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Old 2012-06-24, 05:50 AM   [Ignore Me] #301
Solidblock
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Shogun View Post
jimmies posts show that he has the same opinion on "watering down" of fps games as the majority of us has.
having someone with this opinion in the dev team is great! i don´t understand the panic some people have just because he played some games they don´t like?!?!

matt already told us, what jimmy is here for, and even more important, what he is NOT here for, so calm down

it´s really time for beta. we are all going nuts and need to shoot at something SOON!

i hope the devs have warned jimmy of the extreme passion in this community, and that he might have to take some serious shitstorm before he is accepted and praised like the other devs, who already have their rightful places in the olymp of game-making. but the things he posted so far give me hope for the game!

he even played ps1 and fell in love with the experience at once. just like us. and he is known for fighting against the infamous dumbing down of fps games, we all hate so much.
he might be employed to get the feel of the weapons right, but i am sure he will be taking part in a lot of team discussions about other gamemechanics as well, influencing the team the right way!

so i think it´s a good thing we have him in the team!
now hire hamma as well and we are set
Amen, amen
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Old 2012-06-24, 05:51 AM   [Ignore Me] #302
Mezorin
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


He seems like a good guy with a good head on his shoulders, and I agree with his video sentiment on the guns in CS:GO.

If I had one complaint with what I saw at E3 (other than TTK), its that the guns looked a little floaty and detached compared to what they should be. NC guns in particular felt like there was a detachment from the kick you'd get on the screen (which was almost null) and the cone of fire where the shots were landing.

I don't know about you guys, I'd rather have a gun that bucks and takes skill to control the muzzle climb but generally puts shots where the cross hair is at the time rather than a VS style pew pew gun with zero kick, zero muzzle climb but its cone of fire couldn't hit a Winnebago at 30 yards when sighted in. Both do the same thing in the greater scheme of things for balance (ie fast fire = tough to hit a target), but one actually feels like a Gauss Rifle in your hands. Whisenhunt gets that, and I'm glad he's on as a senior dev for the weapon fine tuning
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Old 2012-06-24, 08:04 AM   [Ignore Me] #303
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


When you guys say "tweak the gunplay", do you mean adjusting stuff like the amount of kick of gun in either of the four directions (up/down left/right), the speed at which the cone of fire expands during continued full auto fire, reload speed, time to kill, etc?

Also, please tell me that we can switch between single/burst and full auto fire on weapons where it would be appropiate.
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Old 2012-06-24, 08:32 AM   [Ignore Me] #304
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Myomoto View Post
When you guys say "tweak the gunplay", do you mean adjusting stuff like the amount of kick of gun in either of the four directions (up/down left/right), the speed at which the cone of fire expands during continued full auto fire, reload speed, time to kill, etc?

Also, please tell me that we can switch between single/burst and full auto fire on weapons where it would be appropiate.
i guess that are the things we are talking about, along with some others like reload times, bullet-drop, accuracy while moving/jumping and things we don´t even know of. simply everything that makes guns in the game feel like real guns instead of simple point and click death-scanners.
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Last edited by Shogun; 2012-06-24 at 08:34 AM.
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Old 2012-06-24, 09:08 AM   [Ignore Me] #305
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Shogun View Post
i guess that are the things we are talking about, along with some others like reload times, bullet-drop, accuracy while moving/jumping and things we don´t even know of. simply everything that makes guns in the game feel like real guns instead of simple point and click death-scanners.
I hope this game doesn't turn in to a bunny with guns game.
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Old 2012-06-24, 09:18 AM   [Ignore Me] #306
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Vanoras View Post
I hope this game doesn't turn in to a bunny with guns game.
that´s the point!
i am sure jimmy has the same oppinion.
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Old 2012-06-24, 09:35 AM   [Ignore Me] #307
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Vanoras View Post
I hope this game doesn't turn in to a bunny with guns game.
Originally Posted by Shogun View Post
that´s the point!
i am sure jimmy has the same oppinion.
Not so sure about that, he's all for bunny hopping.


Last edited by T MAN; 2012-06-24 at 09:37 AM.
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Old 2012-06-24, 09:54 AM   [Ignore Me] #308
Pillar of Armor
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Light assault is the "bunny hop" class. If that's how you play, that's what you should play. HA shouldn't be able to pull that crap.

Last edited by Pillar of Armor; 2012-06-24 at 09:58 AM.
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Old 2012-06-24, 10:40 AM   [Ignore Me] #309
Otleaz
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by T MAN View Post
Not so sure about that, he's all for bunny hopping.

http://www.youtube.com/watch?v=V6aCOR75am0&feature=plcp
Fire this man... RIGHT NOW.

Either that, or get me a server with less than 10 ping so people can't exploit latency with that bullshit and call it "skill"

/rant

Oh well, I guess I can kiss Immersion goodbye. I fuckin love that dude, why do all of the big bad developers hate him so?

Last edited by Otleaz; 2012-06-24 at 10:50 AM.
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Old 2012-06-24, 11:02 AM   [Ignore Me] #310
TheInferno
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Oh my goodness, he says he want a feature in a sequel to a game that was in the original, and that without it he believes there isn't as high a skill ceiling!

*coughsancsgunnersfortanksttkcough*

Seriously, he already said he's not turning this into CS, so why should his opinions on CS matter here? His experience with what makes a weapon sound and feel good and play well are what he was hired for, right?
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Old 2012-06-24, 11:10 AM   [Ignore Me] #311
Otleaz
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by TheInferno View Post
Oh my goodness, he says he want a feature in a sequel to a game that was in the original, and that without it he believes there isn't as high a skill ceiling!

*coughsancsgunnersfortanksttkcough*

Seriously, he already said he's not turning this into CS, so why should his opinions on CS matter here? His experience with what makes a weapon sound and feel good and play well are what he was hired for, right?
Well maybe he thinks weapons feel best when they are flying through the air in random directions?

You ever think about that, HUH?
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Old 2012-06-24, 11:21 AM   [Ignore Me] #312
Algo
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Bunny hopping in cs is for moving faster and if you get caught doing that you're dead in one nanosecond. different game.
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Old 2012-06-24, 11:34 AM   [Ignore Me] #313
AzK
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by T MAN View Post
Not so sure about that, he's all for bunny hopping.

http://www.youtube.com/watch?v=V6aCOR75am0&feature=plcp
And he is right about that whole movement thing (not limited to bunnyhopping), because games like cod, bf, or in his comparison, cs:go, have an absolutely awful skillcap and that's vastly due to the movement/ads systems. In those games, people are just moving around and turretting whenever they get into a med/long (but in some cases short too) range fights with ridiculously fast ttks, and player skill only matters to a certain point with that kind of gameplay. That's the fundamental reason why in those games even terrible players have fair chances of killing vastly superior ones, because it doesn't matter how great the good players are, they're limited by game mechanics in major ways.

Bf3's suppression mechanic, accuracy penalty for a second after you stop sprinting, major accuracy penalties with most weapons while moving and even worse when jumping, are other flashing examples of bad mechanics put there to lower the skillcap of the game so even worse than average players can have a good time at the expenses of good players who can't excel because the game itself limits them.

Took bf3 mainly as an example since that kind of feel seems what they were going for with ps2. And i really hope Jimmy saves their game in that regard because he doesn't (rightfully so) like bf3's gunplay.
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Old 2012-06-24, 11:45 AM   [Ignore Me] #314
raykor
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Higby View Post
Guys he's not here to change PlanetSide 2 into CS, or make an eSport, he's here to help us make our weapons FEEL awesome, balanced and competitive. Having a competitive FPS player on the team is going to help us out a lot.
That’s disturbing. The feel of firing a weapon is a very personal preference and my personal opinion is that PS1 got it right.

I watched Jimmy’s video comparing the feel of the weapons in CS 1.6 vs. GO and I concluded two things: I don’t like either game’s implementation and I don’t agree with Jimmy’s personal preference of how guns should feel (CS 1.6).

In 1.6, your screen will start shaking if you continue to fire a weapon in full auto. I agree with Jimmy that it feels natural and the subsequent spray of bullets also makes sense especially since the spray tends to follow the direction of the screen jerking. The problem is that I personally HATE games that shake my screen constantly. As an older gamer, I find it LITERALLY AND PHYSICALLY NAUSIATING. I simply cannot play those games.

In CS GO, the weapon fire he showed in that video does indeed look bad. The screen no longer shakes (which I like) but the cross hairs remain tight and there is wild spraying with no visual feedback whatsoever other than the impact points and that would only be visible in close quarters with a solid wall like he used.

In PS1, your screen did NOT shake (my preference) but the interface provided good feedback that your shots were starting to spray via an expanding CoF reticle. An expanded CoF would have minimal impact at point blank range but at MA distances, it made all the difference. PS1 encouraged firing in bursts to be effective.

So I guess I’ll just add this to the growing list of changes being made to my favorite video game (of all time and across all genres) that are starting to make me believe that this sequel is just not for me.
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Old 2012-06-24, 11:52 AM   [Ignore Me] #315
WiFiN
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


In my opinion CS and CSS was crap in regards of weapon mechanics, starting from the RayTrace "ballistics"(frankly, abscence of those) handling and ending with ingame superiority based on exploit usage (bunny-hopping, fast reloads, e.t.c.) instead of tactics and teamplay. Sure, it was fun and had it's time, but hell, thank god PS2 will be different in mechanics and I hope Jim sees that too.

Last edited by WiFiN; 2012-06-24 at 11:56 AM.
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