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PSU: Postively Super Unitards
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2012-06-24, 11:57 AM | [Ignore Me] #317 | |||
First Sergeant
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HAHAHA, love this video. I love how he talks about skill ceiling. That CS is a 13 year game because the skill ceiling is so high. Let's not forget, Sony is making this game to make money. The business model is set. Fast, guns, movement. Time to re up a lot of subs on PS for some of you guys it seems. I don't really ever hear PS vets talk about being great FPS players. All i ever here about is how organized they were. The handing writing is on the wall here. Time for organized talent. But, please continue the bitching and moaning here and I'm sure Sony will change their entire business model a few months before release and go back to the drawing board. Fire away. |
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2012-06-24, 11:59 AM | [Ignore Me] #318 | |||
Private
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All the greatest FPS games have had both a high personal skill ceiling and team skill ceiling. If the original PS1 devs had taken inspiration from the gunplay of games around at the time then I reckon it would still be seriously popular today. Last edited by Fek; 2012-06-24 at 12:06 PM. |
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2012-06-24, 12:01 PM | [Ignore Me] #319 | |||
Staff Sergeant
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Maybe he thinks weapons feel best when they are flying through the air in random directions. Maybe he doesn't. Maybe he'd like it if the game was instanced and max of 32 people. Maybe he doesn't. Maybe he's part of the lizardpeople conspiracy that is now branching into video games to try and make sure all of them have subliminal messages! Maybe you should actually realize that hiring one guy doesn't mean that the game will completely change. It's not like Higby, T-Ray, and everyone else we've been praising on the dev team for their openness is suddenly less valuable, and it's not like they'll suddenly start ignoring the community. Also, if you read what he actually said, he doesn't want to turn this into CS. Why do you want to hate him so badly? They hired one guy! That's all they've done! At least wait till we see some updated gameplay footage or beta before we start going all pitchforks and torches, good god. Last edited by TheInferno; 2012-06-24 at 12:02 PM. |
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2012-06-24, 12:16 PM | [Ignore Me] #320 | ||
General
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Yeah, no one should be rewarded for just smashing spacebar.
I don't think he's supporting that kind of mindless bunny hop for CS though and I don't think he believes that belongs in planetside either. Last edited by Graywolves; 2012-06-24 at 12:17 PM. |
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2012-06-24, 12:19 PM | [Ignore Me] #322 | ||
Colonel
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The more I think about this the more I think it'll be good for PS2. PS1 was never a pure tactical shooter. It was a strange hybrid between tactical and arcade, and I don't think PS2 has that arcade aspect to it. If he can bring that, then it might be the best decision they've made so far.
No, he's all for bunny hopping in CS:GO. |
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2012-06-24, 12:20 PM | [Ignore Me] #323 | ||
Second Lieutenant
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I was being sarcastic since you pointed out that he isn't interested in using CS mechanics in this game. It is a technique I have mastered over the years to divert attention away from the fact that I was wrong.
Last edited by Otleaz; 2012-06-24 at 12:21 PM. |
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2012-06-24, 12:23 PM | [Ignore Me] #324 | |||
Private
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It is impossible for people not to begin forming opinions based on the information we read and videos we’ve seen. Experience and reason have taught me to wait until I can try it myself for an extended period before reaching a conclusion but that will not prevent me from starting to form opinions and occasionally express them in a medium created explicitly for that purpose. Higby has made it very clear—over and over again—that PS2 is being built to modern FPS standards. SOE wants to attract the tens of millions of people that play modern shooters and I don’t blame them for catering more to them than to the 100k or so that played PS1. It may well be phenomenally successful and insanely popular, but just not for me. |
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2012-06-24, 12:28 PM | [Ignore Me] #325 | ||
General
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No one should. In a game where the weapons are reliable it's not that big of a deal. For movement I currently see it as something used due to lack of sprint. When jumping around boxes and effectively navigating through the terrain, that is skill that should be rewarded.
But the last thing anyone wants to see in the battlefield is someone jumping around mindlessly in front of 5 people. In games like 2142 this was the issue because of the factors surrounding jumping/movement and the factors surrounding aiming. You would have a guy just jumping around dropping C4. |
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2012-06-24, 12:36 PM | [Ignore Me] #326 | ||||
Private
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Last edited by Fek; 2012-06-24 at 12:37 PM. |
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2012-06-24, 12:42 PM | [Ignore Me] #327 | |||
Sergeant
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As of that example in 1.6 train (8.38) in that last video , if a guy is superior to you because he actually knows how to move properly and put himself into a better position, he should be reward for it. Also, always as shown in that video, if you also know how to move, you know what to do to counter them. People aren't "mindlessly mashing their spacebars" in those scenarios. It's hardly as simple as "lololol people shouldn't be rewarded for mashing the spacebar". If what someone is doing REALLY is simply just "mashing the spacebar" without putting any thought behind it, and you can't kill him because of it, then you have a problem.
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Last edited by AzK; 2012-06-24 at 12:45 PM. |
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2012-06-24, 12:43 PM | [Ignore Me] #328 | ||
Second Lieutenant
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Bad at guns? This is a latency issue, not an aiming issue. Hitting a bunny hopper is all luck if you have over 20 ping. It is obvious that it screws with how the game reads things when people bunny hop.
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2012-06-24, 12:48 PM | [Ignore Me] #330 | |||
Private
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Bunnyhopping is completely impossible in BF2142. Shooting people is extremely easy no matter how they used the in game movement. Last edited by Fek; 2012-06-24 at 12:51 PM. |
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