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Old 2002-12-08, 12:01 AM   [Ignore Me] #16
Gooey
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I particularly enjoyed it when Hamma killed Smedley in the big grand finale battle near the end of the day.

We had a good chukle in the vanu room over that one.
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Old 2002-12-08, 12:06 AM   [Ignore Me] #17
Doobz
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what can u say about the physics?
were they cartoonish, realistic?
how was the flight model?

i hope it's nothing like the T2 one....
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Old 2002-12-08, 12:10 AM   [Ignore Me] #18
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oooh, forgot one, how will the command structure work, if u saw any?
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Old 2002-12-08, 12:12 AM   [Ignore Me] #19
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lol Gooey, btw for those of you who dont know Smedly is the President of Sony Online

1. what can u say about the physics? - they were fairly realistic, they certainly were not cartoonish.
2. how was the flight model? - if i was to compare it to anything id say its similar to t2, but its certainly not the same.
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Old 2002-12-08, 12:12 AM   [Ignore Me] #20
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Shibby, TR powah!
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Old 2002-12-08, 12:12 AM   [Ignore Me] #21
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We didnt experience much of the command structure other than squads. Some of it isnt in yet, or wasnt used.
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Old 2002-12-08, 12:20 AM   [Ignore Me] #22
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can u invert? or do any other acrobatic maneuvers?
and hows the skeeter for assaults since everybody wants to know?
how was the damage model as well? 30 shots to down somebody? 10? 5? (approximately in the torso if there location based damage)
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Old 2002-12-08, 12:25 AM   [Ignore Me] #23
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when i say cartoonish physics, i hold the t2 physics as cartoonish.
so does it 'feel' like t2 in that respect?
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Old 2002-12-08, 12:27 AM   [Ignore Me] #24
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Doobz the Dev's already said they were going for an arcade feeling, easy to use vehicles. In other words no flight simulation here.
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Old 2002-12-08, 12:29 AM   [Ignore Me] #25
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i know that, but i want at least some grounding in realism, so tactics actually work, and it doesnt turn into a bouncing quakefest, and u cant jump 15 feet in the air like in t2
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Old 2002-12-08, 12:33 AM   [Ignore Me] #26
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can u invert? - not that i could tell, course it may be changed in the beta.

and hows the skeeter for assaults since everybody wants to know? - it was fairly effective for strafing light targets but if you started trying to take on a max or somthing you are in trouble

how was the damage model as well? 30 shots to down somebody? 10? 5? - depends on the armor your in. MAX have a ton of HP, light armors have less
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Old 2002-12-08, 12:36 AM   [Ignore Me] #27
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ooh, yeah, how fast are the projectiles, like of rifles and bolt drivers?

t2 was like throwing baseballs at ppl, u had to lead them by a freaking mile if u wanted to hit them
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Old 2002-12-08, 12:38 AM   [Ignore Me] #28
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I dont want to compare it to any game because its in its own catagory..
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Old 2002-12-08, 12:41 AM   [Ignore Me] #29
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I didnt snipe at all.. of course you have to lead the target a bit
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Old 2002-12-08, 12:41 AM   [Ignore Me] #30
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i seem to be getting the impression that this is a giant, slightly more realistic T2, guess im way off
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