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Old 2003-04-24, 02:10 PM   [Ignore Me] #16
Airlift
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My point more ties in with the fact that PS requires a monthly fee. What am I paying for?
The answer to this is:

You are paying for 4 things.
1. Professionally administered servers with customer support and active policing for cheats/grief play
2. More content that gets added throughout the lift of the game
3. Persistence of character
4. Massively multiplayer first person shooting.

Seriously, can you get those 4 things with no monthly fee? Because if you can, I'm all over it. Otherwise, Sony can have my $10-15 a month. I will play until I don't like it anymore, and then I will stop.

As far as the levelling and everything is concerned, I think they've done an excellent job balancing the exp ladder against allowing new players to jump right in and not be weak as hell.

That brings me to one area where Planetside is far superior to EQ and the rest of the MMORPGs. While it is true that they have way more content and a glorified end-game, Planetside lets you enjoy both the high level content and the massive battles associated with MMORPG endgames on your very first hour of playing. I'll pay for that, too.

The answer to this question for everyone is, pay to play until your attention span / interest in the game is exceeded, and then cancel.
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Old 2003-04-24, 02:21 PM   [Ignore Me] #17
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Then what is the difference between this and any other free to play FPS where the fun is in the battling?
Where's the difference? Did you fail to see the 3000 people on the server? The difference is scale, the difference is teamwork that works, the difference is persistance.

Leveling seems to be an integral part of any MMO game.
The problem there is that EVERY MMO game untill PS has been MMORPG, and part of the defenition of RPG is a class based leveling system. PS is an MMOFPS, it does not revolve around a class based leveling system. It revolves around battling like every other FPS. You're paying for the scale, the constant game additions, and the persistant world. If those things make no difference to you then no, you should not pay for PS.
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Old 2003-04-24, 02:33 PM   [Ignore Me] #18
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Well, imho as long as they continually add new features (ie vehicles, weapons, and especially implants) as the game progresses, this game will stay fun and will be worth paying for.

If 4 months go by and I'm BR20 and nothing new has appeared yet, though, then who knows...
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Old 2003-04-24, 02:45 PM   [Ignore Me] #19
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I'm going to play PS until SWG comes out, and probably play both at the same time, but put more energy into SWG.

I love PS, but i do miss the more casual social aspect of MORPG's. PS is fun, but doesn't have the scope that a MORPG has and really shouldn't. You know PS is on it's last legs if they introduce crafting.

Compairing PS to MORPG's isn't a good. They are apples and oranges. I never have been able to play a FPS shooter for long. I actually don't like FPS and i came into PS thinking i would hate it, but played anyway because my friend got in beta and let me in too.

This game has much more diveristy than other FPS, and alot more action than MORPG's, but i still like the depth of SWG more than PS (i'm a SWG beta tester).

Both excellent games, but SWG has more staying power. I will most likey keep both subscriptions though, I see my self toggling between both.
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Old 2003-04-24, 02:49 PM   [Ignore Me] #20
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God you dont find EQ or AO or DAoC repeative? Christ all we do in those games are push "auto-attack". Well thats just f***ing fun. Lets let the computer battle for me and watch my character get killed by a rat. PS lets you control your combat, the only thing the computer does for you is keep track of the guy your chasing. Lets see that f***ing rat kill me now.

Average MMORPG vs. Planetside.

Enemy NPC's/Bots - Real Players
Groups and guilds - Squads, Platoons and Outfits
Huge player base - Huge player base
Expoits against AI - What AI?
Lots of running or teleports - Running, driving, flying, warping
Newbies are useless - Newbies are equal in everything but skill
Solo players - Corpses of solo players
6-8 people max per group - 30 person platoons
Specific class system - Classes, we dont need no stinking classes

Ill think of more later, but as i played EQ for about a year untill i realized the only things changing were the graphics, and even that took a few years, i stopped playing. Planetside should keep me occupied for long enough, because the combat changes. No auto attack, no twinking, nothing that made playing those other games so bad.
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Old 2003-04-24, 02:54 PM   [Ignore Me] #21
SpartonX
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i'll admit that I only have limited expeince with mmorpg games, and i'm not in beta, and I play CS a lot. However from what I see, the game will be what the players make out of it. For example, if u see people at every base that are killin thier teamates, like in CS, then peope arn't gonna pay for this game (but the devs did s great job preventing this from the stuff i hear) also, things like outfits setting up teritories would add to the game by creating stability in the facilities so that a facility isn't going to be hacked every 10 minuts like i hear some people complaining about. (I think defense will eventualy balence out with offense when some payers begin to max out on certs, or the devs release some new stuff that is going to make people lean towards defense) As far as specilisation goes, the devs can regulate that by the amount of new stuff they realease and the max amound of certs someone can have. I think the new material that the devs will realease will keep most people comming back to the game. What I'm tryng to say is: will PS keep everyone of it's costumers interested, probably not, but will the addons and stabilization of the game keep people commin back, I hope so

my two cents
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Old 2003-04-24, 03:11 PM   [Ignore Me] #22
OneManArmy
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simple. As long as new content is added I will pay to play untill the game dies. If new stuff is not added fairly regularly then I will simply move on to the next FPS like the cycle demands.
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Old 2003-04-24, 03:35 PM   [Ignore Me] #23
Airlift
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For someone who hasn't played the game yet, Sparton nailed it. One of the biggest challenges facing Planetside is that there are a staggering number of ways to play the game, but gamers (with our lazy nature) tend to gravitate only to the play styles that are force-fed or pushed along by game mechanics. That's why there is so much support for the Matrix idea, and that's why there is so much backlash against solo play (when it impacts the fun of a "group"). That is also why I am increasingle sure that it's the reward scheme that is broken and not some huge mechanic that is missing.
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Old 2003-04-24, 04:07 PM   [Ignore Me] #24
Determinado
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i always tought halo would be one of the best xbox games ever, but well, i was VERY wrong, halo really disapointed me!
I just mean, the vehicles really suck, like the controls come on in real vehicles it's not that wicky!!! And the maps are pretty bugfull also, played first mission, blablabla searching like one enemy or something? wtf? Guns are ok but once they start using real shit like nadelaunchers and such it sux, the P90 ownz offcourse...

The multiplayer part...sigh...what should i say?
It's so very very little, i mean, ctf on like 25 by 4 meters?
Damn, i really think they could have made much more with the graphics...and those aren't even so good, the water is not a reflection of the sky, it's damned EXACT!

I'm not waiting a bit for halo to come to pc, it won't be even mentioned i think, just like splinter cell that is linear like hell...
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Old 2003-04-24, 04:26 PM   [Ignore Me] #25
PoTBoT
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Do you think those FPS servers you play on are free? Yeah, they're just giving bandwidth away these days. Although it may seem like all you do is buy the game, and there you go, free online play. This is not the case. There are many hardcore gamers PAYING for those servers you think are free. The leech says "why pay for something that should be free like other FPS games." The guy who's been chipping in all these years for servers says, " hell, $15 to $20, a month and no BS?, That's a steal".
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Old 2003-04-24, 04:43 PM   [Ignore Me] #26
Viva
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Hello,

Using history as a guide, when EQ2 comes out.
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Old 2003-04-24, 04:46 PM   [Ignore Me] #27
Harps
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yah Potbot i totally agree... For instance in battlefield if u want to have a good server that your clan can play on with out morons ruining your game... you need to pay 150 a month to rent a decent server at least in PS u dont need to worry about a clan/outfit having a server to play on just so u can get team play

and all u out there complaining about all lvling up give u is more diversity well isnt that what they are going for.. Isnt the point of this game is that new people can come in the game and take on a guy that has been play for months as long as he has the skill ?? All i know is ill be play as long as it keeps me interested, and the sounds of it i think ill be playing for quite a while
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Old 2003-04-24, 04:50 PM   [Ignore Me] #28
Sp3ctre
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PoTBoT has it right. Most FPS's that are played seriously (and I mean HARDCORE players) cost loads. Servers (As PB said), travel and entry fees to LAN tournaments, website maintainance, constant PC upgrades etc...

If PS has an incentive for people to play, maybe giving prizes to the most effective outfits of the month, or upgrading the game constantly with weapons and certs, then I'll pay. However at the moment, the only difference between this and free FPS's = the huge scale of the battles.

This is many games in 1, but, for free, you can play Half-Life and about 20 Million free mods (Slight Exaggeration!) casually and get the same, or maybe more gameplay than PS, apart from the extremely small scale (64 Player Max) that normal FPS's offer.

PS: What's SWG?
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Old 2003-04-24, 04:55 PM   [Ignore Me] #29
Venoxile
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Can someone give me a link where the devs said they were going to add content every month?
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Old 2003-04-24, 04:57 PM   [Ignore Me] #30
Nitsch
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SWG= Star Wars Galaxies.... MORPG comming out soon.
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