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Old 2003-04-14, 06:10 PM   [Ignore Me] #16
Venoxile
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I don't care as much about av weapons as much as the anti infantry weapons. Is the chaingun as overpowered as some say it is indoors? Is the gauss as overpowered as some say it is outdoors?
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Old 2003-04-14, 06:24 PM   [Ignore Me] #17
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I know people who have just quit playing all together because the chaingun makes it impossible to cap a base from tr.
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Old 2003-04-14, 06:28 PM   [Ignore Me] #18
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Hmm, see, stuff like that scares me.
I want PS to be successful so I can waste many an hour and doller to the Sony World Domination plan.
If the weapons aren't even that won't happen and we won't become slaves to the hive mind that is Sony. And Sony needs our help to defeat Microsoft.

Anyway. Anyone been seeing a Vanu weapon that is over used and scary?

Oh, Ginzue. That is what I thought. If everyone has teh ability to use a weapon that everyone seems to be complaining about. The empires would be more even. Making it a one shot weapon would decrease it's use.
And the NC seems like they would use the Decimator for those exact reasons.
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Last edited by Headrattle; 2003-04-14 at 06:49 PM.
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Old 2003-04-14, 06:45 PM   [Ignore Me] #19
Venoxile
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Yeah, if it's impossible to cap bases from tr or defend bases from tr no way in hell am I buying this game... But that's just me.
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Old 2003-04-14, 06:46 PM   [Ignore Me] #20
mr_luc
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Originally posted by Headrattle
I want PS to be successful so I can waste many an hour and doller to the Sony World Domination plan.
If the weapons aren't even, that won't happen, and we won't become slaves to the hive mind that is Sony. And Sony needs our help to defeat Microsoft.
That is a truly brilliant post. Definite sig material.

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Old 2003-04-14, 06:48 PM   [Ignore Me] #21
mr_luc
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Follow-up post:

But, I say leave the Pheonix as is. I like having things like the Pheonix and the TR MAX and the TR minigun to go up against -- I like the fact that they are CONSTANTS, that I will always have to budget for them and watch out for them and develop strategies to beat them, that if I face those things I will always have an uphill battle.

Just like if you run into me in Vanu MAX armor, and we're 1 on 1, I will 0wn your ass. Well, maybe. I haven't played yet, but it's entirely possible.
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Old 2003-04-14, 06:55 PM   [Ignore Me] #22
Lexington_Steele
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Ballance between the TR and the NC is pretty damn good.

The TR own close range and indoors with their minichaingun. NC own long range and outdoors with their phoenix.

The only faction that may need adjustment is VS.
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Old 2003-04-14, 07:23 PM   [Ignore Me] #23
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The only weapons i would say need changing now would be

Lancer : Sucks as an AV weapon, it takes like 4 secs to shoot one single shot and it's not all that amazing, the other AV weapons are alot better.

Pulsar : Not too sure on this, apprently they already changed it not too long ago, i haven't tried it again yet

Minigun : I think anybody in beta agrees it's way too friggin powerful, 1 or 2 guys can easily clear a room with it.

Gauss : Again not sure, i've only been up against said weapon a few times and so far i'm 50/50, but i know many people complain about it.

And the main beef i have is once again the VS getting screwed, this time in the form of their MAX. Now i can accept that it can get killed pretty easily by infantry, it has low armor we all knew that. I can even accept the more or less crappy weapons they have, again we all expected the VS to have less powerful weapon. But can someone PLEASE explain to me how making the MAXs get damaged by using their ability is balanced?!?!? A TR can clamp and become a death trap no problem, a NC can power up the shield and save his life with again no problem, a VS MAX uses his jumpjets to jump over a base wall or avoid enemies and loses health. I mean seriously the jumpjets do more harm than good if you use them for anything other than invading a base. They really should take that off.
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Old 2003-04-14, 07:24 PM   [Ignore Me] #24
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Originally posted by Venoxile
I don't care as much about av weapons as much as the anti infantry weapons. Is the chaingun as overpowered as some say it is indoors? Is the gauss as overpowered as some say it is outdoors?
No, and no. People are whiners by nature and you are doing yourself a disservice if you assume there is any credibility to it. You should definately look into this yourself, but here's a specific example that relates to Planetside.

When I was first starting in the beta, I was told how shatty the shotguns in the game are. Many a complaint was being aired about how much the jackhammer sucks and the sweeper wasn't even worth using. So, I tested those next to last (still haven't checked out the AA Max, prolly never will). Here's how it breaks down in my opinion

The Jackhammer is a good weapon and can be quite devastating under the right circumstances, but it isn't worth 4 cert points. Any NC who takes a heavy cert is most likely doing it for looting rights on a chaingun (or a lasher, which definately qualifies as a scary VS weapon imo).

On the other hand, I really really like the Sweeper. As a bonus to your 2 point Medium cert, you are getting an excellent interior weapon. It is a lot less useful to TR, because the Cycler is already optimized for CQB. However, it compliments the ranged capibilities of the Gauss quite nicely.

I think the Phoenix is cheesy, but it would be a lot less so if it was 1-3 shot disposable rather than being a reloadable weapon. Frankly, since I'm planning to spend most of my time as a cloaker, I don't care much. If I'm flying a Galaxy (or an AMS) and the rocketeers (or anyone else really) find me, I already have big problems even if they're throwing bricks. When I'm driving a wraith, you'll probably never hit me with that missile.
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Old 2003-04-14, 07:41 PM   [Ignore Me] #25
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The chaingun is unbalanced in the semblance that one on one, a chaingunner will, at close range, waste anyone else. Most of the time this is true.

THIS IS WHY YOU BRING TWO PEOPLE.

Durrrrr

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Old 2003-04-14, 08:03 PM   [Ignore Me] #26
Deadlock
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i aint been in beta but from what i hear, three weapons need fixin otherwise im worried... the chaingun for the tr, and the gauss and jackhammer for nc (even though i am going to be nc i still want it to be fair)

oyeah, i guess they could beef up the vanu weapons too but lets prioritize here

so lets just hope this new patch u lucky beta bastards are getting this week sometime will have these problems fixed.
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Old 2003-04-14, 08:09 PM   [Ignore Me] #27
Vash
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The only circumstance in which the Jackhammer is good, is when your target is two or less arm-lengths away

The Sweeper is much better though... it's spread seems much tighter than the jackhammer.


Unfortunately, I think it might be pretty tricky to strike a nice balance with the mini chaingun. Currently, it pretty much gives those in the more versatile reinforced armor the firepower of an AI MAX.
Obviously it needs some tweakage... maybe in the form of greater spread or slightly reduced damage per bullet. Not too much though, I dont think anyone wants it to be as 'devastating' as the jackhammer


And just to be fair, it might not be a bad idea to slow down the turn rate on the Phoenix. Right now it's not very hard to fly circles inside the walls of a base. This could also give infantry and MAXes cought in the open a greater chance to evade the thing.
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Old 2003-04-14, 08:13 PM   [Ignore Me] #28
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Originally posted by {BOHICA}Navaron
I know people who have just quit playing all together because the chaingun makes it impossible to cap a base from tr.
Thats only because the jackhammer sucks and needs some lovin
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Old 2003-04-14, 08:17 PM   [Ignore Me] #29
Matuse
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The basic balance principle involved here:

1. Can you imagine anyone NOT using the weapon?

2. Can you imagine anyone using the weapon outside of exceedingly limited circumstances?

The chaingun is broken because of 1...if NC and VS people are taking heavy assault just to loot and use a terran weapon, THERE IS A PROBLEM THERE.

The jackhammer has a problem because of 2.

Empire balance with their specific weapons does mean that some empires need to be stronger in certain areas than others. I have no problem with this. But when the game revolves around specific scenarios (base capping), and one empire is completely dominant in those scenarios (chaingun), it is not a micro-balance, it is an enourmous problem.

If light weapons are being made to have little-to-no effect on vehicles (excepting the MAX, I would assume), that might be a useful balance. It never made much sense to me that you could shoot at a MBT with a rifle and eventually kill it...you could take a M-60 machinegun and fire 40,000 rounds at a bradley or abrahms, and you wouldn't do much more than chip the paint.
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Old 2003-04-14, 08:36 PM   [Ignore Me] #30
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i aint been in beta but from what i hear, three weapons need fixin otherwise im worried... the chaingun for the tr, and the gauss and jackhammer for nc (even though i am going to be nc i still want it to be fair)
With all due respect, I contend that what you hear is incorrect based on my experience. The Minichain and the Gauss are both dangerous weapons in their element, but they are not broken. The squads I've been in have butted heads with the Terrans many times, and when I was a Terran on the staging server I went up against the NC heavily. I've used both weapons and had both weapons used against me, and I don't feel either one of them needs to be changed significantly.

I also don't think the Jackhammer needs to be improved. However, I also am not going to ever use the Jackhammer again (and based on current opinion in STFU, it looks like we're going NC in release).

As far as the Vanu are concerned, I would be all about looting the Pulsar off corpses if they would make 1 change: Silence. The Pulsar is the weakest of the Factional Mediums. It has a bright tracer that gives it away when fired. However, it would be extremely cool as a silenced weapon, because you could use it in a base without tipping off the nearby rooms and floors to your position.

Then I would take the vanu pistol and make it really quiet. I wouldn't go with silent because Stealthers shouldn't be able to used silent ranged weapons, but I would make it nearly so just to improve the commando aspect that runs so central to the vanu.
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