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Old 2013-11-04, 10:53 PM   [Ignore Me] #16
Rolfski
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Re: Tons of New Voices (Vanu Labs)


What strikes me is that they never used the voices announcements for when a continent gets capped. What the heck were the SOE devs thinking: "Continent capping could be less exciting so let's kill the vocal cues"?
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Old 2013-11-05, 10:06 PM   [Ignore Me] #17
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Re: Tons of New Voices (Vanu Labs)


Originally Posted by Orisoll View Post
You throw a grenade: "Grenade out!"
i hope it isn't like that. in the BF games, i remember running away from grenades before they even threw them. in 2142, i would hear the PAC (Russians) say "granade" (granada... well that is what it sounded like), and i would be hauling ass. it made grenades really ineffective to a player who was paying attention.

i guess that is why it was not added into the game, though, same as those "phalanx turret compromised" computer callouts.
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Old 2013-11-06, 02:09 AM   [Ignore Me] #18
Babyfark McGeez
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Re: Tons of New Voices (Vanu Labs)


They...even have all these voices in the game? But don't let us use them? What a joke.

I wanted a proper voice macro menu since i first played PS2, and now seeing these is such a dicktease. The whole voice macro thing is such a good example of the halfassedness and inconsistency of this game. Just like the voice macros that can be used with this stupid "spot menu" (i really hate that thing); Why can't we have a normal, proper voice macro menu that would make sense and not be a pain in the ass to use?
No no no, we have to stand around like an idiot aiming on one person and trying to move the mouse on the "i need a gunner", "i have ammo" or "i can repair you" box in this shitty menu that shifts all over the place as soon as the other person moves around.

What a load of crap. Give us a working "Voice macro" menu dammit! Look it up on Planetside 1 to see how you make a working one. That one even had animations that went with the voice macro, which is something else that is dearly missed and adds so much immersion.
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Old 2013-11-06, 10:31 AM   [Ignore Me] #19
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Re: Tons of New Voices (Vanu Labs)


VVV

.
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Old 2013-11-06, 03:17 PM   [Ignore Me] #20
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Re: Tons of New Voices (Vanu Labs)


Well to be fair I'd much rather have them work on balance and the like before immersion anything else they can slip in while they do that is great. I want the fun stuff just as much as anyoen else but I'm not going to cry about. Planetside 2 has been handled better than some of SOE's prior ventures so I really can't complain.
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Old 2013-11-07, 07:38 AM   [Ignore Me] #21
Kalee J
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Re: Tons of New Voices (Vanu Labs)


"Destroy their medical terminals!"
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Old 2013-11-07, 06:45 PM   [Ignore Me] #22
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Re: Tons of New Voices (Vanu Labs)


Originally Posted by KesTro View Post
...

Planetside 2 has been handled better than some of SOE's prior ventures so I really can't complain.
Wow, now that line really got me thinking. Granted, PS2 is after the original my only venture into SOE territory, but honestly, how could they have possibly fucked up their previous games that this is being considered "handled better"?
Did they put malware into the clients or the game was sold in stores with a layer of anthrax?
I mean sure, flat out ignoring Planetside 1 was pretty poor, but atleast that game was consistent and worked for what it had to do.

On-Topic: Give us a proper Voice menu. Not some sloppy 1-0 crap where you allways slip and insult the guy whos vehicle you wanted to board or having some inconsistent voice commands thrown into a "spot menu" that slides all over the place as soon as the guy you wanted to tell to stop for repairs moves away. DO ET!

Last edited by Babyfark McGeez; 2013-11-07 at 06:49 PM.
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Old 2013-11-08, 08:20 PM   [Ignore Me] #23
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Re: Tons of New Voices (Vanu Labs)


I wish to God we had the ability to create our own text macros again. My standard engie emote was 'Hold STILL so I can FIX you, you armor-plated FREAK!' And like as not, I'd get a LOL and the person would... stand still.

How tough would this be?
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Old 2013-11-08, 09:32 PM   [Ignore Me] #24
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Re: Tons of New Voices (Vanu Labs)


Originally Posted by foubrakQc View Post
Anyone knows wich helmet, armor and camo the NC LA is wearing?
Im not 100% sure but it looks like the Foreman-SE helmet, which is one of the recruit rewards.
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Old 2013-11-09, 04:12 AM   [Ignore Me] #25
AThreatToYou
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Re: Tons of New Voices (Vanu Labs)


Originally Posted by Babyfark McGeez View Post
Wow, now that line really got me thinking. Granted, PS2 is after the original my only venture into SOE territory, but honestly, how could they have possibly fucked up their previous games that this is being considered "handled better"?
Did they put malware into the clients or the game was sold in stores with a layer of anthrax?
I mean sure, flat out ignoring Planetside 1 was pretty poor, but atleast that game was consistent and worked for what it had to do.
There's a huge degree of developer disconnect when it came to how PS1 was developed. We really do not know how they originally envisioned that game, nor what sort of long-term plans they could have had. The amount of information we have on where they might take PS2 is far more than we had with PS1, and its so much that we can compare to and then get ourselves down over how much PS2 just isn't meeting our expectations. We had basically no idea that BFRs were going to drop, and when they did...

I really think they should not have made PS2 a "PS 2" or even bothered branding it as PlanetSide. Yet, they had different plans when they started PS2, and then they changed it all, so..

Well, that's how SOE used to do things. Star Wars Galaxies was killed by expansions/patches that completely re-worked the game into something it simply was not meant to be; it turned a more classic RPG skill-system into the cookie-cutter class system that they already had in EverQuest and WoW and... well...

SOE has prior killed games with new content. So far they have actually been improving PS2 rather than slowly killing it.

Last edited by AThreatToYou; 2013-11-09 at 04:15 AM.
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Old 2013-11-09, 03:55 PM   [Ignore Me] #26
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Re: Tons of New Voices (Vanu Labs)


IDK why the NC one's arn't in but it's probably because the other's can't be put in.

THe VS and the TR voice actors are currently different than the ones on live. It'de be jarring to change to a completely different voice actor for calling out objectives.

As for the "capture/defend nodes" one, that should be part of the leadership cert that allows you to designate objectives. I would make it staticy and sound like a radio though and play it to a whole squad.

TR VA is pretty popular. He does voices for SMT: Persona 3 (Ahkihiko) and Fallout New Vegas (Several named NCR NPC's namely I forget the others).

Last edited by Lucidius; 2013-11-09 at 04:00 PM.
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