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PSU: It's my turn to make fun of Hamma!
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2012-03-08, 08:00 AM | [Ignore Me] #331 | |||
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2012-03-08, 10:40 AM | [Ignore Me] #333 | ||
That's only the 9 large ones. All the small outposts are also contestable as Higby mentioned at GDC.
There's also been mention of deployable outfit bases too, with outfits putting up their own bases to create strategic advantages that's yet another thing to add into the equation. |
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2012-03-08, 10:55 AM | [Ignore Me] #334 | |||
Second Lieutenant
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i do think the map should be changed, like it is right now its not very clear, especially when he turned on the ownership overlay, i could barely see the red hotspot indicators in the TR owned area
possibly make the map a true color render with some height indicators, and tone down the ownership overlay. maybe only show the actual frontline in the color of the empire, like in civ5 for ex
and Tray also said the teleporters were needed because otherwise it would take 15minutes to get from bottom floor to the top, and i dont see a reason why these wouldnt be destroyable like turrets, generators,.... ( also in gdc interview i think ) instant in/out is something that they might do in some future update if it was wanted, they felt there was more important things to do for beta then some time consuming animations. ( higby on the reddit Q&A i think) Last edited by megamold; 2012-03-08 at 11:12 AM. |
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2012-03-09, 06:07 AM | [Ignore Me] #335 | |||
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I saw the part about 15 minutes on the stairs and I think that is just poor base design then. Not that the bases are not awesome looking but I just find teleporters very arcade like and very easy to camp usually. Same thing with the shields for the spawns instead of a door. I do believe it was said you could still hack the shields and enter the enemy spawn. I think the lack of in/out animation and other animations makes the game just that less impressive and dosent seem to fit with most of what I am seeing with the game. I understand its not even in beta so maybe they wont cheep out on the animations. |
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2012-03-09, 06:15 AM | [Ignore Me] #336 | |||
Second Lieutenant
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thats what they are discussing , i would like to just get all the weapons the original driver had but thing like this need some back and forth discussion even if the answer seems clear to us also : if i die and respawn in the belly of the base i would not think it very fun to walk up stairs for 10 minutes to get back to the fight, once the enemy is in the base and the gen drops or the teleport is destroyed the battle for the stairwell/ inner base can start and i will miss the enter/exit anim when beta comes but they hinted at adding it later several times so i'm not really worried about that Last edited by megamold; 2012-03-09 at 06:20 AM. |
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2012-03-09, 06:18 AM | [Ignore Me] #337 | ||
First Lieutenant
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Seeing the GDC footage again made me realize how much I'm going to miss the entry/exit animations. If there's any way at all to get them in the game I really hope they take the time to do it because it makes such a big difference. Every game has these seemingly minor details that get mentioned in every review and really make you go "Wow that's cool!", this is definitely one of them.
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2012-03-09, 07:04 AM | [Ignore Me] #338 | |||
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2012-03-09, 08:20 AM | [Ignore Me] #339 | ||
Major
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square continent. pfft...
circle and triangle continents next, then!
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2012-03-09, 08:44 PM | [Ignore Me] #341 | |||
Major
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__________________
Extreme Stealthing |
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2012-03-13, 03:19 PM | [Ignore Me] #343 | ||
Captain
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Going back a couple of posts, I don't see a reason why there couldn't be a cert specifically for "hacking & jacking" so that you can take over an abandoned/parked enemy vehicle. People shouldn't leave stuff lying around if they don't want it to be used!
Armament wise, if you have the jacking cert, you should be able to use whatever is installed on there by the previous owner, but not remove them or pull any new modules for it. Once the vehicle is destroyed, the modules are destroyed, and you have to go steal another. Now maybe if you hack a vehicle and can also hack an enemy terminal to get a hold of their upgrades, that would be audacious since its probably defended and people won't take kindly to it - in which case perhaps make all sidegrades available to be unlocked by all players, but where you use resources to unlock your own, you use certs to unlock the opposition ones for use only on their vehicles. That gives you specialization in taking and using enemy tech. |
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2012-03-13, 03:55 PM | [Ignore Me] #344 | |||
Lieutenant Colonel
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