Originally Posted by Sephirex
I'm not allowing/disallowing anything, just quoting arguments that strike me as false on both sides as I see them.
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Fair enough.
But I'm willing to wait to see actual full scale natural battles, not pre-prepared E3 battles.
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The E3 battles were telling mostly about primal and intuitive player behaviours.
Basically the majority of zerglings. As E3 progressed there was some evolution in the fighting's complexity. But all in all it was abysmal, certainly. That said, it gave tons of information about the weaponry, TTKs, endurance, weapon and capture systems and most importantly, terrain.
Even more information that's less prepared we've seen in around 20 hours of other footage.
The basics of all systems are more than known. To pretend we're oblivious to anything and everything like some people keep doing here is absolutely retarded. There's no other word for it.
Originally Posted by Raymac
I suggest you use your debating skills and try a thought experiment by genuinely arguing in favor of driver/gunner. Maybe that way you will be able to see my point of view instead of just saying I'm a mindless stupid lemming.
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Oh like I've never done that before. Cheers. <3
Like here, in this thread on page 10?
Originally Posted by Figment
Alright... here we go AGAIN...
I absolutely hate the idea of a driver/gunner in PlanetSide and will ALWAYS support driver + REQUIRED gunner over the first.
Wrote a huge rant about it, but the argumentation is known.
Basically the argumentation of the people in favour of solo MBTs:
- "Just driving is not fun!"
BULL! Speak for yourself, not for everyone else! You're a tiny minority! I don't know anyone who I play with who thinks driving is boring. That's over 150 PS players on my list! Not one of them thinks it's boring! Weird, because the few supporters always try to make it seem an universal known fact.
- "I can't find gunners!"
BULL! You just don't know where to look! HINT: NOT at the end of the vehicle terminal and stop driving Raiders! Don't wait behind a vehicle pad, but on the path from base to vpad! Because everyone assumes no ride is available and thus will first go for the term and by then they already summoned their own vehicle! If the base/CY is almost empty, look near towers, look near AMSes near the edge of a battlefield! Those people are in need of transportation and LOVE gunner positions because they don't have to go back and get their own vehicle!
- "People from other games want solo vehicles!"
BULL! If that was true, we wouldn't be having this discussion! We're all originally from solo play games and we all grown accustomed to it! And we like it so much we have very heated, passionate debate over it!
- "But multicrew vehicles will still be better when you got a gunner!"
BULL! Because why would you get a gunner, if you can get double the hitpoints by getting another tank with instant switch-multirole weapons that are even more powerful?
- "But multicrew vehicles will be able to fend of aircraft better!"
BULL! Because in PS2 it appears you can instantly switch between driver and secondary gunner position! Which means that despite having to stand still, you have equal AA power if you brought the custom gun and if you brought another tank you have double the AA power, while both a single and multicrew tank die equally fast to hits, meaning two tanks is better again as when one dies the other still continues to fire.
- "But the resource system will balance that!"
Probably bull! By the above argumentation, teamwork vehicles drain faster because they're underpowered in comparison to groups of solo-vehicles.
I've not heard a single even slightly convincing argument in favour of multicrew vehicles being driven solo.
Personally, I'm almost under the impression the entire goal of the change is to encourage people to drive as many vehicles solo as possible for three reasons:
1. The devs think in zerg play more than team game play and therefore intend to have as many vehicles out there as possible.
2. The more vehicles are out there, the more people will buy customized parts and skins.
3. More tanks means a larger drain on resources, so it might be in the hope that people go through their resources faster and thus either buy some boosters or have to gun or grunt after all.
None of those three arguments appeals to me.
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http://www.planetside-universe.com/s...&postcount=145
I think you missed them due to this:
I'm not even going to engange in the rest of your typical wall of text rant
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So just because you do...
"NANANANANANANAANANANANA I CAN'T HEAR YOU"
...as per usual, you get to say I never say anything on the topic. Right. Got ya.