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Old 2013-09-18, 03:10 AM   [Ignore Me] #316
MGP
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Re: The Oracle of Death


Originally Posted by Varsam View Post
Doubt that, as the latest "fix" has returned the Striker to its former potency. Not only that, but it has more or less broken the relationship between flares and lockons in general (read:lockons now ignore flares pretty consistently). Given that the Striker is still the king of all lock-ons, I'd venture to guess people are going to be abusing the shit out of this til they fix it.
So, the Striker is now FAF again? And rockets don't blow up if lock is lost? Can someone confirm?
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Old 2013-09-18, 11:50 AM   [Ignore Me] #317
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Re: The Oracle of Death


Originally Posted by MGP View Post
So, the Striker is now FAF again? And rockets don't blow up if lock is lost? Can someone confirm?
From what I've observed, and it may be a graphical glitch, when lock on is broken by any lock on weapon, the rocket turns to the sky and blows up high.
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Old 2013-09-18, 12:00 PM   [Ignore Me] #318
Calisai
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Re: The Oracle of Death


Originally Posted by EVILPIG View Post
From what I've observed, and it may be a graphical glitch, when lock on is broken by any lock on weapon, the rocket turns to the sky and blows up high.
I haven't seen any rockets clipping through terrain in the last few days, but the lock-on audio bug is back in force. Trying to run around while having the annoying beeping sound of a lock-on that only goes away when you get locked on for real again is ANNOYING TO SAY THE LEAST. Not to mention not being able to tell when you actually get locked-on. Lost a few tanks to this already.

beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, beep, etc.

Nothing resets it except your vehicle being destroyed or encountering another lock-on and getting hit by it... and then it's only a chance that it will reset the audio.

Makes me not want to roll vehicles around TR even more. The bug, however, happens with all lock-ons... but due to less lock-ons being used by NC... isn't as bad.
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Old 2013-09-18, 07:14 PM   [Ignore Me] #319
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Re: The Oracle of Death


Originally Posted by Varsam View Post
Doubt that, as the latest "fix" has returned the Striker to its former potency. Not only that, but it has more or less broken the relationship between flares and lockons in general (read:lockons now ignore flares pretty consistently). Given that the Striker is still the king of all lock-ons, I'd venture to guess people are going to be abusing the shit out of this til they fix it.
What fix? Have I missed one last night?
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Old 2013-09-18, 07:21 PM   [Ignore Me] #320
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Re: The Oracle of Death


Let's not turn this thread into one about the lock-on bug:P

This isn't a suggestion.
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Last edited by ChipMHazard; 2013-09-19 at 05:09 AM.
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Old 2013-09-19, 05:02 AM   [Ignore Me] #321
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Re: The Oracle of Death


Originally Posted by GreyFrog View Post
What fix? Have I missed one last night?
My thought too, I haven't seen a fix.
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Old 2013-09-19, 12:37 PM   [Ignore Me] #322
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Re: The Oracle of Death


Originally Posted by ChipMHazard View Post
Let's not turn this thread into one about the lock-on bug:P

This isn't a suggestion.
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Old 2013-09-19, 10:32 PM   [Ignore Me] #323
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Re: The Oracle of Death


Lies!!!!
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Old 2013-09-19, 10:47 PM   [Ignore Me] #324
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Re: The Oracle of Death


Day ain't over in my corner, sparky
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Old 2013-10-24, 11:35 AM   [Ignore Me] #325
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Re: The Oracle of Death


Oracle:

Could you please show/tell me the average Assist KDR of each faction? In total, by server, by weapon, and by BR quarters if at all possible?
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Old 2013-10-24, 12:52 PM   [Ignore Me] #326
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Re: The Oracle of Death


Short answer: no - I'm not tracking that. This should be reasonably extractable with simple API calls to the existing SOE data source, tho.

Also: we've moved:
http://www.planetside-universe.com/s...ad.php?t=56656
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