i don't think that this will be put in the game, because, like many people have said before, PS2 is a PVP game, a game shaped by the players. many people are against this idea, as evident by the backlash that Smed received when he said it was a possibility on the 10 year plan thing. he acknowledged that backlash and said it was only an idea.
but that's not to say that i wouldn't want to see something like that, it could be interesting.
but on the subject of thinking in the future, i'd prefer something like a BF2142 style titan mode, where 2 (in PS2's case, 3) giant ships fly and the objective is to take out the enemy titans by either capturing missile silos that shoot a missile at the enemy ship every x amount of minutes, or (once the missiles take down the enemy titan's shield) board the enemy titan on foot (by using squad beacons, drop ships, or APC's that fire troops in drop pods on the titan) to destroy 3 consoles that open up the door that leads to the titans core, where you can destroy it and take down the ship.
also some servers allowed for the titans to be moved by the commander (for some reason most of the servers i played on had this disabled
), so there were some really epic pirate-ship like battles, where the titans got close to each-other and people drop-podded from titans to titan, while the main guns on the titans shot at each-other. god damn it was epic, i can't believe no one else has picked it up yet.
imagine that in PS2. missile silos could be on different territory, and the missile silos themselves have to be capped in order to use them. the titans would be devastating with their large guns and their invulnerability to enemy fire, making them a target that definitely needs to be taken down.
it would be interesting for them to be empire specific, rather than common pool, to make some variety.
one thing that i can't figure out is how they are spawned and who controls (pilots) them.