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Old 2003-04-09, 02:46 PM   [Ignore Me] #16
LesserShade
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the bolt driver will be plenty hard to use without hitzones I think
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Old 2003-04-09, 02:49 PM   [Ignore Me] #17
Tieom
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Not only gravity, but the bullet IS NOT an instantaneous projectile. It's bleedin fast (Faster than the vanu's "Lasers"), but it isn't instant. So you have to lead a target, and adjust for gravity, so hitting anything out of arm's reach is gonna be a pretty big hassle unless it's a tank. Still, smacking down a medic while he's healing someone or picking the driver out of a buggy will shift the advantage to your team quite a bit during a firefight.
Now if only you could shoot through aircraft cockpit windows...

I wish they did head hitboxes for the Bolt Driver only, though. Like tribes 2 - only weapon that did extra damage on a headshot was the laser rifle, which was meant for sniping.
Yeah, they won't, but I wish they would.
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Old 2003-04-09, 04:04 PM   [Ignore Me] #18
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Yeah, ps will never have hitzones, it's more of a newb game than a pro game such as cs or rtcw. Planetside is supposed to be accessable for all newbies so more copies will sell. To sony = more money > better game. And I would go for that too if I were them. I'm just kinda dissappointed not being able to tell everyone else that i own their asses. But there are no skills in ps. (by saying that there are no skills in ps I mean that there's no skill in aiming, all that is needed is to plow into someone's chest)

Yeah, I probably will still play counter strike half the time though just so i can keep my l33t skillz up so i don't become a newb. Hopefully there'll be a ps expansion with hit zones or atleast a new mmofps with hit zones.

Anyways this topic is long dead, I used to be really really pissed off because there were no hit zones, meaning i'd lose all my skills after playing ps for a few months. But now I've accepted the fact that it's not a game for skilled players, it's mostly for newbs and people really interested in squad tactics.

Just my 2 cents.
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Old 2003-04-09, 04:08 PM   [Ignore Me] #19
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If you're a good enough shot to hit somebody's head from a distance where an average player wouldn't be able to, then you should be good enough to hit their body from a range where an average player wouldn't be able to, also. So, depending on the maximum range of the gun, there's still plenty of room for skill.
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Old 2003-04-09, 04:14 PM   [Ignore Me] #20
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Video game Hitzones are bs anyway. If you get shot in the leg and lose enough blood, it will kill you just as dead as a shot in the gut. Or if you get shot in the leg and an air bubble travels to your heart/brain, or a chip of bone gets into your bloodstream, or you go into shock, etc. etc.

There is also such a thing as a glancing blow to the head and how its damage would compare to a dead-on shot in the lung. The simple fact of the matter is that all games abstract combat damage out using some system or other, and while a lot of people (especially aimbotters) really like the idea of aiming for a specific location to do maximum damage, it isn't any "better" than a single hit-zone. In fact, the farther away you get from abstraction the more arbitrary your game system becomes.
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Old 2003-04-09, 04:16 PM   [Ignore Me] #21
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Veno, I don't even know how to respond to that last post, but suffice to say I disagree with the assertion that PS is/will be a 'n00b' game.

Have fun working on those l337 tactics in CS. Out of curiousity, do they include any of the rapant cheating (aim-bots) and/or the AWM? =)
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Old 2003-04-09, 04:17 PM   [Ignore Me] #22
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BTW: Hit zones != pro or skill or elite... They do give the advantage to the player with the best hardware and the biggest monitor. With a fast machine, a good cable connection, and a 21" monitor, I am really good at games with pixel-perfect aim and area damage, but I'm not a big enough dumbass to believe that it is because my gaming skill is uber.
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Old 2003-04-09, 04:28 PM   [Ignore Me] #23
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first i never said i wanted it to be pixel perfect aim, second, skill doesnt always come from the comp, i know a lot of people with complete shit comps that own massively in rtcw/unreal tourn 2k3 (no i'm not saying i want planetside to be anything like unreal tourn 2k3), third, i never said cs was that much of a tactical game, i said it took skill, and i doubt any of you have played cs long enough to actually play in any professional leagues otherwise you wouldn't be telling me that i'm saying shit that i'm really not. And hit zones give the advantage to the veteran player, which is a good thing. Sure some newbs will have some problems getting good at the game at first because of some pros fucking them up, but theres always a learning curve. Sure it also gives the advantage to the aim botter, but you'd think that sony would beable to develop an anti cheat system. If amateur cheat developers can defeat sony in creating cheat/anti cheat software, i'd laugh my ass off. Maybe it's true, maybe sony isn't reliable enough to assume they'd beable to keep up with developing anti cheat software. Oh well, in any case, let the flame go on. I can still see a few sparks. And yes I know alot of that was just a huge run on sentence.
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Old 2003-04-09, 04:43 PM   [Ignore Me] #24
Airlift
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Allow me to retort: "Bullshit"

Now then, in more detail: You are talking about a very narrowly defined "skill" and one that has way more to do with overall latency than skill irregardless of whether you know someone who is uber on a toaster. If we meet each other coming around a corner, and I hav 30ms of latency and you have 300, I am going to pop one off in your head every single time. The effect is slightly less pronounced at range, but the truth remains that smoother gameplay == more accurate shots.

Here is what I had to say about a similar thread on another forum:
I neither love nor hate the CoF overall.
It definately does require skill (well, mostly discipline) because in order to hit anything you have to fire in controlled bursts or single shots, and in order to really be effective, you need to stop moving (and if you can take a second to crouch it gets even better). While this is definately a different approach from hitscan and pixel-perfect aiming, it requires no less skill to pull off well.

In fact, I would contend that it takes more skill because it is less reliant on connection speed and client hardware. The system in place has the benefit of encouraging more realistic squad combat tactics as opposed to quake-style run and gun.
I'll grant you that we are not talking about the same kind of skill, but tactical skill and discipline are true tests of a player's skill, whereas twitch accuracy is a true test of a player's gaming rig.

It is true that one of the goals of pside is to be accessable, but you're in for a big suprise if you think it is a game for newbs. On the contrary, Planetside (being all about scale) is very challenging, and it focuses more on tactical skill, strategic planning, and group coordination. This game measures way more than just your individual skill.
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Old 2003-04-09, 04:45 PM   [Ignore Me] #25
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Originally posted by Airlift
Video game Hitzones are bs anyway. If you get shot in the leg and lose enough blood, it will kill you just as dead as a shot in the gut. Or if you get shot in the leg and an air bubble travels to your heart/brain, or a chip of bone gets into your bloodstream, or you go into shock, etc. etc.

There is also such a thing as a glancing blow to the head and how its damage would compare to a dead-on shot in the lung. The simple fact of the matter is that all games abstract combat damage out using some system or other, and while a lot of people (especially aimbotters) really like the idea of aiming for a specific location to do maximum damage, it isn't any "better" than a single hit-zone. In fact, the farther away you get from abstraction the more arbitrary your game system becomes.
Why I like Ghost Recon so much. Anything has at least a small chance of one-hit. Head shots are 99% with sniper rifles, and something like 60% with M-16. Limb shots with anything are down around <5%, but still small chance. And also every shot has slightly varying damage. However, a three-round burst with MP-5 to the torso will always kill (I think, it never failed for me). Ghost Recon doesn't have enough players, though. Which is one reason I can't wait for Planetside.
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Old 2003-04-09, 05:06 PM   [Ignore Me] #26
Cyanide
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I got a question. You can be a sniper in the game correct? Well if there is sniping in the game. It would be kinda gay to not have at least 2 hit zones, head and body. Snipers would be a real pain if they could kill you in one shot no matter where they hit you. And it would be pointless to be a sniper if it required multiple shots to get a kill, even if you hit in the head.
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Old 2003-04-09, 06:10 PM   [Ignore Me] #27
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ok I dunno really how much different the CoF system is 2 other games,
but any1 who has played RtCW or some other game with CoF system knows several things about the CoF system that isnt what ppl say about it.

1.No matter wot gamesites about that game ur playing tells u, (in this case that u HAVE TO shoot in bursts to kill anything) RtCW 4 example.
RtCW uses the CoF. But there is no1 that accually plays with the "burst tactic", they basically just spray bullets while the croshair gets bigger.
On mid/long range they just crouch, they dont burst. Not many plays with the CoF.

2. You can never stand still and shoot if some1 aims at u! Thats a suicide!!

3. The CoF system does require skill! Just bcoz their aint HS:s doesent mean theres no skill, many ppl in games own ppl:s asses without shooting headshots, that means that u need skill!

and Cyanide yes u can b a sniper
thankyou 4 me.
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Old 2003-04-09, 06:29 PM   [Ignore Me] #28
Tieom
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If you watch the movies or look at combat screens, you can see that the cone of fire can get really, REALLY big. Halfway across your screen big. At medium range engagements, you won't do squat if you just rip open full auto because by the very nature of this sort of thing your bullets will go everywhere but into your target. Then your target will get down, fire a few bursts into you, and you'll die (Unless you're a MAX). I'm pretty sure getting shot decreases your accuracy, too...

Anyways, I imagine that the CoF is gonna be the TRs major balancing factor. NC has a load of scatter-shot weapons, no idea how CoF works with shotties, but the VS will be the mastas of rapid fire accuracy. Low recoil energy weapons + Medium rate of fire = rapid pwnage at range.
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Old 2003-04-09, 07:08 PM   [Ignore Me] #29
Jakal
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Well o guess im just jumping in to give my opinion to ppl who arent going to change their mind anyway. I think that it would be good to have hitzones if it were possible without lag. For example when i first started playing cs i sucked. I got killed every time, But as i played more and more i learned to aim for the head and i did really good. Even at the local internet cafe i was still able to beat almost anyone with headshots and lag (obviously had little affect) So the argument that games with area damage require no skill is pretty crazy. Too bad lag constraints will prevent it form beung in planetside.
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Old 2003-04-09, 09:40 PM   [Ignore Me] #30
Phenom
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lol... i have read all ur responses and i still am in favor of at least 2 hit zones.... upper body and lower body, because as i have said before.... you should kill someone faster if you shoot them in the chest rather the foot....

Vote yay, for hit zones! ... and the crowd reacts with complete agreement
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