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2002-12-13, 03:02 PM | [Ignore Me] #17 | ||
Corporal
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I think a number of people who play these kind of games tend to think in an offense-first frame of mind. They come in to play, to frag, and to see action. People don't want to pay to stand around when they could be attacking.
Let's face it, defense is boring. You have to sit and wait for the enemy to come to you and then the defender tends to have to react to the enemy's initiative. It's absolutely a trueism that life as a combat soldier can be described as "hours of unrelenting boredom punctuated by minutes of sheer terror." That said, there are ways for squads to liven up defense just a little bit by incorporating an "active defense," meaning, sending out armed recon patrols in areas that are likely to be avenues of movement for an enemy approach, or feigning an attack on a nearby installation and seeing what response the enemy has (thus tipping a hand as to who is in the area). Whomever it was that mentioned that mobility is essential (please forgive me for forgetting your name) was absolutely correct. Without ways of gathering intelligence outside of parking some stealthed scouts around some enemy installations, there cannot be a good way of setting up prepared defenses with dug in squads providing overlapping fire and prepared kill zones. That said, I'd like to see some kind of certification that allows for commander or infiltrator-types to get some kind of intelligence on enemy movements. It would be up to them to make sense of whatever information they get and act on it, like real commanders do. Only then can you effectively have classic defense actions. The rest of the time it'll just be hasty defenses and meeting engagements or simple overrunning of installations. |
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2002-12-13, 03:12 PM | [Ignore Me] #18 | ||
Private
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Well I'm not sure about FPS in a MMO setting yet but I do know how DAoC works. When the game first came out there really was no reason to get other realms towers or "bases", except for seeing on screen when you checked your realm status that you had lost a base. Defense therefore really did not have to wait that long in many cases if Realm v. Realm action was occuring because an opposing side would almost immediatly try and retake the tower. I think that a game only devoted to base capture, and territory claiming would have the same effect at a much greater speed. The HART system also expediates the process by allowing teams to surgically install units in hotspots to help in defense. Long term defense is not what I see, the previously mentioned quick mobility is more likely.
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2002-12-13, 04:30 PM | [Ignore Me] #19 | ||
Second Lieutenant
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I do see some flaw in the stealth scouts idea... why would anyone want to be a stealth scout? I mean, you wouldn't get any BEPs unless you belonged to a squad which was defending the base that the attackers were going to which is very unlikely! The only way I see it is once the attackers leave the base, there will be minimum defenders and so once you've told your commander that attackers are coming, you can attack their base. Of course, one man against one base is pretty hard.
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2002-12-13, 04:57 PM | [Ignore Me] #20 | |||
Corporal
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Well, the stealthed scouts idea was just having them standing outside the enemy installation watching what's going on. Again, dull for the scout player, and there's no incentive to do it when there's no BEP's or CEP's given for doing it.
Going to the comparison to DAoC and the RvR action, there, on the frontier, stealth classes usually prowl the known travel routes and routinely send out recon reports to their guilds and alliances. That'll probably be the same thing that happens in PS but I would like to see something a little more strategic... like allowing scouts to plant some kind of sensor on the map which could give a commander viewing the intel map an idea of what's moving around out there. I wouldn't give out specific information, maybe the sensor could just ID contacts as being small/large, surface/airborne, static/moving, etc. One thing I had my tribesmates do was to lay down good sensor nets, that way I had a good picture of what was going on on the battlefield from my post at the command map. To put this back on topic, I just think good intelligence leads to massing forces either for attack or defense and, as any good commander will recognize from Sun Tzu's Art of War:
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2002-12-13, 05:16 PM | [Ignore Me] #23 | |||
Lieutenant General
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2002-12-13, 05:35 PM | [Ignore Me] #24 | ||
Private
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I dunno if anyone has considered this yet.. but, there is an implant that increases your damage with melee weapons.. and those melee knives that every faction has look pretty rough.. wouldnt it be possible for a scout to sneak up on any stragglers and essentially "backstab" them? ...that would be one way to pass the time.
Another would be to invest in the hacker certs and if the chance arises...steal some of their important vehicles.. such as their mobile bases..or any tanks they may have. there are plenty of ways to be a nuisance if ya put your mind to it.. and i imagine that a good scout..who knows how to keep himself alive and still cause the enemy greif..will be a big asset to any team. |
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