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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
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2011-10-10, 10:38 PM | [Ignore Me] #286 | ||||
Colonel
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Mechs would be useful in situations where their added dexterity is necessary to negotiate terrain. They would not be overlords of the battlefield as mecharrior portrays them, but they would have niches in extreme terrain and urban environments.
Last edited by CutterJohn; 2011-10-10 at 10:41 PM. |
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2011-10-10, 11:29 PM | [Ignore Me] #287 | ||||
Lieutenant Colonel
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Lasher: Electrical charge bottled in a shaped magnetic field. Could be self-propelled or launched magnetically. Mag bottle will degrade over time and the charge will try to find it's way to ground through the most conductive route. And people are much better conductors than open air... Magrider: Vectored thrust, electromagnetic repulsion, artificial/antigravity... But they wouldn't! Think about it, in what sort of environment would this actually come into play? Give me an example. A pass so narrow tanks can't fit through? They'd have to be nothing but unusually slow and expensive max units. A mountainside so steep that a tank can't climb it? If your tank doesn't have the engine power to climb a slope then putting the engine into a mech isn't going to help anything. And then of course a rock shifts and the thing plummets. Urban warfare? Mechs would be even more vulnerable than tanks since they'd have to carry lighter armor and would be larger targets. |
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2011-10-11, 12:00 AM | [Ignore Me] #288 | ||
Sergeant Major
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I'm not going to advocate mechs, but the whole, "its a shit vehicle for a military to use in the future" argument is pretty damn stupid.
Compare a vanguard, prowler, and magrider to a modern day abrams. The abrams wins, easily, from over a mile away if it wants to. Same goes for all the AA, and aircraft. Realism is very low in PlanetSide. Modern day AA systems would smoke the shit out of planetside aircraft from miles away. The only realistic thing about PlanetSide is the scale. |
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2011-10-11, 12:02 AM | [Ignore Me] #289 | ||
First Sergeant
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Still didn't answer the respawn/infinite soldier with no fear of death or consequence issue.
As far as examples, I've already given some: 1) Steep, narrow passes that tanks can't traverse and would have to detour significantly to reach. The mech could fit between the boulders and land formations that clutter the path or even jump on top of some of the smaller rocks (I said I didn't like flying or high jumping, but doesn't mean they can't propel themselves up a proportionate or slightly less than proportionate distance to a human). This would allow them to maneuver through such terrain with ease and maintain an appropriate speed with the other infantry. 2) As far as an urban environment, you'd be able to turn about and face your opponents quickly. Sure it's a bigger target, but smaller than tanks (or roughly the same size, especially if they can crouch and move). In fact, that right there is its advantage: it can provide close support of infantry with its bigger hull (than a MAX or just heavy infantry), but if you're flanked or ambushed in such confined spaces you can turn about and engage to the front armor as opposed to being a tank in a cramped alley going "well shit" before the big boom. All vehicles are going to be vulnerable in such a situation, but if any vehicles are going to get the advantage it'd be something extremely fast like a buggy to zip through the streets, using hit-and-run tactics, or something on even pace with infantry that can lead the charge down a death corridor where its bulk can protect the squishies and suppress the enemy, or simply provide less support but still be viable where cover is available in sporadic locations and moving slowly through AV swept streets, covering advancing infantry with strafing quick bursts of AI fire to allow the infantry to kill the enemy AV before proceeding. |
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2011-10-11, 12:46 AM | [Ignore Me] #290 | ||||
Lieutenant Colonel
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2)Tanks do not turn that slowly. Mechs do not turn that quickly (it's harder than you'd think). In addition the armor has to be lighter in order to make the thing work which means that a tank might well have armor on it's back thicker than a mech has on it's front and will almost certainly expose fewer critical components. All of that also compromises it's ability to act as mobile cover, and if you scale it down until it can use cover itself then it's basically just a max again. The idea of having it crouch isn't that bad but it seems like it would be more sensible to just make a tank with a variable height turret. |
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2011-10-11, 01:06 AM | [Ignore Me] #291 | ||||
First Sergeant
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It's like you're applying make believe in one hand and real world physics in the other, hehe. It's a sci-fi game that has absolutely no bearing on reality. Hell, look at the armor our heavies are wearing. You wouldn't be able to move in real life with that kind of gear on, and even if you could, it wouldn't guarantee to stop or even hinder the kind of power most of these weapons would exert. Great, it didn't breach the plate, but it vaporized my leg on the sub-atomic level or completely shattered it into pulp and dust. It's just a game, after all. It can turn quicker than a tank or quicker than other mechs, real life prototypes or other game. It can crouch and jump well, and it can have armor to make it versatile and useful without making it unstoppable. It can because it's a game. And who said we'd have to fit Sirisian's definition? Last I checked there were 20 pages in this thread with a lot of input from people for and against mechs. I think we should keep it open-minded so that when it does happen (and let's face it, it will eventually) it's done right. |
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2011-10-11, 03:57 AM | [Ignore Me] #292 | ||
Brigadier General
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Sirisian does come off as a little fanatical and obsessed with the mechs, but not nearly as fanatical or obsessed as some of the people against them.
He is not a troll. He is discussing something that he thinks could be successfully put into Planetside 2. There is no reason to attack him personally if you disagree with him. It's not like he is suggesting something too far out of the realm of possibility either, like cheese rays or whatever. Planetside has always had MAX armor. Planetside 1 got BFR's. One of the developers of PS2 has stated an interest in revisiting the subject, to get it right this time. Mechs aren't something that is high on my personal wish list, but if and when they do put mechs into this game, I want them to get it right, I applaud Sirisian for making a thread on that subject. The biggest failings of BFR's were not the fact that they had legs. But this has already been discussed ad nauseum in this thread. |
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2011-10-11, 04:30 AM | [Ignore Me] #293 | ||||
Lieutenant Colonel
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No one. It's just a side effect of having to argue with multiple people simultaneously. That said "mech" does usually refer to a large, stompy vehicle. You were after the avatar suits if I recall, and that's more along the lines of a heavy exo-suit.
If you'd prefer to argue from a gameplay standpoint then that's fine. I do ask that you stick to it, I'm getting tired of people skipping around. As you've observed the model of a vehicle is unimportant gameplay wise. Assuming no budget issues, there's no reason it can't be a mech. There's also no reason it should be a mech, though, so that works both ways. If you want something implemented, then you'll need two things that I can think of: Role: You need a purpose for what you're making. Function first, then form. If I've understood correctly what you want is an ultralight vehicle to operate in what would otherwise be an infantry/MAX fight. I'm not convinced we need that, I like the idea of having some outdoor fights center on infantry and air. Theme: This is where the realism argument becomes relevant. Planetside has a relatively practical design theme to it, and I don't feel mechs (via the wiki definition) fit that. Now provided the niche I described does need to be filled, something like the avatar suits would probably work well for it, and do so without violating the theme. They're functioning as ultra-heavy infantry, so it's reasonable that they would essentially be an overgrown exo-suit. Make it look stocky and thickly armored to protect all the servos and electronics it would need to keep upright, with a low center of gravity so it feels stable. Have it move at about infantry speed and give it equipment intended to support an infantry advance. |
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2011-10-11, 04:48 AM | [Ignore Me] #294 | ||
Colonel
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So, Mechs that didn't have magical fairy-like abilities far exceeding anything else in the game would be more acceptable? I can see that not being too bad.
But waving the wand of ridiculous invulnerability over BFR's helped ruin the game. Ooh! You can't shoot me with big weapons, because my magical regenerating fairy dust shield protects meeee! And I can leeeap away from harm faster and higher than almost anything in the game, hehehehehehe! LOL I wonder if they expected 90 percent of the playerbase to cert mechs? |
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2011-10-11, 06:27 AM | [Ignore Me] #295 | ||||||
Colonel
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There is no physical phenomenon that can explain a self perpetuating magnetic field, nor one that would be stable outside of some controlling apparatus.
Fantasy.
Illogical. The fantasy mag bottle completely lacks any mechanism to determine friend from foe, yet it not only does so with 100% accuracy, it even detects enemy cloakers that high technology gizmos are barely capable of. Fantasy stacked on top of Fantasy.
2. Relies on something superconducting to repulse against. Fantasy. 3. There are no known or theorized methods of accomplishing this. Fantasy.
Last edited by CutterJohn; 2011-10-11 at 06:44 AM. |
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2011-10-11, 08:14 AM | [Ignore Me] #296 | ||
First Sergeant
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Well, CutterJohn nailed it.
It is interesting though that mechs could be awesome in a few centuries from now on a planet where magi- nanites are everywhere, and yet tanks are still the same damn treads since the 20th century. Minus VS's hover vehicles, which clearly relied on aliens thinking outside the box on that one. |
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2011-10-11, 12:32 PM | [Ignore Me] #297 | |||
Lieutenant Colonel
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Look as fascinating as it would be to dig through research journals to try and determine exactly how a Lasher might work, I have more topic-relevant concerns. If you want to keep with the realism thing then entertain yourself with this while I talk with CB.
So you're going to skip back to the realism argument then? It's kind of a shame, because for a while I thought the thread might actually become productive. |
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2011-10-11, 12:49 PM | [Ignore Me] #298 | ||
Major
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I think the best argument is just to say they look rediculous, well they look rediculous unless you through tonnes of cash at them.
remember bfr's walking across uneven ground or up a hill? tall vehicles just look silly when they're spose to fall over but dont. i still don't see an actual role for them though
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2011-10-11, 02:14 PM | [Ignore Me] #299 | |||
Colonel
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Stop making bad arguments in order to justify the fact that you just don't like them. But if you just don't like them because of a bad argument, perhaps you should reconsider. I see no role for treads. They do nothing wheels can't do. Last edited by CutterJohn; 2011-10-11 at 02:15 PM. |
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2011-10-11, 02:37 PM | [Ignore Me] #300 | ||
Brigadier General
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Mechs aren't in at launch. Confirmed. However, mechs are still a possibility at some point in Planetside 2's future.
A lot of valid arguments have been made in this thread, along with a lot of senseless ones. I don't see this subject getting any further right now though. Maybe we should shelve this until after launch, or at least until beta arrives. Then we can see what the game play in PS2 is like and whether or not there is a valuable role that some certain type of mech could fill. |
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