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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
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2011-10-11, 02:59 PM | [Ignore Me] #301 | ||
Major
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P=F/A i taught that to 13 year olds last week, they seemed to work out why treads exist
on a similar note i wonder how fat you'd have to make a mechs feet for it not to sink
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Last edited by Redshift; 2011-10-11 at 02:59 PM. Reason: typo |
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2011-10-11, 04:06 PM | [Ignore Me] #302 | |||
Contributor PlanetSide 2
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Reliability is important, so is resiliency. Mechs fail for both due to having large surface area and a lot of moving parts. A tank has a small surface area allowing thick armor and protection to its vulnerable parts. A mech cannot have such things and realistically just about any damage to any part of its legs, waist, and torso will lead to disabling it. It is also a higher, easier target while tanks keep a low profile and can be easily hidden. One hit and a mech will be disabled while a tank is much less likely to be hit and more likely to survive it due to thicker armor, smaller frame, and surfaces that will help deflect. And BFRs had the same issues - huge frame, easy targets. To make them not entirely suck they had to add that shield crap. Without the shields BFRs would have been easily destroyed, just like a real mech would have. Giant robots are cool for kids. But they aren't practical in the real world. Never have been. Never will be. PS2 is a fantasy world but lets keep it plausible. If you want giant anime robots there's plenty of places you can go for that. Don't ruin PS2 with that crap. MAX units are practical and provide additional protection in a small size and allow infantry-sized deployment of heavy weapons platforms that a normal human can't carry. Basically MAX are small indoor tanks or the future of squad-level heavy weapons teams. Making them bigger negates the purpose and exacerbates the mech issues. They're the perfect size and have an important role and the closest thing we should ever get to "mechs" in planetside 2. Most people get this. Shame for a few idiots to ruin it for the rest of the planetside community. |
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2011-10-11, 04:20 PM | [Ignore Me] #303 | ||
Lieutenant Colonel
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I'd like to +1 this. If the game launches and it turns out that there's some role where feet would be indispensable then the matter can be re-opened, but until then it's just trying to build something from the sky down and that doesn't tend to work well.
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2011-10-12, 02:15 AM | [Ignore Me] #304 | |||||||||
Colonel
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And 1 square foot per 2 tons would keep it around 30 psi ground pressure, same as the average horse.
Just say you don't like it. It really is a lot easier than continually coming up with terrible logic. Last edited by CutterJohn; 2011-10-12 at 02:20 AM. |
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2011-10-12, 05:40 AM | [Ignore Me] #305 | ||||
Major
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You seem to be going back on your own point here, if you're saying it doesn't matter how things are designed then why bother making something that takes extra time and money; looks out of place and has a huge stigma attached to it?
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2011-10-12, 07:17 AM | [Ignore Me] #308 | ||
First Lieutenant
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Mechs will never, ever exist in the military. Ever.
I'm sorry but it's a fact, I won't be alive long enough to prove it but a mech in the style of the ones that grace anime constantly just aren't practical for warfare. It's a simple matter of logic Here's a mech ____ | | | | | | |__| Here's a vehicle ____________ |___________| The vehicle presents one generic unit ^2 area to the enemy, the mech presents 4 generic area ^2 to the enemy. That's four times the area to armor which means your mech either has shitty armor compared to a tank or any other vehicle of the same class or it sinks into the ground and doesn't move. It's also far more complex to make a bipedal robot than a tracked/wheeled vehicle, it presents a taller target, legs are extremely large and obvious targets, if it loses power a bipedal robot would just fall over as two legs aren't really the best for stability. A mech would be a quadruped rather than bipedal simply for stability which would make it even more complex, it would also be unlikely for it to be used in a military application instead it would probably be used in industry, heavy lifting or exploration of dangerous areas (Other worlds?). The point is every role a mech could take is filled with another vehicle that can do it far better and is less restricted by the laws of physics. Fast, maneuverable support? Getting areas tanks can't reach? A fricking attack helicopter does that better, can do it from farther away, can do it faster and can do it better. Supporting infantry in urban environments? Urban environments are where vehicles go to die, a mech would fair even less well as it would have to be underarmored due to the greater surface area, if it was a bipedal mech it would also be underpowered due to the increased recoil from the poor centre of gravity and larger moment of force around it, it's also a role that can be filled by the IFV which can also carry the infantry and travel extremely quickly with wheels or tracks. As for huge mechs meant to be 'supertanks' the arguments have already been made, the machinery would be horrendous (huge amounts of pressure acting totally through the bipedal legs/quadrupedal legs), terrible ground pressure, huge target and poor armor compared to a tank that did the same job. If Military History has taught us anything it's that relying on 'Mothership' style ridiculously giant death units is a terrible idea, it's a lot easier to blow something up than it is to armor it up. The thousand-dollar body armor the best equipped troops in the world have can be defeated by some muppet with a $5 somalian AK-47, the Battleship was retired because it was this huge, expensive power statement that could be taken out by a single cruise missile or even a lucky torpedo. The only mechs we will likely see are exo-suits for the common infantry. This is because they scale pretty well to small sizes however anything large enough to be classed as an IFV/Tank just loses out to increase in surface area and other drawbacks. We are already seeing strength-augmenting exo-suits in creation, and they are in Planetside in the form of the common infantryman and MAX suit. I don't care whether or not they get put into Planetside 2, I know a lot of people like the aesthetic of mech units. Personally I think they look retarded but that's just me, if it makes a larger % happier than it does make a % upset then throw them in. But the problem is the role people typically see mechs occupy leads them to being overpowered, they are generally just scaled up infantry given the power of a tank which is the ultimate recipe for OP and shitty gameplay. Seeing as the fanbase already harbors a bad taste from the BFR's it's probably best to leave them out. |
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2011-10-12, 08:05 AM | [Ignore Me] #309 | |||
Colonel
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Time and money will be spent on making things look cool. Not everyone agrees that mechs are not cool. Anyone who thinks there is a 'stigma' against them is far too obsessed with BFRs. |
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2011-10-12, 08:56 AM | [Ignore Me] #310 | |||
Major
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Mechs are harder to animate than tanks, tanks look exactly the same on a hill as they do on the flat. Mechs to be done properly need animated ankles and knees so they remain upright on uneven ground, if you don't bother you get them looking like the alphelion used to, i.e running up a hill bent over to 45 degrees. Mechs require more time form an art team also since they have more surface area. They're leaving out boarding animations because they don't want to spend the cash on animation and painting the insides of the vehicles. Why would they spend that cash they don't have on mechs which, have no defined role and a stigma attached?
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2011-10-12, 09:27 AM | [Ignore Me] #311 | ||
First Lieutenant
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Mud, slopes, traction.
EDIT: Effectively wheels are extremely good on pre-fab surfaces like Tarmac and compacted roads but suck in a Somme style warzone which is where tracks excel, I don't think a mech would do too well in a muddy, sloped field. Last edited by 2coolforu; 2011-10-12 at 09:43 AM. |
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2011-10-12, 11:05 AM | [Ignore Me] #312 | |||||
Colonel
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Also a well animated tank has a tread with basic suspension physics. Personally I find it odd when a tank's treads don't line up with the terrain. The same would be true for a mech. (I try not to go into the technical details. I've programmed for a while so I know the basics of inverse kinematics so such a thing as aligning a mech's foot given constraints to terrain doesn't seem unreasonably difficult, but it does take time for a person that's never done it). I don't think you need to go into those kinds of areas. It's a video game not an engineering simulation. I tend to ignore those arguments since they seem like the bottom of the bucket arguments. CutterJohn already killed that argument with the analogy to Lashers though.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-12, 12:03 PM | [Ignore Me] #313 | ||||
Colonel
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If its not, or if their implementation is not easily converted to non human layouts(Given this engine was developed for a fantasy MMO, I doubt they would overlook this), you are correct that implementing it for one vehicle would be an absurd waste of time, and I would not want to see mechs with simple keyframed animations. Do it right or not at all.
Last edited by CutterJohn; 2011-10-12 at 12:06 PM. |
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2011-10-12, 12:58 PM | [Ignore Me] #314 | |||
Major
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The reason i mentioned time and money is because these mechs as they've been suggested don't add anything to the game, they don't do anything that a tank can't, and since they serve no purpose adding them is wasting money, if SOE suddenly find themselves swimming in cash maybe they will add extra stuff thats not really needed but considering how many staff they've laid off recently i doubt they will. Stigma isn't suppose to be rational, thats why it's stigma, and not fact.
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