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PSU: i seem to have misplaced my limbs...
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2013-05-20, 11:16 AM | [Ignore Me] #316 | ||
Corporal
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Boy i would love this. Even 3 days would be a massive improvement!
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2013-05-20, 02:44 PM | [Ignore Me] #317 | ||
First Sergeant
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i didn't read 22 pages of this thread but my main quality of life issue has got to be "things that don't render until you are 10m away and you are going 250kph"
in other words, nerf trees, nerf ammo towers. for the love of all that is holy. |
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2013-05-20, 06:19 PM | [Ignore Me] #319 | |||
Private
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A few things: 1. The glitch for the Solstice SF with the under barrel grenade launcher, I keep getting the glitch that does not allow me to refill my 2 rounds, after I have used them, when I am using a friendly ammo pack or refilling at a friendly terminal or friendly sundy. Please fix, so annoying! 2. Home Warpgate spawning aircraft: Immediately after spawning a Scythe or Liberator you are flipped upside down on the ground on your back and end up not being able to flip right side up again and you lose the vehicle you spawned, wasting precious air resources. Not only that you have to wait the whole timer on the vehicle to reset before spawning another one. Please FIX!!!!!!!! 3. Sundy glitch: I own the Sundy, hop in to reset timer then hop into gun seat 2 (F2) and I get a notification asking me if I want to switch seats with myself. 4. Home Warpgate: Frequently, I log in and spawn in my own warpgate and the next thing I hear is get out of here (your too close to enemy spawn room) message blaring at me, yet I am sitting in my own warpgate! That is all the bugs and "quality of life" issues I can think of on the top of my head. ~Gwyn07 |
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2013-05-20, 07:46 PM | [Ignore Me] #320 | ||
Major
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Oh i have another one,
If you set custom colours for doritos etc they aren't able to be set per server, i.e i want friendlies green, enemies to be pink and red, when i log on a vs char my friendlies are pink and half my enemies are green.
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2013-05-20, 07:51 PM | [Ignore Me] #321 | ||
I remembered another really big QoL change that I'd like to see -- consistent keybind options for utility items! So often I fumble around for a medkit in a moment of panic when switching between a class I usually play and one that has it bound to a different slot. I often play Infil and LA, which alone have two different medkit binds, then if I'm an engineer I have yet a third unique bind for it. Would really love to see the ability to bind "Utility" slot by itself, or something along those lines!
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2013-05-20, 08:23 PM | [Ignore Me] #322 | |||
Major
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anyway, remove the ammo pack from the utility slot for engineer. it is retarded since you could just switch to the turret and press b. also, removing the ammo pack from engineer would make the class nearly useless than it is now. its role needs to be more defined, so leave the utility slot for health, tankmines, etc, just leave the ammo box alone! |
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2013-05-21, 01:33 AM | [Ignore Me] #323 | ||
Staff Sergeant
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Something else I thought of. Why doesn't every gun have every attachment? Why doesn't the Gauss Rifle have access to soft point munition, or high velocity? Why doesn't the GD-22S have access to a compensator?
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2013-05-21, 02:02 AM | [Ignore Me] #325 | ||
Balancing, obviously.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-21, 04:53 AM | [Ignore Me] #327 | ||
the terminals also need a faster response time. most of the time i run up to a terminal and press e nothing happens. i have to wait until the game notices that i am standing in front of a terminal and bring up the "press e" dialog.
in ps1 i could change to any loadout in a millisecond. in ps2 the whole process takes several seconds. and don´t even ask how long it takes to change loadouts manually. the layout of the loadout and menu screens has improved since launch, but it is still too complicated and too spread out. changing the most common things should not include mousing all over the screen to hit buttons that are spread too much. keep all buttons we need to change weapons and attatchments close to each other. like returning to loadout from attatchment menu. why is the "previous" button so far away? is there no way to make a working shortcut of attatchment dropdowns directly on the weapon? like click on weapon directly in loadoutscreen, get a dropdown with /optics/rail/camo that opens another dropdown with your available certs in the category where the actual attatchment is highlighted and you could just click to change to something else. leaving the dropdown mouseover brings down the dropdown. no need to look for a "previous" button and another menu screen.
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2013-05-21, 01:58 PM | [Ignore Me] #330 | ||
Master Sergeant
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My 2 issues:
Underbarrel attachment screw up the weapon sequence. What I mean is, I'm used to hitting the "3" key to get the repair tool or the revive gun. When I equip a weapon with an underbarrel, I end up shooting friends with pistols. This is irritating to no end. Either: 1) give me the ability to assign my own weapon key bindings, or 2) place the underbarrel as weapon slot 4, not 2. The other thing is grenades. They bounce like rubber super balls. I can practice getting a grenade on target when the target is far away. But if I want to lob a grenade into a room, I'm S.O.L. I've had cases where I threw into a doorway, it hit the wall inside the room and bounced back out. Please, take a hand size rock. Throw it against a solid wall. See how far it bounces. Once you've analyzed the physics, then please fix to make either: 1) a secondary throwing option to just lob short range, or 2) make the grenades a lot less bouncy (in the vertical). The ground is rock or dirt, not rubber! |
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