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PSU: I got lead pipe. Any knees need breaking?
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PSU Social
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[Ignore Me] #3 | ||
Private
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Outfit tag in the platoon/squad list;
Accurate in-game weapon shotgun stats (nova clearly fires much faster then the phobos despite having 255 fire rate vs nova 400); Memory leaks and fps optimization obviously... |
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[Ignore Me] #4 | ||
please make mana turrets manable by every friendly soldier (except maxes)
and reintroduce the spitfire turret
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***********************official bittervet********************* ![]() stand tall, fight bold, wear blue and gold! |
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[Ignore Me] #5 | |||
Second Lieutenant
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And if we get a spitfire, let's have them be disabled by infiltrator EMP grenades! BRILLIANT! |
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[Ignore Me] #6 | ||
Private
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Not sure if any of these have been mentioned before:
1) Needing to log-in only once a week to get the passive certs. 2) De-synced debris: it might block the view for one player, but the other player can shoot right through them, because they are in some other place on their screen. 3) The freeze-on-redeploy bug that is going on for months. 4) Changing the biolab spawn room / rooms, so it won't be possible to jump from the spawn room to the roof of the rooms around with a non-light assault character. 5) A weekly community poll for what item they would like to see on sale in-game. The most voted item then will be on sale on Saturday/Friday. 6) /dance command. 7) Changing the servers on the recommended list to be based on the chosen faction and population on the server. For example if someone chooses to play VS, the recommended server for him will be a server with a low VS population and a low population in general. 8) Removing the ability to overload generators / scu in a non connected area. 9) Fixing the broken respawn areas in Amerish - I can spawn into an area 2km away but not into a region 500m away. Plus, the reinforcements needed areas always shows secured regions that are not under attack. 10) Larger redeploy radius for sunderers. Right now if the sunderer isn't rendered it's impossible to redeploy on in. 11) Server lag - broken ammo packs, healing, repairing, med-packs etc. Last edited by DManD; 2013-05-17 at 07:09 AM. |
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[Ignore Me] #7 | ||
Master Sergeant
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Hi Matt! Off the top of my head...
Bugs + Quality of life:
Extra requests:
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[Ignore Me] #8 | ||
Corporal
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I can only repeat what has been said:
Better squad management: - Staticly listed squad, which remember settings from previous squads - able to see people in squad/platoon before joining Voice Macros - "Stop" and "Move" in particular - Send to squad or platoon text chat if in one (like ps1) - Colored number to represent squad and # of the ones using voice macros in platoon text chat. I think those are my only annoyances for the time being, don't have any big issues to complain about either.
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![]() Get this or an empire themed dynamic sig with your name on it at http://ps2.gilsweb.com/ Belonging to Long Forgotten Soldiers outfit on Miller, Technology IS Might Last edited by Elahhez; 2013-05-17 at 07:57 AM. |
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[Ignore Me] #9 | ||
Private
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- dead bodies of allies, that cannot be ressurected;
- bugged vortex (dissapearing charge levels thingie near reticule, 1st charge only while charging up, shooting (shaking) animation while charging up); - lancer not charging up past 1st level charge after spawning or ressuplying at terminal; - recon darts not working from time to time; - people that are drawn as dead bodies running around; - spinning drop pods; - sometimes HA is starting to hold his weapon in a weird way, and if you dont have 6x scope, he just magnifies the view without scope reticule; - enemie rockets and shells (phoenix, striker, av mana-turret, dalton, zepher etc) not drawn on the recieving end ( so it seems that you are being shot from nowhere). |
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[Ignore Me] #11 | |||
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![]() ![]() "Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2013-05-18 at 03:48 AM. |
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[Ignore Me] #12 | ||
Fix whatever it is that is causing the silly amounts of lag on Indar and now also on Esamir. I'm used to Indar being unresponsive, but not Esamir.
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![]() Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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[Ignore Me] #13 | ||
Major
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I forgot this one
C4 response and amo pack the C4 and amo pack trowing them but also detonate them (C4) is way to slugish and unresponsive i would like to see the amo pack become a instant trow button instead of a equip and then trow in a slugish animations that sometime take way to much time to compleate C4 trowing 2 c4 in a row on a take take way to much time and when its time to detonate it sometime its so slow that you get kill before the game register youvee press the button |
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[Ignore Me] #15 | ||
Private
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The Phalanx turret heat bug, where the turret stops losing the heat caused by firing, eventually making it permanently overheated and unusable until destroyed and repaired. I'm fairly certain that it is caused by your empire losing or capturing an Amp Station while the turret is manned. I reported this bug during beta and it has never been fixed.
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Disclaimers: 1) I have never played Planetside 1. 2) English is not my first language. |
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