Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: You'd think the MCG would overheat...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-04, 05:35 PM | [Ignore Me] #331 | ||
First Lieutenant
|
Maps are not the only thing. They would need animations too. From what I understand they already hacked out lots of old PS1 style animations due to technical limitations (Holstering, enter/exit vehicle). I would LOVE to have prone, just don't see it happening.
|
||
|
2012-06-04, 07:23 PM | [Ignore Me] #332 | |||
First Lieutenant
|
No it doesn't promote camping. It's just a death trap for anyone but snipers, and snipers (I know) can and will exploit the holy living shit out of it. There was a bug in PS1 that was probably unfix-able. It was refered to as the edge bug or something like that. Basically you could creep up to the edge, keep your reticle barely over the edge of a cliff or over hang compared to your target (most often used against snipers but effective against an entire base). This made you practically immune to return fire. No matter how much time others took to aim at you or how far their reticle was on you, they would miss 95% of the time. The problem was tenfold because it took a very long time to aim so very precisely at a target that you only had a 5% chance to hit, meanwhile your target could shoot you anywhere on your body. I exploited it only to counter it and got good enough to use bridges and walls in bases while sniping from the ground level of the courtyard. Also helped that I had the 12x zoom implant. Think about having to counter sniper someone on a cliff face with the benefit of marginal cover but without the angle to hit a target as small as a head from 500m away (in game). Point being that you should consider all possible uses for this mechanic. Not just the 2 or so you might think to use it yourself. It's about as needed as infantry 3rdPV, and pretty much as exploitable. |
|||
|
2012-06-04, 07:24 PM | [Ignore Me] #333 | |||
Colonel
|
But you bring up an interesting point. Will bullets come from a player's forehead like many shooters, or actually from your muzzle? This affects how much your head has to stick out while prone. Last edited by Stardouser; 2012-06-04 at 07:26 PM. |
|||
|
2012-06-04, 07:29 PM | [Ignore Me] #334 | |||
First Lieutenant
|
The fact was that the edge bug left just a head and some shoulders visible, half the time you did it, your rifle collided with the environment and still fired just fine. Rounds shot at you would nail the cliff face or fly right over head. It made you virtually invincible to enemy fire. It worked so well that on the rare occasions you were hit, you could safely maintain your position and fire a shot or two before backing up and healing. And yes I understand that most snipers will be 1 shot wonders when nailed by snipers in the head. The problem is the difficulty of shooting a prone target with an altitude advantage vs hitting a target who most likely couldn't go prone (I imagine aiming upwards would be severely limited), and even if they could, wouldn't benefit for crap from it. Add strategic use of cloaking and you have an un-counterable sniper. It becomes a tactically unfair advantage for the sniper at altitude, or even at level with the target. PS1 did just fine without prone, PS2 does not need it. Last edited by Blackwolf; 2012-06-04 at 07:35 PM. |
|||
|
2012-06-04, 07:34 PM | [Ignore Me] #335 | ||
Colonel
|
Okay so that bug won't be in Planetside 2. I wasn't arguing about what bugs to implement into the game. I was giving my interpretation of what a balanced prone idea would be like and one I feel I would use in the game. I don't really plan on sniping. I'd like to use prone as a medic or engineer to get a better shot though if I wanted to. I think you're over thinking the implementation and the bugs that could happen. How about we leave that to the professionals. Okay?
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-06-04, 07:38 PM | [Ignore Me] #336 | |||
Colonel
|
Tactics to deal with it include suppressive fire to make him back away from the edge while someone runs up after him. Last edited by Stardouser; 2012-06-04 at 07:41 PM. |
|||
|
2012-06-04, 07:45 PM | [Ignore Me] #337 | |||
First Lieutenant
|
Tactically unfair advantage, similar to wall humping with 3rdPV. Look this isn't an argument worth having. Poll says 65% no. You can debunk the various reasons however you want, it's pretty much a matter of it not being wanted. Balance or not, issues or not, time consumptions or not, it's just not wanted. And no, it's not needed. Last edited by Blackwolf; 2012-06-04 at 07:48 PM. |
|||
|
2012-06-04, 08:03 PM | [Ignore Me] #339 | ||
Sergeant Major
|
Gotta say -- lotta haters on the prone in here. If your argument is "this isn't COD" ....seriously? Well you're right, this isn't COD so we shouldn't have guns either.......... Sorry, but statements like that are a logical fallacy and honestly just bug me.
But I hear you guys that are saying it's going to turn it into either too fast ("diving" that is pretty common in cod/mw3) and then the camping argument as well. Here's the thing on camping: If you know how to camp well, you can do it crouching. Snipers in PS1 had no problem being a nuisance with only crouching. It's largely dependent on the terrain, prone or no-prone doesn't make a huge difference. As for the diving, there's a pretty simple retort to that argument: Make it so if you do go prone (and get up from prone) that it takes time and you're unable to fire during that time (just like in real life). Good example here: Here's my stance (pun intended) is honestly I'm fine with it either way, but if done properly (vid above) I think adding prone will add another level of realism to the game. |
||
|
2012-06-04, 08:09 PM | [Ignore Me] #341 | |||
Colonel
|
As for the not wanted argument, most of those sentiments are about people not camping. First, that's trying to enforce subjective playstyle opinions on others; and secondly, there are other factors which will promote camping even more, that the same people accept. If there was consistency here, that is to say, the prone haters recognized those other factors that promote camping even more than prone, and would compromise on them, then it might be easier to accept no prone. TTK for example, so many people are saying it's fine, but it's going to promote camping due to being low. Punishing respawn timers and/or possibly long runbacks from Galaxies as well(subject to beta showing how close to the objective you can deploy a Galaxy). If we could compromise better on these things, prone wouldn't be so important. Last edited by Stardouser; 2012-06-04 at 08:12 PM. |
|||
|
2012-06-04, 08:55 PM | [Ignore Me] #342 | ||
Sergeant
|
I don't really understand the hatred of prone. The instant anyone comes up behind a prone person they're dead. Especially with light infantry also jetpacking around, and the usually limited upward aiming that comes with prone, it would be a massive liability with any jetpackers bouncing around the battlefield.
|
||
|
2012-06-04, 08:56 PM | [Ignore Me] #343 | ||
Lieutenant Colonel
|
do it, ill add it to the list of things i ruthlessly abuse to make people cry. hello dolphin diving.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
||
|
2012-06-04, 09:18 PM | [Ignore Me] #344 | |||
Sergeant Major
|
BRO, it's a war game. Get in a reaver and obliterate his ass! QQ Last edited by Envenom; 2012-06-04 at 09:21 PM. |
|||
|
|
Bookmarks |
|
|