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View Poll Results: Do you want Prone in PS2?
Yes 152 31.21%
No 312 64.07%
Other (Explain) 23 4.72%
Voters: 487. You may not vote on this poll

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Old 2012-06-04, 04:35 PM   [Ignore Me] #331
Eyeklops
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Re: Planetside 2 Needs Prone


Maps are not the only thing. They would need animations too. From what I understand they already hacked out lots of old PS1 style animations due to technical limitations (Holstering, enter/exit vehicle). I would LOVE to have prone, just don't see it happening.
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Old 2012-06-04, 06:23 PM   [Ignore Me] #332
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Re: Planetside 2 Needs Prone


Originally Posted by Sirisian View Post
Summary:
Code:
For:
Envenom - Adds to tactical gameplay
Neurotoxin - Gameplay constraints when prone (no AV, short range grenades, 1 second delay from crouching to prone). Wants leaning more than prone.
Stardouser - camping is a legitimate tactic. Deuling one on one isn't the only way to play
Frostedawg - would give up cloaking to go prone as a sniper
MacXXcaM - Similar to Red Orchestra 2
QuantumMechanic - If implemented correctly, could be a good thing. Needs transition times.
Rbstr - Same arguments against it could potentionally be used against crouching. (Make cover as tall as players).
PoisonTaco - Split. Need to test it in beta. Snipers shouldn't be able to prone and keep cloak
LegioX - Worked in WW2OL. Cooldown for prone
SoNaR - Not having prone doesn't remove camping
Hmr85 - Indifferent, not game breaking (implementation?)
Algo - Makes easy targets for snipers
Nick - 
Draz -
Toppopia - Just another tactic
maradine - Tactical choice. Trade mobility for increased accuracy and hit profile
SirDart - Harder to spot (smaller profile), steadier shot. Limited uses in CQC. Reduce the vertical look angle.
Vagabond - Doesn't slow down gameplay in BF3.
Rumblepit - restricted by class and locations (outside only)
NEWSKIS - 
Haro - Class restrictions. Should be beta tested.
berzerkerking - No different that using crouch as a tactic
Fara - Needs sane collision. (Feet in the wall issues).
KTNApollo - Infiltator only + cert that takes away stealth
Timey - Trade-off, mobility for more accuracy
Crator - Restrictions on its use. Crouch first.
Conq - 
Memeotis - For taking cover and trading mobility for accuracy and a smaller profile
Block -
Shade Millith - indifferent
Shotokanguy - 
Winfernal - neutral, isn't about camping
Bruttal - indifferent
Alduron - indifferent, Planetside 1 didn't have it
Serotriptomine - no diving prone

Against:
Eyeklops - Infiltrators will abuse it in bases. Requires the maps to be redesigned.
Raymac -
SpcFarlen - Needs an animation delay to make it work. Trade-offs.
Warborn - Encourages camping-style gameplay. Planetside has always been a more aggressive sort of shooter than something like BF3
GreatMazinkaise - Encourages static gameplay
neonlazer - BF3 implementation wouldn't work in PS2. The MCG can't be used while prone
Fuse - Planetside isn't realistic, max prone would be bad. Wants a pro/con list
Bags - Too useful in BF3
Purple - Diving prone wouldn't work in Planetside
Zenben - BF3 and COD are different than Planetside
Mod - Unnecessary
Gandhi -
Mastachief - Never implemented correctly in other games
MrBloodworth - not fun
NCLynx - Scale doesn't allow a correct implementation
Zekeen - Reduces mobility by allowing ambushes when defending (might work)
Gonefshn - Wouldn't break the game if implemented correctly. Valid tactic for snipers. No diving
Razicator - Cloaking snipers with prone would encourage camping
Tigersmith - BF3 allowed snipers to lay down and it was commonly used
elfailo - Encourages camping
Hamma - Wait for beta to see. Unnecessary in a large scale game.
CuddlyChud - Not against it, but defenders don't need help.
KnightHawk ECID - Lean would be better than prone. Cert? Limited turn angle?
The Kush -
Kurtz - Doesn't lead to camping and is useful in certain situations. Made BF3 better.
Kaw - Encourages static gameplay
Zulthus - It's in BF3
Mackenz - Lean would be better.
Greeniegriz -
Dreamcast - Changes the whole gameplay. Too late to put it in
sylphaen - Planetside isn't realistic
Malorn - Encourages camping (smaller target when prone)
dachlatte - Encourages camping
lolroflroflcake - Prone can't work in Planetside because it requires a low TTK. Prone is only useful for camping and without a low TTK it offers to no advantage. (Can't tell if for or against?)
Rare Raisin - Has its uses, but it's unnecessary
Whalenator - Slows down gameplay. Requires new base designs
Saintlycow - Everyone will be lying down.
Death2All - Other games implemented it poorly.
SKYeXile - BF3 has prone
Immigrant -
Xyntech -
Graywolves - Slows down the game. Also no diving prone 
Goku - 
Vancha - No ground shuffling. 20-30 degree angle of movement. Can move forward and backwards only. Delay animations. (Went on to say it provides no gameplay?)
Pyreal - Encourages camping
Winfernal - Neutral, but it's not really necessary
EVILoHOMER - Encourages camping
Jonny - Encourages camping
2coolforu - Crouched is the same as prone except prone makes your profile smaller. No diving prone. Slows the game down.
DrifterBG - Not necessary
stonelizard -
NewSith - Not necessary
RedKnights - Encourages camping
Slib - Slow transition. No dolphin dives. Limited rotation. Infiltrators only
Blackwolf - Realism. Only light assault and infiltrator can use it (argues that they wouldn't use it if given the ability: light assault can fly and infiltrator is cloaked).
JPalmer - Changes the pace and style of the game
proxy - Needs a solid implementation. Collision when rotating for instance. Doesn't fit into the current game.
Talek Krell - Gives defenders an advantage.
IMMentat - Forces everyone to hide or be killed.
IDukeNukeml -
Sturmhardt -
SniperSteve - Reduces profiles too much.
velleity - Assumes that maxes will prone.
Electrofreak - 
basti - 
Grimshad - not that type of game
RawketLawnchair -
duomaxwl -
Coreldan - not necessary
TotalBiscuit -

No Opinion:
The Janitor - Says he only uses vehicles and wouldn't use it?
Masahiko - 
ShadoViper - Described realism
Stardouser brought this thread to my attention, and I've honestly been indecisive about the subject since it was brought up over a year ago. I gave him some quick tips on how to argue, but I was curious so I read the thread. Before I begin, I want to say the community really hasn't matured since the quick knife thread. The arguments and discussion from most of these posts show very little critical thought into the implementations outside of trivial appeal to fear arguments. There's still the irrational assumptions being made about implementations that the community has a problem getting over with in a discussion.

It seems like the arguments boil down to the implementation and based on that implementation who would be using it and when. On the implementation side we have people saying diving into a prone position hurt the gameplay in other games. Others are advocating for a transition animation from standing/crouching into prone or a delay for controlling how often prone is used. Other limitations include the angle and movement a player can perform while in the prone position and limitations on the classes that can prone.

One of the main arguments brought up against it is creating static gameplay, or otherwise changing the pace of the game, via a poor implementation that can be exploited primarily to camp. This also goes into the argument/assumption that it would only be useful for defenders and snipers.

I think the largest flaw in these arguments is the use of an assumption that a low TTK is being applied with prone. Someone else touched on this briefly. That is camping is frustrating when the TTK is low and retargetting for a lower target in a hallway means it's already too late. (Though crouching could be stated as causing the same thing as others pointed out). Anyway the frustration with camping is mostly a function of the TTK. A low TTK means that in a hallway a camper is a huge threat. For a high TTK an attacker might get shot, but the attacker is in no way at a huge disadvantage. Simply retreating and throwing a grenade (for close range campers) or going for the headshot from a range on the enemy (for ranged campers) is a valid tactic. (The attacker can strafe bullets at a range). All of this also depends greatly on the implementation.

After reviewing the posts and the arguments for an against I have to say that prone if implemented correctly would help the game in ways that crouch can't. Crouching gives a player a slight accuracy bonus and smallest profile by giving up some mobility. Prone would give the best accuracy and smallest profile while giving up almost all mobility. This is also when paired with aiming down sites for both positions.

As an example going prone behind a crate to get a better shot at the enemy in a doorway is a totally legitimate tactic. Some people read that and are immediately disgusted. I feel like the arguments against it want, as one poster said, the whole infantry gameplay to be one on one duels between two players at a time. It's unrealistic and greatly reduces the choices players can make in the game. I'm a huge fan of giving players more choices with how to deal with situations and choosing between crouching and prone is another choice players can make.

Another problem I have with a lot of the posts is the assumption that this will be used all the time. The assumption that any implementation for this must replace crouch. That would be a poor implementation. Ideally most players should be using crouch for most scenarios if prone was implemented correctly. Crator, in his wisdom, hit on one thing I prefer. Having to crouch before one can prone. The concept of a slight delay between the transition was also brought up.

With that said my ideal implementation with the advice of everyone in this thread would be:

Balanced Prone Implementation (Version 1):
  • Players must crouch before going prone. Very small transition from crouch into prone. (Must be stationary prior to going prone).
  • Collision limits if prone is an available option (including rotating while prone)
  • Prone limits vertical aiming
  • Prone is restricted to classes. (I don't want to be overly specific, but no MAX prone)
  • Movement while prone is slow. Can strafe slowly (for moving out of or into cover). Forward, backwards, and rotation are not limited except by collision.

Interesting thread though. I would really be interested in what the developers have to say about this topic. Personally I voted 'other' on the poll since the yes/no options really didn't capture what I wanted to say.
It is all but useless, yes I saw where you had my "argument" in your little summary.

No it doesn't promote camping. It's just a death trap for anyone but snipers, and snipers (I know) can and will exploit the holy living shit out of it. There was a bug in PS1 that was probably unfix-able. It was refered to as the edge bug or something like that. Basically you could creep up to the edge, keep your reticle barely over the edge of a cliff or over hang compared to your target (most often used against snipers but effective against an entire base). This made you practically immune to return fire. No matter how much time others took to aim at you or how far their reticle was on you, they would miss 95% of the time.

The problem was tenfold because it took a very long time to aim so very precisely at a target that you only had a 5% chance to hit, meanwhile your target could shoot you anywhere on your body. I exploited it only to counter it and got good enough to use bridges and walls in bases while sniping from the ground level of the courtyard. Also helped that I had the 12x zoom implant. Think about having to counter sniper someone on a cliff face with the benefit of marginal cover but without the angle to hit a target as small as a head from 500m away (in game).

Point being that you should consider all possible uses for this mechanic. Not just the 2 or so you might think to use it yourself. It's about as needed as infantry 3rdPV, and pretty much as exploitable.
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Old 2012-06-04, 06:24 PM   [Ignore Me] #333
Stardouser
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Re: Planetside 2 Needs Prone


Originally Posted by Blackwolf View Post
It is all but useless, yes I saw where you had my "argument" in your little summary.

No it doesn't promote camping. It's just a death trap for anyone but snipers, and snipers (I know) can and will exploit the holy living shit out of it. There was a bug in PS1 that was probably unfix-able. It was refered to as the edge bug or something like that. Basically you could creep up to the edge, keep your reticle barely over the edge of a cliff or over hang compared to your target (most often used against snipers but effective against an entire base). This made you practically immune to return fire. No matter how much time others took to aim at you or how far their reticle was on you, they would miss 95% of the time.

The problem was tenfold because it took a very long time to aim so very precisely at a target that you only had a 5% chance to hit, meanwhile your target could shoot you anywhere on your body. I exploited it only to counter it and got good enough to use bridges and walls in bases while sniping from the ground level of the courtyard. Also helped that I had the 12x zoom implant. Think about having to counter sniper someone on a cliff face with the benefit of marginal cover but without the angle to hit a target as small as a head from 500m away (in game).

Point being that you should consider all possible uses for this mechanic. Not just the 2 or so you might think to use it yourself. It's about as needed as infantry 3rdPV, and pretty much as exploitable.
So basically, a bug that probably won't exist again(completely different engine, infinitesimal chance of same bug) means just don't have it? Your whole argument about being exploitable was based on a bug that can't possibly exist again.

But you bring up an interesting point. Will bullets come from a player's forehead like many shooters, or actually from your muzzle? This affects how much your head has to stick out while prone.

Last edited by Stardouser; 2012-06-04 at 06:26 PM.
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Old 2012-06-04, 06:29 PM   [Ignore Me] #334
Blackwolf
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Re: Planetside 2 Needs Prone


Originally Posted by Stardouser View Post
So basically, a bug that probably won't exist again(completely different engine, infinitesimal chance of same bug) means just don't have it? Your whole argument about being exploitable was based on a bug that can't possibly exist again.
The bug story was an example of a situation that prone would generate all over again.

The fact was that the edge bug left just a head and some shoulders visible, half the time you did it, your rifle collided with the environment and still fired just fine. Rounds shot at you would nail the cliff face or fly right over head. It made you virtually invincible to enemy fire. It worked so well that on the rare occasions you were hit, you could safely maintain your position and fire a shot or two before backing up and healing.

And yes I understand that most snipers will be 1 shot wonders when nailed by snipers in the head. The problem is the difficulty of shooting a prone target with an altitude advantage vs hitting a target who most likely couldn't go prone (I imagine aiming upwards would be severely limited), and even if they could, wouldn't benefit for crap from it. Add strategic use of cloaking and you have an un-counterable sniper.

It becomes a tactically unfair advantage for the sniper at altitude, or even at level with the target. PS1 did just fine without prone, PS2 does not need it.

Last edited by Blackwolf; 2012-06-04 at 06:35 PM.
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Old 2012-06-04, 06:34 PM   [Ignore Me] #335
Sirisian
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Re: Planetside 2 Needs Prone


Originally Posted by Blackwolf View Post
...
Okay so that bug won't be in Planetside 2. I wasn't arguing about what bugs to implement into the game. I was giving my interpretation of what a balanced prone idea would be like and one I feel I would use in the game. I don't really plan on sniping. I'd like to use prone as a medic or engineer to get a better shot though if I wanted to. I think you're over thinking the implementation and the bugs that could happen. How about we leave that to the professionals. Okay?
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Old 2012-06-04, 06:38 PM   [Ignore Me] #336
Stardouser
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Re: Planetside 2 Needs Prone


Originally Posted by Blackwolf View Post

It becomes a tactically unfair advantage for the sniper at altitude, or even at level with the target. PS1 did just fine without prone, PS2 does not need it.
Small correction; it becomes a tactical advantage. If it was unfair, then anyone using cover against someone in the open would be considered unfair(though I think some people think it IS unfair to fire from cover). Although - if you have a height advantage, crouch can accomplish virtually the same thing.

Tactics to deal with it include suppressive fire to make him back away from the edge while someone runs up after him.

Last edited by Stardouser; 2012-06-04 at 06:41 PM.
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Old 2012-06-04, 06:45 PM   [Ignore Me] #337
Blackwolf
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Re: Planetside 2 Needs Prone


Originally Posted by Stardouser View Post
Small correction; it becomes a tactical advantage. If it was unfair, then anyone using cover against someone in the open would be considered unfair(though I think some people think it IS unfair to fire from cover).

Tactics to deal with it include suppressive fire to make him back away from the edge while someone runs up after him.
If you could apply suppressive fire against someone over 500m away then I'd call hax. Discussing counter tactics doesn't work at this point since neither of us have a clue what kind of relationship ARs will have with sniper rifles. But I'd be willing to bet that, were I a sniper in prone, I'd laugh at you before shooting you.

Tactically unfair advantage, similar to wall humping with 3rdPV.

Look this isn't an argument worth having. Poll says 65% no. You can debunk the various reasons however you want, it's pretty much a matter of it not being wanted. Balance or not, issues or not, time consumptions or not, it's just not wanted.

And no, it's not needed.

Last edited by Blackwolf; 2012-06-04 at 06:48 PM.
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Old 2012-06-04, 06:52 PM   [Ignore Me] #338
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Re: Planetside 2 Needs Prone


Originally Posted by Sirisian View Post
Zulthus - It's in BF3
Well, you pretty much completely missed my point and most others I'd guess, I said no prone because it encourages camping and slows down gameplay.
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Old 2012-06-04, 07:03 PM   [Ignore Me] #339
Saifoda
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Re: Planetside 2 Needs Prone


Gotta say -- lotta haters on the prone in here. If your argument is "this isn't COD" ....seriously? Well you're right, this isn't COD so we shouldn't have guns either.......... Sorry, but statements like that are a logical fallacy and honestly just bug me.

But I hear you guys that are saying it's going to turn it into either too fast ("diving" that is pretty common in cod/mw3) and then the camping argument as well.


Here's the thing on camping: If you know how to camp well, you can do it crouching. Snipers in PS1 had no problem being a nuisance with only crouching. It's largely dependent on the terrain, prone or no-prone doesn't make a huge difference.

As for the diving, there's a pretty simple retort to that argument: Make it so if you do go prone (and get up from prone) that it takes time and you're unable to fire during that time (just like in real life). Good example here:


Here's my stance (pun intended) is honestly I'm fine with it either way, but if done properly (vid above) I think adding prone will add another level of realism to the game.
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Old 2012-06-04, 07:06 PM   [Ignore Me] #340
SKYeXile
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Re: Planetside 2 Needs Prone


Originally Posted by Saifoda View Post


Here's my stance (pun intended) is honestly I'm fine with it either way, but if done properly (vid above) I think adding prone will add another level of realism to the game.
Realism in video games is reason enough not to have it in.
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Old 2012-06-04, 07:09 PM   [Ignore Me] #341
Stardouser
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Re: Planetside 2 Needs Prone


Originally Posted by Blackwolf View Post
If you could apply suppressive fire against someone over 500m away then I'd call hax. Discussing counter tactics doesn't work at this point since neither of us have a clue what kind of relationship ARs will have with sniper rifles. But I'd be willing to bet that, were I a sniper in prone, I'd laugh at you before shooting you.

Tactically unfair advantage, similar to wall humping with 3rdPV.

Look this isn't an argument worth having. Poll says 65% no. You can debunk the various reasons however you want, it's pretty much a matter of it not being wanted. Balance or not, issues or not, time consumptions or not, it's just not wanted.

And no, it's not needed.
There's no comparison between 3rd person and prone.

As for the not wanted argument, most of those sentiments are about people not camping. First, that's trying to enforce subjective playstyle opinions on others; and secondly, there are other factors which will promote camping even more, that the same people accept. If there was consistency here, that is to say, the prone haters recognized those other factors that promote camping even more than prone, and would compromise on them, then it might be easier to accept no prone. TTK for example, so many people are saying it's fine, but it's going to promote camping due to being low. Punishing respawn timers and/or possibly long runbacks from Galaxies as well(subject to beta showing how close to the objective you can deploy a Galaxy). If we could compromise better on these things, prone wouldn't be so important.

Last edited by Stardouser; 2012-06-04 at 07:12 PM.
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Old 2012-06-04, 07:55 PM   [Ignore Me] #342
Hypevosa
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Re: Planetside 2 Needs Prone


I don't really understand the hatred of prone. The instant anyone comes up behind a prone person they're dead. Especially with light infantry also jetpacking around, and the usually limited upward aiming that comes with prone, it would be a massive liability with any jetpackers bouncing around the battlefield.
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Old 2012-06-04, 07:56 PM   [Ignore Me] #343
p0intman
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Re: Planetside 2 Needs Prone


do it, ill add it to the list of things i ruthlessly abuse to make people cry. hello dolphin diving.
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Old 2012-06-04, 08:18 PM   [Ignore Me] #344
Envenom
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Re: Planetside 2 Needs Prone


Originally Posted by Blackwolf View Post

It becomes a tactically unfair advantage for the sniper at altitude, or even at level with the target. PS1 did just fine without prone, PS2 does not need it.

If you could apply suppressive fire against someone over 500m away then I'd call hax. Discussing counter tactics doesn't work at this point since neither of us have a clue what kind of relationship ARs will have with sniper rifles. But I'd be willing to bet that, were I a sniper in prone, I'd laugh at you before shooting you.

Tactically unfair advantage, similar to wall humping with 3rdPV.
You're kind of being a big baby right now. Seriously? "He's on a hill and has a height advantage... it's not fair."

BRO, it's a war game. Get in a reaver and obliterate his ass! QQ

Last edited by Envenom; 2012-06-04 at 08:21 PM.
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Old 2012-06-04, 09:13 PM   [Ignore Me] #345
LegioX
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Re: Planetside 2 Needs Prone


Dolphin diving excuse is really getting annoying. There are plenty of ways to make prone, without having people hump the ground every 2-3 sec like in COD.
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