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Old 2012-05-20, 05:24 PM   [Ignore Me] #301
captainkapautz
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Mastachief View Post
Why not?
Why not what?


Originally Posted by Stardouser View Post
Did I miss something? Aren't the capture points physical proximity? I didn't see any hacking in the video?
No, you have to manually hack them, and I'd love to tell you exactly when it happens in the video, but can't check atm.

Look for the part when TB goes into the 1st capturepoint at the beginning.
You gotta look closer, but you'll see an icon in the middle of the screen at one point showing the hacking.
It's kinda hard to see because of the whirly globe-thingymajig, that is apparently the capturepoint, being brightly colored.
The hackicon shows itself first in the color of the faction owning it, purple for VS, and the progress gets shown in the color of the faction hacking it, red for TR.

Edit:

Originally Posted by IMMentat View Post
3:20 to see TB capping a point using a 10? second timer.
Thanks for providing the info I couldn't.

Last edited by captainkapautz; 2012-05-20 at 05:28 PM.
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Old 2012-05-20, 05:30 PM   [Ignore Me] #302
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by captainkapautz View Post
Why not what?



Why would a re-skinned updated technology, improved netcode 2000player version of planetside not work.
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Old 2012-05-20, 05:33 PM   [Ignore Me] #303
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Mastachief View Post
Why would a re-skinned updated technology, improved netcode 2000player version of planetside not work.
For the same reason that the current PS is dead?

I don't think that's soley because of "bad" graphics.

Not to mention that Carl CoD and Billy Battlefield would loath the "snailpace" of combat, and you kinda need those 2 on board, because it doesn't matter that your game supports 2000 people when you're only have 600 old PS1 vets to shoot at.

Last edited by captainkapautz; 2012-05-20 at 05:36 PM.
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Click here to go to the next VIP post in this thread.   Old 2012-05-20, 05:34 PM   [Ignore Me] #304
CyclesMcHurtz
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Re: Totalbiscuit Night Ops Footage!


When developers say things like "Hey, it's Alpha" what we mean is:

There a bunch of stuff in here that we're trying to fit all together into a whole game. Some of these things don't fully work yet, some are just for testing, and others may never be intended for the final game. Sometimes we need parts A, B, and C - but you may only be seeing A & C so it's not going to make a lot of sense. Occasionally The New Guy might make a change and forget to add something that just completely breaks a system (animation, capturing, flying, etc). Sometimes we add or miss a decimal point, flip a check box the wrong way and end up tossing rifles at people instead of something else (check higby's twitter feed for that one). It's a big construction zone, but we're proud of the hard work we're putting into this game and you're anxious to see what we're up to so here a sneak peek at where the game is. Hopefully you won't see vehicles bouncing around like beachballs (yea, that was a great bug) or door shields turned 90-degrees off where they should be (yup, in the footage) or invincible Lightnings and ATV's (because SOMEONE gave them ten times too much health) - but we're human and %#$# happens.

Or something like that. I'm just a coder, what do I know, right?

Edit: Oh, and don't forget the Clegg Ups.
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Last edited by CyclesMcHurtz; 2012-05-20 at 05:35 PM.
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Old 2012-05-20, 05:38 PM   [Ignore Me] #305
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Re: Totalbiscuit Night Ops Footage!


Spot on, thank you.
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Old 2012-05-20, 05:39 PM   [Ignore Me] #306
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by CyclesMcHurtz View Post
When developers say things like "Hey, it's Alpha" what we mean is:
Sometimes we add or miss a decimal point, flip a check box the wrong way and end up tossing rifles at people instead of something else
You should keep the throwing weapons glitch in the game, what else do we do when we run out of ammo?? Would love to see 100 people start throwing rifles at eachother then charging with our knives.
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Old 2012-05-20, 05:40 PM   [Ignore Me] #307
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Toppopia View Post
You should keep the throwing weapons glitch in the game, what else do we do when we run out of ammo?? Would love to see 100 people start throwing rifles at eachother then charging with our knives.
I second this notion!
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Old 2012-05-20, 05:42 PM   [Ignore Me] #308
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by captainkapautz View Post
For the same reason that the current PS is dead?

I don't think that's soley because of "bad" graphics.

Not to mention that Carl CoD and Billy Battlefield would loath the "snailpace" of combat, and you kinda need those 2 on board, because it doesn't matter that your game supports 2000 people when you're only have 600 old PS1 vets to shoot at.
The current planetside is dead due to:

Bad graphics
Shocking (by todays standards) net code
BFR's
Hackers
Lack of updates
The movement of servers
Bugs
Exploits

And to still have 100's playing on maps after 9 years in still very impressive.

While yes the combat is slow that is easily fixed.

I am however not for one minute saying that we should have planetside:next, but i dislike the broad sweep aside of the original game that is to the day un-matched.

What i am saying is that we do not need to take x y and z feature from callofbattlefelcher because "the kids like it".

Also to add if you release a AAA+ looking fps with 2000players on a map regardless of quickknife/classes/perks and other "modern fps crap" for free you will fill many many many servers
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Last edited by Mastachief; 2012-05-20 at 05:44 PM.
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Old 2012-05-20, 05:46 PM   [Ignore Me] #309
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Re: Totalbiscuit Night Ops Footage!


edit: pm
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This is the last VIP post in this thread.   Old 2012-05-20, 05:47 PM   [Ignore Me] #310
CyclesMcHurtz
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Toppopia View Post
You should keep the throwing weapons glitch in the game, what else do we do when we run out of ammo?? Would love to see 100 people start throwing rifles at each other then charging with our knives.
Nooooo - just think of the CPU cycles, the CYCLES! Nooooo!



Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
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Old 2012-05-20, 05:48 PM   [Ignore Me] #311
captainkapautz
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by Mastachief View Post
The current planetside is dead due to:

Bad graphics
Shocking (by todays standards) net code
BFR's
Hackers
Lack of updates
The movement of servers
Bugs
Exploits

And to still have 100's playing on maps after 9 years in still very impressive.

While yes the combat is slow that is easily fixed.

I am however not for one minute saying that we should have planetside:next, but i dislike the broad sweep aside of the original game that is to the day un-matched.

What i am saying is that we do not need to take x y and z feature from callofbattlefelcher because "the kids like it".

Also to add if you release a AAA+ looking fps with 2000players on a map regardless of quickknife/classes/perks and other "modern fps crap" for free you will fill many many many servers
I still stand by my opinion that it'll be more of a success being going "modern fps crap" than by going the PS:Next route.
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Old 2012-05-20, 05:51 PM   [Ignore Me] #312
captainkapautz
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by CyclesMcHurtz View Post
Nooooo - just think of the CPU cycles, the CYCLES! Nooooo!



Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
Man you guys shoulda filmed all those crazy awesome bugs and glitches and sold 'em later as a making-of kinda DVD.
I would've thrown so much cash your way.
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Old 2012-05-20, 05:51 PM   [Ignore Me] #313
Purple
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Re: Totalbiscuit Night Ops Footage!


Originally Posted by CyclesMcHurtz View Post
Nooooo - just think of the CPU cycles, the CYCLES! Nooooo!



Yeah, someone made the vehicle weapons physics objects once as well - ended up with turrets and rocket pods littering the landscape. Mossy isn't so powerful will all the weapons falling off the wings ...
Please tell me your recording all of the fun bugs and plan on releasing a clip of them sometime after PS2 launch and success.
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Old 2012-05-20, 06:11 PM   [Ignore Me] #314
IMMentat
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Re: Totalbiscuit Night Ops Footage!


Seconded, we dem. . . .would very much appreciate, youtube clips of the fun bugs.
Thanks for the voice of experience BTW. It's nice to see the wall from the other side sometimes.
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Old 2012-05-20, 06:55 PM   [Ignore Me] #315
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Re: Totalbiscuit Night Ops Footage!


Someone at SOE needs to start a "development bug of the week" video series.
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