.
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Old 2013-08-27, 07:54 PM   [Ignore Me] #18
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by camycamera View Post
it may have been good back then, but now.... nope.
lol... never said it was a great computer.

That said, it's perfectly fine for everything other than PS2. From video encoding, compiling software, graphics editing, and every other game I play.

*shrug*

I'm not buying a new computer to play one game, especially this one.

Also, check this out:
http://store.steampowered.com/hwsurvey/cpus/?sort=pct

44% of Steam users (aka gamers) are still using dual core processors. How many Core2/Phenom/Athlon II class processors do you think make up the current install base?

The real niche is the i5/i7 K series users who overclock. If that's SOE's target market, this game is doomed.
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Old 2013-08-27, 08:34 PM   [Ignore Me] #19
AThreatToYou
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


PhysX support should be improved; its unstable

All shadows and shaders should be optimized and/or moved to the video card!
Possibiliy of GPU/CPU switch in user options for these, esp. for SLi/CrossFire setups


Multicore support
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Old 2013-08-27, 08:37 PM   [Ignore Me] #20
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Fix. The. Audio. Ducking.

I know this is more of a "bug" than "optimization" but i think that the VOIP would be much more "optimized" if i could hear myself talking when there were tanks firing and lolpods raining from above.

The game ducks audio when someone else is transmitting. But since about GU3, they broke or turned off or SOMETHING the audo ducking when YOU transmit, so i'm constantly feeling like i need to shout to be heard when things are happening around me.

Not to mention the VOIP system is laggy, scratchy and drops randomly. Its probably not as bad for some in the States as it is for us in Australia, because from everything i can find out, the VOIP servers are just one big server situated in like the states (an IP lookup says Massachusetts but that could mean anything). So maybe the laggyness is just because of that, but still..

Ducking..

Yeah..

Last edited by bobtheflower; 2013-08-27 at 08:40 PM.
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Old 2013-08-27, 09:32 PM   [Ignore Me] #21
wasdie
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


I would kill for them to go to DX10/DX11 support and just drop DX9c all together. Nobody in the past 5 years has bought a PC with anything less than DX10.
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Old 2013-08-28, 01:31 AM   [Ignore Me] #22
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by Ruffdog View Post
I'd like to turn on PhysX and run the game for more than 5 minutes before a slideshow breaks out
Would be nice.

Originally Posted by wasdie View Post
I would kill for them to go to DX10/DX11 support and just drop DX9c all together. Nobody in the past 5 years has bought a PC with anything less than DX10.
No joke. I dip spike in the 20s for FPS at times with a 3970k @ 4.4 Ghz and an EVGA 670 (thanks to the retarded cluster fk lattice system). If my computer can't handle this game, no DX9 computer will.

It's 2013.



Also, why are shadows a CPU burden?
Still WTB my map on a second monitor. And please for the love of God spread these lattice fights out a little. The fights are way too big, and I can hardly get enemies to render at times.

ps: I'm still dying to unrendered ammo towers and antennas (such as the one by the outpost north of allatum). I've been dying to unrendered objects for almost a year now. It's about time we see a fix (srsly).

Last edited by NoXousX; 2013-08-28 at 01:38 AM.
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Old 2013-08-28, 05:20 AM   [Ignore Me] #23
Emperor Newt
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by Sirisian View Post
Hard to name one, but I'd say drop DX9 would be the single biggest optimization angle for Planetside 2.

Switch to DX11 (or OpenGL 4.3) and drop DX9 support (skipping DX10) as no one plays the game with those outdated cards. Use a multithreaded renderer and reimplement all the post-processing using the modern compute shader passes. (Much faster than the pixel shader using proper thread groups assuming a modern deferred renderer).

Implement particles from scratch solely on the GPU using geometry shaders and compute shaders. Reimplement your shadows using rectilinear shadow mapping and don't allow it to be turned off.

Essentially DX11 has optimal algorithms designed for it that are not being utilized right now and would take a lot of stress off the CPU. Not using those features is holding the game back drastically. (The PS4 version will be OpenGL 4.3 I hope and won't suffer from these inane backwards compatibility decisions).
I don't know how big their development team is or how their rendering engine works but concerning they need to work on the PS4 and PC version maybe dropping dx might not be the worst idea. Could surely save some work when there is the least difference between the two versions, so fixes/bugs can be easily applied/fixed in both versions. Maintaining two different renderers seems a bit too much of a hassle to me.


*EDIT*
One thing concerning optimizations comes to mind: the HUD. I don't know what they use but since beta people report that disabling your HUD gives you a significant FPS increase. With the recent patch and performance problems the HUD seems to be a big issue too. I remember a similar issue during the Natural Selection 2 Alpha where the HUD was rendered in flash and was a huge resource hog. Once they rewrote the HUD the game got a big performance increase. It surely is no secret that the PS2 HUD is slow and sluggish, maybe a rewrite of whatever they use could also benefit performance. The current implementation surely doesn't help.

Last edited by Emperor Newt; 2013-08-28 at 10:46 AM.
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Old 2013-08-28, 10:57 AM   [Ignore Me] #24
Gammit10
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Use more of my CPU efficiently: I'd like to see all four cores used well instead of Core 0 at 50% and Cores 1-3 at 12%.
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Old 2013-08-28, 10:58 AM   [Ignore Me] #25
Kalee J
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Multi-Core support would be wonderful. I think it would go a long way to addressing other issues folks are bringing up in reference to performance.
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Old 2013-08-28, 12:02 PM   [Ignore Me] #26
Tatwi
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by Emperor Newt View Post
One thing concerning optimizations comes to mind: the HUD. I don't know what they use
The HUD is made using Flash/Action Script.
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Old 2013-08-28, 03:06 PM   [Ignore Me] #27
Timealude
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


I would honestly like more multicore support as others has stated here.
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Old 2013-08-28, 06:28 PM   [Ignore Me] #28
Stew
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


FPS frame rate in heavy load battle , Multicore

LAg compensation issue , such as LAG exploits ( warping See Vonicvs and NIVX ) , but also the double revenge kills / dead

The out of sync issue thats lead some players to not be able to do damage no more but also allow some player to become (( invisible )) but they still able to kill anything on their client ...
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Old 2013-08-28, 06:43 PM   [Ignore Me] #29
JonLeePettimore
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


I'd like to see an end to the crashes when I log out.
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Old 2013-08-28, 06:43 PM   [Ignore Me] #30
Taramafor
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


I hear talk of cloaked infiltrators having white outlines on low graphics. I'd imagine that would need to be addressed.
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