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PSU: You mean Hamma isn't a god?!?!
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2003-04-21, 06:27 PM | [Ignore Me] #16 | ||
First Sergeant
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Geez Gauss, relax. The thing he's worried about is that it might get old quick. Just taking base A, defending base A, then taking base a back again might get boring after a while. He's not looking for a reward, he's just looking for reason. I felt this way once too. It sounds boring on paper (or computer screen) but in practice, its lotsa fun. Think of it more as: amass a fighting force of friends and strangers, set people in squads, get vehicles, approach base, and just kick ass. When you think about it too much, it seems boring, but it'll actually be fun. Don't sweat it.
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2003-04-21, 06:32 PM | [Ignore Me] #17 | ||
First Lieutenant
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http://users2.ev1.net/~jasonsharp/index.html
Here's a link to a website that talks about some more great ideas. Someone else posted it before, but I thought I'd give it a bump. |
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2003-04-21, 07:39 PM | [Ignore Me] #18 | ||
Corporal
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Make continental lock the game's primary goal. Capturing the sanctuary would probably never happen, but taking over continent happens fairly often. After a continental lock, everyone respawns at their sanctuary. Send out a victory message to everyone, "All your base are belong to the Vanu! Hahaha." Then let everyone go at it to take over the continent again. Should make for some crazy fun gameplay that has a bit of an incentive to defend. (You won't be able to gloat if you can't hold onto the bases that you capture will you?)
Anyway, I would really like to see a lot more testing before any kind of "end game" objective is implemented. If there ends up being a need for one, I think that this idea may prove useful. It has a big goal to keep the FPS types happy, and the global persistence that the MMORPG crowd is used to. It's a compromise, more or less.
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2003-04-21, 07:39 PM | [Ignore Me] #19 | ||
Sergeant
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How about just increasing the incentives already in place?
Interlink base gives much much better automated defenses at all bases (and not just outside the base). You can't spawn in towers unless you have the biolab. You can't deploy an AMS on a continent on which an enemy has the AMP station. Galaxies don't work unless you own the drop ship center. I'm not exactly sure what the tech plant does, but maybe it could be changed so that you can't get MAXs at tower equipment terminals or some other armor/weapon limitations. You'd have to agree a continent lock would mean a lot more. I'm afraid this would dampen the "immediate gratification" fun however. Hmm.
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(aka Daedalus - Jumpgate/Neocron) |
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2003-04-21, 08:09 PM | [Ignore Me] #20 | ||
Private
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if taking bases that arent gaurded isnt fun why not attack bases that are heavily gaurded. that solves the boring problem i think.
On another note to this subject, taking bases that are remote away from main battles is part of a war. Wars arent just faught in the major cities, they are secured in the rural areas too
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"But if you do, one day you will look behind you and you will see we three, and on that day, you will reap it. And we will send you to whatever god you wish" |
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2003-04-21, 08:19 PM | [Ignore Me] #21 | ||
Sergeant
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Fortunately, this isn't war though. Lots of realism has been left out for the sake of fun.
Not saying I think remote undefended bases should or shouldn't be attacked, just saying the fact that that happens in real life shouldn't have any correlation to PS necessarily.
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(aka Daedalus - Jumpgate/Neocron) |
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2003-04-21, 08:29 PM | [Ignore Me] #22 | ||
Private
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I can see your point but all i was trying to say is that there are all levels of capture avialable to players. From rural undefended posts to well protected main bases. Thats the evolution of the game. where those bases are can change at any given time depending on where the front line is drawn.. and incase anyone is wondering why im responding so fast, yes im at work and yes im not doing a very good job.
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"But if you do, one day you will look behind you and you will see we three, and on that day, you will reap it. And we will send you to whatever god you wish" |
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2003-04-21, 08:38 PM | [Ignore Me] #23 | ||
General
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They need to make taking a base an event. Not something five people can do but you need at least 50.
First off there should be a lot less bases, Maybe three per continent and throw in some towers. Secondly the bases need to have huge walls with massive turrets and gates that require some kind of explosive to blow it up. Thirdly The bases also need really good AI defense to keep small groups of people from taking over a base. Fourth when you take a base it should make all the troups or vehicles slightly better somehow. So your efforts are rewarded. These should only apply when your on that continent. If your empire manages to take an entire contient that you deserve some kind of ability or skill increase that applys world wide. Just some thoughts cuz right now planetside is a complete waste of time I don't even bother playing it anymore. BORING !!!
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Take what you can! Give nothing back! |
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