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Old 2014-02-26, 02:43 PM   [Ignore Me] #16
Gimpylung
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Re: WDS - You serious SOE?


Better rewards...more incentive for shitty gameplay
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Old 2014-02-26, 04:05 PM   [Ignore Me] #17
bpostal
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Re: WDS - You serious SOE?


Originally Posted by Baptist View Post
It's any Bio Lab on Indar, Anyone will sit and Farm ...
FTFY.

As for the OP, IIRC the goal of the WDS was not to do any of the things you've listed. The goal is to provide something that a faction can 'win'. Be that WDS on their server, or WDS overall. WDS is a concession towards the newer generation of players who have been indoctrinated into the 'round based mindset'.

I only hope it will be over soon, I miss playing.
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Old 2014-02-26, 05:20 PM   [Ignore Me] #18
Babyfark McGeez
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Re: WDS - You serious SOE?


Oh so it's one of those "We insult our playerbase by assuming they are all fucking morons and are designing the game accordingly even though it kills the planetside concept" things.

I should have known.
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Old 2014-02-26, 06:24 PM   [Ignore Me] #19
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Re: WDS - You serious SOE?


Originally Posted by Babyfark McGeez View Post
Oh so it's one of those "We insult our playerbase by assuming they are all fucking morons and are designing the game accordingly even though it kills the planetside concept" things.

I should have known.
Well, at least they're trying to keep everyone engaged. Although I will admit that I'm not exactly pleased with the current implementation.

If you haven't heard Malorn talking about WDS, check out this podcast http://reachcastshow.com/planetside-...ast/episode-72

May help shed some light on what their thinking.
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Old 2014-02-27, 07:55 AM   [Ignore Me] #20
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Re: WDS - You serious SOE?


I just want the rewards to stop.
Our brain receptors are now programmed to need this shit and we really don't. We didn't used to. WDS and alerts need total banishment when lockable counts come out. Dominating territory should be it's own reward IMO
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Old 2014-02-27, 09:19 AM   [Ignore Me] #21
Vashyo
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Re: WDS - You serious SOE?


I really dislike these disruptive to gameplay "gift for doing a task"-elements they're adding to the game like alert and WDS. They just pull people out of battles randomly cause that XP/item you get is more important than having a good experience.
WDS is just terrible cause its offering money gifts, people want free stuff...

I miss the times from PS1 when people worked even days to take over a continent, that satisfaction just does not exist in anyway yet, though I suppose it doesn't exist cause there just cannot be real victories over continents until we get more, but adding these seems to be insanely arduous task and just making a repetitive game into a well running repetitive game seems to be the main goal for SOE.

But oh well, I suppose nothing can be done until we have some 10 continents in 2017.

/vent

Last edited by Vashyo; 2014-02-27 at 09:22 AM.
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