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2012-02-02, 01:52 AM | [Ignore Me] #286 | |||
Sergeant
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There will still be suicide scouts (SS) running around getting intel, but now they will need money to get this ability. |
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2012-02-02, 02:01 AM | [Ignore Me] #287 | |||
First Lieutenant
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Just give them a good expiry and limit people based on how many deaths they're allowed to store. |
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2012-02-02, 02:24 AM | [Ignore Me] #288 | ||
Master Sergeant
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I think it was this thread that someone suggested that killcam should be on until say BR10.I'm not sure how BR will work in PS2 but something along those lines would be nice.If not turned off make it a option in the settings at that rank.So if I have killcam off it shows the person I just killed the background from where they were killed at or the base closest to them.
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2012-02-02, 02:29 AM | [Ignore Me] #289 | |||
Master Sergeant
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First, It is used simply as a way for individual players who heavily stress K/D ratios to moan and complain about how Bull**** that last kill was, and how the game is broken without repair or suggestion. Secondly, it is used by tactical minds to gather information surrounding the area of death to avoid near future deaths, and to "meta-game" - i.e. obtain and use information that they might not normally be able to gain through regular means (read, having not died) to gain an advantage. To correct this problem, I would suggest this. A simple two option toggle in game. Each player has the option to turn off or on the ability to VIEW their own deaths, as well as the option to have others view their kills. This makes everyone as happy as possible in this situation. Those that like to know will occasionally be allowed to see their deaths , but only by those who don't care if they are seen. I do recognize the fact that others might be affected by another players indifference, but in a unfair world, sometimes we need to compromise. A second suggestion, though I like this one less, is to have a view station available in all bases to empires who currently control bio labs. Use of the terminal costs resources to view your most recent death. Thematically this would be cool, as it could be like the NS machinery recording your last iterations final seconds. The more resources you spend, the more you can see --- Name of player, visible radius surrounding the scene of death, Number of shots it took to die, the accuracy of the shooter.... This creates another resource drain, satisfies the first type of player who uses kill cams to b****, and also allows the second type of player to do what they like - analyze data. Just my block thoughts. Last edited by CidHighwind; 2012-02-02 at 02:34 AM. |
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2012-02-02, 02:32 AM | [Ignore Me] #290 | ||||
Colonel
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Saying make it optional is exactly the same as saying don't have it at all. The only way to make it optional in practice is to require you sacrifice for turning it off. Or on, depending how they want to play it. Though I seriously can't imagine anyone thinks a killcam would be enough benefit to sacrifice a slot to be able to access them. Last edited by CutterJohn; 2012-02-02 at 02:38 AM. |
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2012-02-02, 02:43 AM | [Ignore Me] #291 | ||
Master Sergeant
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Half serious, half not:
How about an engineering deployable (high in the tree) that would allow kill cams within a certain radius (call it a Nanite-recorder?). Would force an engineer to get close enough to that Gal to plant the device, meaning they would need to know where that Gal was in the first place, and would give engineers a stealthy aspect? Get enough tactically minded engineers together, and it would create logistical efforts to triangulate enemy positions using the device(s). Last edited by CidHighwind; 2012-02-02 at 02:46 AM. |
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2012-02-02, 02:52 AM | [Ignore Me] #292 | ||
Private
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I feel like the kill cam will get old quick. In it's day, I sometimes played PS1 for up to 6 hours at a time, having a blast. That's much longer than I ever played any other fps in one session. The extended play time plus the potential to die a lot because of the number of players can result in the kill can getting annoying. I start hitting buttons when the BF3 kill cam comes on fruitlessly trying to skip it. I just don't care and it gives the impression that it is wasting my time.
I never play sniper but I can see it being a pain for them. A sniper can find a great nest and the first guy he takes out calls in his position over com and he is reaver fodder. |
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2012-02-02, 02:59 AM | [Ignore Me] #294 | |||
Major
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Besides if you're going to camp then you deserve to be killed and like you said I don't ever remember a time in Planetside where I stayed in one place for very long. Advance players will always remember the points where people tend to stick in and defend kill cams wont hurt that. |
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2012-02-02, 03:01 AM | [Ignore Me] #295 | |||
Colonel
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Other thing was brought up was that what if someone dies to a mine that an engi put down long ago, would the killcam jump all the way to the engi at the current time where he might be fe. organizing a gal drop? I also like the idea of being able to just disable it - you wont see where your killers are, they wont see where you are when you kill them. A fair tradeoff. And yes, I can really 1 to the "fruitless smashing of buttons after a while of BF3 trying to skip the killcam". Worst is when you try to quit the game but the killcam overrides any menu and forces you to watch it.
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2012-02-02, 03:02 AM | [Ignore Me] #296 | |||
Major
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Never got bored of them in TF2, especially with all the emotes. Unlike BF3 the battle will be constantly changing over a dynamic map and not a small BF3 one. |
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2012-02-02, 03:47 AM | [Ignore Me] #298 | ||
Corporal
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Absolutely not, why should the person dying be given intel on how they died? That's going to ruin sniping, it's going to ruin infiltrating.
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All the Planetside 2 information in one place - http://www.planetside2wiki.com PC game fix database - http://www.pcgamingstandards.com |
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2012-02-02, 03:50 AM | [Ignore Me] #299 | ||
Lieutenant General
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@radarx: Something akin to the original post-mortem cam in PS would be okay with all I think: we all know its limitations.
If there is one, evaluate what you can derive in Intel and keep that as limited as possible. A version I could easily live with is an implant for the guy who died. I'd prefer it to be a post deathcam looking in the direction of the kill on the horizontal and slowly panning/rotating randomly in the general direction for just a few seconds without zooming in, then returning to bodycam. Should give an idea, but no specifics about exact spot and height, nothing you could not see had you looked in that direction. I would consider this a form of recon implant. Since you give up another combat advantage for that life, it'd be fair as you'd use the info the next life while you still have to spot by yourself. Last edited by Figment; 2012-02-02 at 03:57 AM. |
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2012-02-02, 04:07 AM | [Ignore Me] #300 | |||
Colonel
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Its not very good intel. |
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