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Old 2014-01-02, 11:26 PM   [Ignore Me] #16
camycamera
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Re: A2Am are now an I-win button


....no they're not...
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Old 2014-01-02, 11:53 PM   [Ignore Me] #17
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Re: A2Am are now an I-win button


I tried 3 times to use a2am since Dec 21.
I could not kill anything with it.
People still avoid it and the nose gun is still better for BR 100 players.
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Old 2014-01-03, 01:17 AM   [Ignore Me] #18
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Re: A2Am are now an I-win button


Originally Posted by BlaxicanX View Post
The problem being that failing to kill 3 guys because they have missiles doesn't necessarily mean that the missiles are broken.

SOE didn't put A2A missiles into the game to increase the skill-ceiling for flyers; they did it for the opposite reason actually, to lower the skill-ceiling and make it possible for newer players to not get hopelessly blown out of the sky by veterans. If Snafu, whose one of the best pilots in the game, tried to hammer three newbs simultaneously and got killed for his trouble, it sounds like the missiles might be working as intended.

What I'm basically asking for is something beyond personal anecdotes for evidence of why A2A missiles are broken.
Oh I agree I was most likely going to lose that fight due to the off chance even one of them was a mediocre pilot and that is perfectly fine with me. I was simply commenting on the sad fact none of them even attempted to nose gun me in between missile salvos. Currently though A2AM are simply broken in how they operate along with the ridiculous missile tracking that is allowed. I am ok with them being in the game but they are currently far to effective with no real skill required to reach that effectiveness other then facing in the general direction of your enemy.

This was Bequ's video which I sniped from the official forums which I feel show how good A2AM have become as of late.
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Old 2014-01-03, 02:02 AM   [Ignore Me] #19
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Re: A2Am are now an I-win button


Yeah they probably are a little too good as of now but if they ever got nerfed into the ground I think it would hurt the air-game more than it would help. Take of it what you will but a lot of pilots rely on a2am to have any edge what so ever in the air. All of a sudden that gets taken away and a large portion of pilots quit and the flyboys are stuck with very few targets giving them even less dogfights that they claim they want(Not they wouldn't just start farming ground).
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Old 2014-01-03, 07:18 AM   [Ignore Me] #20
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Re: A2Am are now an I-win button


The same people who thought AA MAXes should be able to snipe aircraft at 1000m ranges think A2Am in their current state are fine. Wow, go figure. People who hate the idea of the airgame like the fact it's being ruined by an I-win button that basically functions like an unaimed autohit sniper rifle. If you never fly an ESF in this game maybe you get a kick out of knowing such a broken weapon is in the game and ruining the game for people who do.

Originally Posted by Baneblade
It is easier and quicker to just use the nose gun.
You don't give up or stop using your nose gun when you take A2Am. A2Am are used to supplement the nose gun, or rather they were, now the nose gun can be used to supplement the A2Am.

Watch the video snafu linked. Near instantaneous locks, missile flys and hits target faster then rotary rounds, flys around terrain and usually ignores flares, and to top it off it doesn't even need to be aimed - the target just needs to be near the center of the screen to acquire a lock... Something like this has no place in any PvP game setting. It is broken, simply absurdly broken.

I ask again does anyone have an example of a weapon this overpowered in any PvP game they have ever played? I really can't think of any, I'm trying to think of something to compare it to, but I haven't been able to. I've never seen anything this absurd before.

Last edited by phungus; 2014-01-03 at 07:20 AM.
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Old 2014-01-03, 11:49 AM   [Ignore Me] #21
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Re: A2Am are now an I-win button


I feel like this video relates to this thread quite a bit and it has been linked to a conversation somewhat similar to this.

2:00 - 3:00 in particular CoD being PS2 in this case.


*edit* That being said I still do think they can do with a bit of a nerf. But as long as we can be flipping all over the place and ignoring the laws of physics, I don't ever expect to see A2AM complaint threads go away.

Ironic really. :F

Last edited by KesTro; 2014-01-03 at 11:57 AM.
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Old 2014-01-03, 12:33 PM   [Ignore Me] #22
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Re: A2Am are now an I-win button


That video is a perfect example of how broken the flight model is. Dude uses "the reverse maneuver" to fly backwards (making it easy to keep attackers in his sights) at 190+ KPH. "Ace pilots" in PS2 are those who excel at using a flying machine as a turret.

SOE should add actual jets, that fly at 400 - 800 KPH (stall at 395 KPH, afterburners to 1000 KPH), extend the maps out over the water by 4Km, and raise the ceiling by 6Km (only for the jets). Give the jets A2G bombs (that drop like bombs, but blow up after 400m of flight to avoid super long range dropping) and A2A machine guns, then people could use them for "Orbital Strike" style coordinated bombing and proper dog fighting. Launch them from and land them on aircraft carriers. Give them immunity to lock-ons by using afterburner for 3+ seconds.

"Go Play ______". Riiiight... because _____ is totally the same thing as Planetside 2....

Then the derp flight model could be kept while adding something that isn't lame as hell, for people who actually want to fly.
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Old 2014-01-03, 01:20 PM   [Ignore Me] #23
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Re: A2Am are now an I-win button


Originally Posted by Tatwi View Post
That video is a perfect example of how broken the flight model is. Dude uses "the reverse maneuver" to fly backwards (making it easy to keep attackers in his sights) at 190+ KPH. "Ace pilots" in PS2 are those who excel at using a flying machine as a turret.

SOE should add actual jets, that fly at 400 - 800 KPH (stall at 395 KPH, afterburners to 1000 KPH), extend the maps out over the water by 4Km, and raise the ceiling by 6Km (only for the jets). Give the jets A2G bombs (that drop like bombs, but blow up after 400m of flight to avoid super long range dropping) and A2A machine guns, then people could use them for "Orbital Strike" style coordinated bombing and proper dog fighting. Launch them from and land them on aircraft carriers. Give them immunity to lock-ons by using afterburner for 3+ seconds.

"Go Play ______". Riiiight... because _____ is totally the same thing as Planetside 2....

Then the derp flight model could be kept while adding something that isn't lame as hell, for people who actually want to fly.
Love how he makes a A2AM thread and another linear flight model fan wants to change the subject.
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Old 2014-01-03, 02:39 PM   [Ignore Me] #24
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Re: A2Am are now an I-win button


Originally Posted by snafus View Post
Love how he makes a A2AM thread and another linear flight model fan wants to change the subject.
Nah, you guys keep talking about A2M. I'll bitch about the flight model in a thread about Oprah, so just ignore me.
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Old 2014-01-03, 03:23 PM   [Ignore Me] #25
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Re: A2Am are now an I-win button


Originally Posted by Tatwi View Post
Nah, you guys keep talking about A2M. I'll bitch about the flight model in a thread about Oprah, so just ignore me.
fair enough.
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Old 2014-01-03, 04:33 PM   [Ignore Me] #26
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Re: A2Am are now an I-win button


Umm.. so i gave them another go (i've barely used them after the purchase ages ago since they were such a disappointment) after reading this thread. I have them with full upgrades (choice of full reload, lock on or range) on my VS character. But since i've been trying to rank up my TR character lately, i decided to try them without all the certs used. Result; they do more damage (takes 2 of them to kill an ESF instead of earlier 3), but getting those 2 to actually lock on is just as much of a challenge as it was before for a poor point'n'clicker as myself (i call them point'n'clickers cause as a flight simulator veteran , i don't consider the so called flying in this game 'piloting'.. it's just a point and click game, who ever is better with his keyboard and mouse, wins. You don't need to know jack shit about actual flying.

However, i can imagine the point of view for the best point'n'clickers in game; they may actually die when going alone against 5 relative newbs out there, since now those newbs don't need to be just as good as this best point'n'clicker is.

That must really suck, no more easypeasy points for ya huh?

EDIT: I have an idea; how about instead of whining about stuff like this, demand the developers to bring the weapons in game to same fantasy level as the most of the equipment is? I mean, we have a hovering tank, hovering aircraft, plasma weapons of all sorts, infantry with fucking rocketpacks, but everything else is 1980's tech or earlier? WTF?

Jeez, fish can hold their breath longer than 'people' can in the game, a bi/tri/pod for a machinegun was invented the same time the weapon was, so like 18hundreds.. damn, our characters don't even know how to lie down...)

Last edited by Plaqueis; 2014-01-03 at 04:48 PM.
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Old 2014-01-04, 06:35 AM   [Ignore Me] #27
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Re: A2Am are now an I-win button


Originally Posted by snafus View Post
Oh I agree I was most likely going to lose that fight due to the off chance even one of them was a mediocre pilot and that is perfectly fine with me. I was simply commenting on the sad fact none of them even attempted to nose gun me in between missile salvos. Currently though A2AM are simply broken in how they operate along with the ridiculous missile tracking that is allowed. I am ok with them being in the game but they are currently far to effective with no real skill required to reach that effectiveness other then facing in the general direction of your enemy.

http://youtu.be/CxbJKPnP3uQ
This was Bequ's video which I sniped from the official forums which I feel show how good A2AM have become as of late.
This video basically shows nothing that the A2Am could do before.And all that aces have no right to complain. The only reason why everybody uses them now is because we get shot down by aces with A2Am missiles all the time.
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Old 2014-01-04, 09:58 AM   [Ignore Me] #28
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Re: A2Am are now an I-win button


Originally Posted by phungus View Post
The same people who thought AA MAXes should be able to snipe aircraft at 1000m ranges think A2Am in their current state are fine. Wow, go figure. People who hate the idea of the airgame like the fact it's being ruined by an I-win button that basically functions like an unaimed autohit sniper rifle. If you never fly an ESF in this game maybe you get a kick out of knowing such a broken weapon is in the game and ruining the game for people who do.
You have utterly failed to substantiate your claims, and what do AA MAXes have to do with it?

My conclusion is that if you are being shot down by A2AM, you aren't as good a pilot as you think you are.
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Old 2014-01-04, 01:59 PM   [Ignore Me] #29
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Re: A2Am are now an I-win button


Originally Posted by JackD View Post
This video basically shows nothing that the A2Am could do before.And all that aces have no right to complain. The only reason why everybody uses them now is because we get shot down by aces with A2Am missiles all the time.
I'm curious on which server you play on. And that video shows how the recent update has allowed missile tracking to even be further buffed with the ability to pull 180 turns at point blank range which used to allow it to miss. Not to mention it does a wonderful job of showing just how amazingly powerful that weapon has become with little effort put in. As far as Aces using them I cant speak for other servers but Connery that would be incredibly rare to see an Ace with those on, hell I don't even own them out of spite myself.
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Old 2014-01-05, 01:03 AM   [Ignore Me] #30
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Re: A2Am are now an I-win button


The range on them is so low... you might as well use nose gun.
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