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2014-03-13, 12:17 PM | [Ignore Me] #16 | |||
Staff Sergeant
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I'd agree towards things that tactically matter, like ANTS, Resources and Continental Lattice, but something like Kill Cams negatively affect so little of what makes Planetside, Planetside.
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2014-03-13, 01:32 PM | [Ignore Me] #17 | |||
First Sergeant
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I do not buy that. What new players? new to multiplayer FPS games altogether? If person played multiplayer FPS before then missing kill cam will not confuse him. |
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2014-03-13, 01:38 PM | [Ignore Me] #18 | ||
First Lieutenant
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Ok,....and just when I was getting back into PS2....ugh...so I played a bit today with the new waist of time, err kill-cam.....if they are going to force this down our throats at least make it our choice to opt out of the kill-cam and waist of time stat vomit in the middle of the game. Give me a box to check please....
And for those who eagerly welcome this and are so hung up on the fact that someone else killed you and you need a kill-cam to make you feel better about your death....please get over yourself, your not as good as you think... |
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2014-03-13, 01:40 PM | [Ignore Me] #19 | |||
First Sergeant
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Sorry, I knew I was doing a wrong thing putting words into your mouth. Could not resist I play infiltrator a lot and it would be very sad when I spent like 10 minutes to get into center of enemy base using Stalker cloak just to be revealed on the kill cam after first kill of the enemy player. Or if I use normal clock and silenced sniper rifle. Kill-cam will immediately tell whether I killed he guy from 300 meters or from 1 meter and this will ruine stealth game play in my opinion. |
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2014-03-13, 01:44 PM | [Ignore Me] #20 | |||
First Sergeant
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But that is still a small step into the wrong direction. |
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2014-03-13, 04:52 PM | [Ignore Me] #22 | ||
Second Lieutenant
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I still don't get what the issue is with Stalker cloak. Once you kill someone he knows that you are there and given the limited range and "lower" ttk of secondary weapons knows that you are close by. So how exactly does the kill map change anything unless you are sitting in the same corner 24/7?
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2014-03-14, 02:21 AM | [Ignore Me] #25 | ||
First Sergeant
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That "Pro-Tip" thing at the bottom of the new death screen is funny. I'm sure that those tips may help the BR 1~10's but I've been playing since September last year and managed to hawl myself up to BR57. So the Pro-Tips are simply stating the obvious to me...
Personally, after looking at a few of the death screens in detail, I decided I couldn't be bothered and I quickly press a key and get on with the game. If there was an option in settings to turn the death screen off altogether, I would. |
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2014-03-14, 11:51 AM | [Ignore Me] #26 | ||
Staff Sergeant
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The "press any key to continue" is really annoying. Why can't left click work for that? Can't even scratch my ass in between deaths now.
Allowing the person you killed know the direction you are in is completely BS. Major nerf to the stealth/flanking classes. I can see this maybe being a feature you can add with an implant or at least counter with an implant. Everything else on the death screen is something that is already put in the tab screen or be added to it. |
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2014-03-14, 01:27 PM | [Ignore Me] #27 | ||
Major
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The death screen has not changed anything. I am usually in a different location after I kill a person, making the cone thing a non-factor. However, I do believe that SOE should have fixed some other problems before the death screen was implemented.
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2014-03-14, 03:02 PM | [Ignore Me] #28 | ||
First Sergeant
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Tried new death screen. At first I though kill cam is absolutely useless as it is implemented now. But then it really helped me to identify those lone snipers who sneaked behind our zerg. Carefully looking where I was killed from I was able to go there and find that infiltrator and kill it.
Stealth gameplay is severely nerfed now. Me sad |
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2014-03-14, 04:05 PM | [Ignore Me] #29 | |||
Private
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