Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Do you smell bacon?
Forums | Chat | News | Contact Us | Register | PSU Social |
2014-05-30, 06:56 AM | [Ignore Me] #16 | ||
Lieutenant General
|
If we're going to do a continental map, I would suggest removing the rotating geowarps and fixing them in place, bring back old Oshur using this lattice setup:
In this setup, all continent links can be easily rotated, you have three home continents and campaigning is easy. Events could be done by linking one of the home continent links to one of the battle islands and removing the other three from the lattice for a short time. As I recall, everyone liked it back then, even Beady was considering implementing it before he left SOE. |
||
|
2014-05-30, 06:57 AM | [Ignore Me] #17 | ||
Lieutenant General
|
Some other things would be designing bases around the holes in the map (since we couldn't edit the maps without having to re-seed all the trees due to lack of a proper editer, but we can edit the objects on the map).
Some other things for caves and battle islands: Battle Islands: Change BI rules to the standard rules. Caves: At minimum: - Add Skyguard to cave vehicle spawn list Though preferably: - Remove all aircraft from caves. Caves without Mossie farming would be fun. With Mossie farming it's just an annoying campfest all the time. - Redesign Redoubt, Mod and AT buildings to provide less exposed and disconnected ways to get to the top. Last edited by Figment; 2014-05-30 at 07:02 AM. |
||
|
2014-05-30, 07:17 AM | [Ignore Me] #18 | |||
Corporal
|
We're obviously never going to agree on these things. Split it into two servers, Those who want everything in CC and BFR, and those who don't. Last edited by SArais; 2014-05-30 at 07:27 AM. |
|||
|
2014-05-30, 07:39 AM | [Ignore Me] #19 | ||
Lieutenant General
|
SArais, the BFRs never really worked BECAUSE they did something different from the other vehicles to the point it was hamfested in. That isn't an Unique Selling Point when their uniqueness breaks gameplay for other things.
If you change the rules for BFR to be more like the other vehicles, just with different stats, then they'd always been fine. You're actually using "Sorry, but I want my I-win-button" as an argument. If that's the extend of your argument, you have no place in any discussion about balancing, because you're not interested in balance, just in pwning people. In a MMO, you don't add I-Win buttons to pwn people. This isn't a single player game where you as an individual have to be glorified. Your personal interests aren't more important than the interests of other players. As long as you can't see that, you're not someone who can be reasoned with, or should be argued with. If your entire argument is about self-interest at the expense of others, you're just going to be ignored by people with an interest in the gameplay of everyone. So suit yourself. Either you compromise and discuss constructively, or you'd get yourself ostracized automatically. |
||
|
2014-05-30, 09:50 AM | [Ignore Me] #20 | |||
First Lieutenant
|
2. False. 3. No, "Morale" doesn't make fucking sense, it's not a valid reason for BFR's being a good idea. 4. So I'm glad that we established that your 4th point isn't really a reason at all 5. No, no it isn't. 6. Thank you for pointing exactly what the problem is. Being a jack of all trades is not a good thing for the game. That's why BR40 was such a terrible concept. 7. By the time you've broken the shield generator, the BFR's teammates should have killed you. See I can use the team argument too. 8. No, that's not even close to the same thing. Good try though. BFR's don't have a place in Planetside. If you want to go play mechs, they have multiple mech based games out right now. When you try to do player balance. Fun in using something is a must, but not just that, it needs to be fun to play against. BFR's are anything but fun to play against, they're the 3rd most annoying thing in Planetside in it's current state. Their needs to be decent counterplay. The methods of killing a BFR efficiently ultimately only exist under 2 conditions. Retarded BFR pilots and solo BFR pilots. Solo BFR pilots fit under the 1st category. So dumbass BFR's who forget that being in a group essentially makes them only kill able by greatly superior numbers or a really well placed OS. Last edited by Effective; 2014-05-30 at 10:00 AM. |
|||
|
2014-05-30, 10:25 AM | [Ignore Me] #21 | ||
Captain
|
as you can see by the posts here that trying to "modify" PS for everyone is never going to work.
this BFR shit is pure crap, its one of the additions to PS that did the most to kill the game off and we still have ppl making the same stupid arguments that were made back when BFR's were just a twinkle in some dev's eyes. if you want Mech warrior then go play it and leave PS alone PLZ |
||
|
2014-05-30, 11:12 AM | [Ignore Me] #22 | |||
Private
|
|
|||
|
2014-05-30, 12:34 PM | [Ignore Me] #24 | ||
Captain
|
As i wrote earlier in this thread, i don't think it's a good idea to fiddle with the mechanics too much. Especially since nobody seems to agree on what would be the best "fiddling".
Fixing the bugs (maybe old br cap and pre-bending world ontop of it and a poll on BFRs) are all very basic things that most people seem to agree on. Anything further will just end up fracturing the small playerbase we got. Two servers would mean two empty servers. Also once again, i don't see PS1 going open source happening. I would love that, sure, but making it completely free was allready beyond my expectations from a major studio like SOE. |
||
|
2014-05-30, 03:42 PM | [Ignore Me] #26 | ||
Private
|
Actually, I found Angel's analogy perfect. This is why I fear the next Unreal Tournament will have trouble.
For those who don't know the next Unreal Tournament will be community made, if it interests you read here http://www.esreality.com/post/259204...ent-announced/ |
||
|
2014-05-30, 03:47 PM | [Ignore Me] #27 | |||
Private
|
I'm a little annoyed that you said this while saying what i quoted above it. I do agree with you, though. Aircraft (Reavers especially) tend to make it impossible to actually explore/fight in the caves. |
|||
|
2014-05-30, 05:12 PM | [Ignore Me] #28 | |||
Lieutenant General
|
Thing is, the BI's were poorly designed and implemented. You'll notice that in the post above, the BI's become vital links in the defense of a Sanctuary as a third home continent and a central continent next to Searhus. For these reasons, you would require continuity, which in cave fights you do not. |
|||
|
2014-05-30, 06:15 PM | [Ignore Me] #29 | ||
Sergeant Major
|
1: get the caves working again. No aircraft in caves (because, you know, they're CAVES! Or at least make aircraft use the geowarp to get into one).
2: Balance BFR's (And obviously, get CC working and free). Don't nerf shield but give it a weaker one maybe? Obviously other stuff to balance them more. 3: Anything to stop the damn hackers ruining the fun. It's getting out of hand. I can't leave a spawn room without dying these days. 4: People tend to just waltz to a base from towers and forget to get vehicles from a base. So something to encourage people to do that more would be nice. Haven't been around long enough to come up with lattice ideas. And that's it. I want Planetside and I want caves and I want it hacker free and good fights with vehicles/armies. With people using cover and moving as teams (which they do. That alone makes me like it more then PS2). No need to mess around with every little thing to get the game shining. Last edited by Taramafor; 2014-05-30 at 06:18 PM. |
||
|
2014-05-30, 08:49 PM | [Ignore Me] #30 | ||
First Lieutenant
|
It's not.
Step 1. Is the content fun to play with? Step 2. Is the content fun to play against? Step 3. If not yes to 1 or 2, then don't add it. Welcome to basically everything I was talking about. Last edited by Effective; 2014-05-30 at 08:55 PM. |
||
|
|
Bookmarks |
|
|