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Old 2003-06-04, 03:31 AM   [Ignore Me] #16
Streamline
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Try infiltrating. I never thought i would like it. But someone from here told me to try it during beta. Now i can't live without it. But when you infilrtate you wanna move less. The times when you wanna move fast is only when it is absolutely safe. Of course that'll never happen. Keep a couple jammers handy then learn to evade darklighters. Pickup darklight and audio amp and you can pretty much have your way in any base.

Learn all the smaller weapons and maybe get into combat engi. This will give you time to learn ppls habits and the way they move and such. The infil suit could buy you the time you need to learn these things and in turn teach you how to move around.
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Old 2003-06-04, 05:59 AM   [Ignore Me] #17
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hahaha Jer kicks ass
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Old 2003-06-04, 07:34 AM   [Ignore Me] #18
FearTheAtlas
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Originally posted by Plato
Look unimportant, the enemy may be low on ammo

-- Murphy's laws of combat
Hehe I don't think that works on people that's philosophy is "If it ain't red, it's dead." :P
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Old 2003-06-04, 12:40 PM   [Ignore Me] #19
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Here's another good one: When you secure an area, make sure the enemy knows it too.
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Old 2003-06-04, 01:20 PM   [Ignore Me] #20
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The 10 Commandments of the Grunt


Confesions of an NC grunt

1) Please jump... with the COF system at 20+yards jumping just makes you easier to hit. Jumping should only be used to get on top of things, or over things.

2) use base turrets. Sure you're a big target and the bad guys are gonna shoot the crap out of you, but the stupid base turrets, if manned can actually do some dammage. Especialy against tanks/sunderers/ants, or any ground vehicle. Reavers are a bit harder to take down, but you can shoo them off.

3) TAKE A KNEE! This is the most important thing in this entire game. Trying to win a firefight at anything beyond 10 yards while strafing and looking kewl is hard... I call these folks fun moving targets. I may miss every 3rd shot on a moving target... but they'll miss every other shot because they're moving. The ballance normally works that I can take a reinforced in agile.

4) know your weapon. Strengths weakness, whatever, know.

5) Don't bother carrying AP ammo. Some will disagree with this, but most of the time AP ammo is a waste of space. If you are not carrying an AV weapon then your Gauss/Cycler is not going to cut that MAX mustard, even with AP. I will take pot shots at MAX units but when not carrying a decemator I don't really try to kill them.

6) Do not dis the Suppresor. Best weapon at 100 yards... (excepting the sniper) don't believe me, try it!

7) Carry a REK. Even if you have no hacking skill, a REK is too important to not have (and yet so many don't bother)

8) if you want to be a heavy weapon guy... 2 things Either fight inside... or move into range. Don't waste ammo at long range.

9) know the Bases... Know where the CC is, know where the Gen is, know where the spawn room is, know where the med stations are.

10) Be aware. Check your map for short bursts but check what is going on. Check towers, hack status, NTU status. Know what is going on.

That's about all

PAX
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Old 2003-06-04, 01:53 PM   [Ignore Me] #21
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Off topic a bit = After reading the tip about the supressor i wunna make a charachter with it. Im at work now but i wunn play around with it. Can anyone give me the link to the charachter developer download that lets you mess with certs and equipment?

thx
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Old 2003-06-04, 02:08 PM   [Ignore Me] #22
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The suppressor is the only weapon in the game that you can fire on the run and/or hold down the trigger. My Vanu character on Konried still hasn't certed in Medium Assault, and I don't miss it all that much (except for the sweeper).
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Old 2003-06-04, 07:00 PM   [Ignore Me] #23
Streamline
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I dont think 3 is more important than 7 or 9.

I totally agree with 5. Really funneh to see a cloaker corps with an AMP a REK and 3 boxes of AP. Well not really cuz well... what am i supposed to do with this junk???
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