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2002-12-14, 03:21 PM | [Ignore Me] #16 | |||
Dragoon Admiral
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I'm surprised people haven't complained about shotguns as of yet. A skilled person in most tourny style games can dominate with a shotgun style weapon - just as easily as a sniper rifle. Of course, you get to see the person blowing you away with a shotgun. Makes it fairer.
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2002-12-14, 03:27 PM | [Ignore Me] #17 | |||
Second Lieutenant
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2002-12-16, 01:10 AM | [Ignore Me] #19 | ||
Guest
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well, remember that most games try to make you a "trained sniper"... flying a jet/plane isnt as easy as msot games make it out either.. btu if it was incredibly difficult to do everything, no one would want to do it...
Static targets are EXTREMELY easy to hit, ESPECIALLY with a rifle/scope designed for precisson shooting... I'm not a trained sniper, but i am an experienced sharpshooter... Snipers in WW1 could hit targets with the Springfield rifle at 1250 feet.. keep in mind the springfield was the INFANTRY unit weapon that snipers just used as a makeshift sniper rifle (snipers wern't yet developed into a 'specialized' unit). With scopes, and higher quality rifles, Snipers can hit targets a few thousand feet away.. but.. obviously.. these are some of the best snipers in the world... in general... based on PS's time frame & technology level, i think an 'average' ability of a sniper taking out A STATIC TARGET relaibly at 1/2 a mile isnt too far off.. Of course, the faster someone moves, and the greater the distance, the easier it is to LOOSE the target in the scope... so basicly.. once people know there is a sniper, and starts to move, the sniper is instantly reduced in effectiveness... and 'floating' crosshairs arnt to realistic, during the first 10-15 seconds a sniper prepares his shot(controls his breathing and looks downt he scope), he can keep the gun almost perfectly straight & on target (for closer shots), or fairly on target(looking through high power scopes)... after that however, 'floating' crosshairs would be realistic, because of strain on eyes and muscles, it becomes harder to keep the crosshairs on smaller targets reliably.. but... like i said.. and from MY Experience as a sharpshooter/marksman, for the first 8-14 seconds, the sniper can keep his gun on the mark very nicely... Now keep in mind my experience is in fairly controlled conditions(no/little wind), but thats what the cone is for(which may be offset a bit to one side consistantly to show the effect of wind, which also lets the sniper compensate) |
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2002-12-16, 06:08 AM | [Ignore Me] #22 | ||
Private
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Hey Zartax! Vilken tj�nst g�r du och hur l�nge?
As for hitting a target at 300 meters without scope... I'd say if you have about average talent and are well trained with your rifle, you should have not problem hitting a static target at that distance. Takes a little training though... The real challenge is to hit a target at long distance, knowing your rifle and how to set up your scope right is crucial. You will have to know the bullet trajectory inside out, as well as your rifle, and you must know how the weather and wind affects them both. Sniping is an art... hitting someone at medium distance, say up to 600 meters, can just about anyone do who's reasonably talented. But getting constant 1-shot kills at ranges up to 1000 meters and beyond... man that requires both skill and training not very many people have. And yes we're talking real life so don't get confused... I'm not a trained sniper in real life but you could say I've shot a few rounds... funny thing is I shoot better kneeling than prone lol. Go figure... I'm not the sniper guy but I'm very accurate in sticky situations. |
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2002-12-16, 12:21 PM | [Ignore Me] #24 | ||
Guest
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by comparison.....
sniper rifle is an 'awp' against people in the lightest 2 armors... which are the camo suit(so harder there), and the light armor, which is what pilots will use(and thus, are protected by the vehicle), Medics and hackers i havnt seen anything to say they must be in light armor to do medical or hacking skills, so.... EVERYONE will be in medium armor at least.... sooooooooo........ MOST everyone will be in at least medium armor... and ya get hit by the most powerful non-vehicle weapon in the game and it'll do 70-80% damage... i think that's somewhat fair, considering the bolt driver is single shot, and they have to reload and re-zoom/aim after every shot, so I think it's gonna be at least a 10 second delay between shots, thats PLENTY of time to look for the sniper OR go for cover... Again i agree 1-shot 1-kill is very powerful, and should be controlled.... well.. it is.... VERY VERY VERY few people in light armor will be IN THE OPEN, ANYONE who anticipates being in combat will go for medium armor... hackers, some medics, etc... will all hide in vehicles until their skills are needed, and they are gonna AVOID fire from people, SNIPERS or NOT... A sniper shoots them with the bolt driver, they die in a single shot, someone else empties 1/4th a clip in them, they die... whats the big deal? not like the Bolt Driver is an automatic weapon, you miss with BD you're screwed til you can reload, with an automatic weapon you get like 20 chances in 2 seconds to hit the guy... Using the BD is gonna require skill, especially on mobile targets, and there will be next to no 1-shot 1-kill situations in open battlefields... ONLY when snipers go for the hackers running for the base door... Snipers big use is gonna be weakening people i think.. an dletting someone else automatic a fewer weak people in a squad(sniper weakens 2-5 people, then a MAX comes in and chainguns them, the 2-5 people drop fast, then 1-2 more people come in to take out the rest of the squad, for example) As it stands now, Sniping is very balanced... 1-shot 1-kill on the weakest NON-COMBATANTS(people who avoid the weapons fire) 2-3 shots for 1 kill against the NORMAL combatant(anyone who plans to be on a battle field) 4-6+ shots against a MAX--Max's are tough, but they arnt invincible, keep in mind the skill & time required for a single sniper to hit a max is hard, and i think 6 sniper shots(probably ~60-80 seconds of time to load/shoot), would do a considerable amount of damage Last edited by DiosT; 2002-12-16 at 12:31 PM. |
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2002-12-17, 06:40 PM | [Ignore Me] #27 | |||
Private
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Vortex, jag ligger inne 15 m�nader i Kristenehamn som b-platschef (10-50 meter fr�n artilleripj�serna och ser till s� att alla utr�kningar g�r r�tt till). Sj�lv d�?
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"Random rox!" Zartax in SC-BW and WC3. |
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2002-12-18, 07:55 AM | [Ignore Me] #30 | ||
Guest
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also, wanted to comment that MAX suits arnt vehicles, they are bodies surrounded by metal, so if you shoot a HIGH powered rifle, it has the chance of penatrating the armor and hitting the person...
Not saying i want 1-shot 1-kill for max's.. just supporting my idea that 4-6+ shots on a MAX from the bolt driver should greatly hurt the pilot(it probably takes over a minute and all shots hitting to do this).. I think MAX's shouldnt be 'invincible' to sniper fire.. that is all... In the end I'll side with the dev's, if they think the MAX's armor is strng enough to repel the strongest slugs, but not 5-10 weak slugs, then so be it, I'll be happy with the weaker units =p |
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