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2012-07-12, 07:04 AM | [Ignore Me] #331 | ||
Major
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What makes these fights interesting is that the 2 man tank (taking on 2 one man tanks) could have a rexo gunner with AV to jump out if needed, maybe the driver too. Or, the 2 one man tanks might both have AV drivers so they can bail near death and pound the enemy. This is a game changer, the `battlefield` mindset.
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2012-07-12, 08:29 AM | [Ignore Me] #332 | ||
Sergeant Major
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There has to be a delay after entering/exiting vehicles. Anything less would just be plain ridiculous.
And again, still nobody wrote why we need a second solo tank. There already is a tank with driver/gunner setup, it is called the Lightning, why destroy the fun of those who want to be dedicated drivers in favour of a second tank of the same type? |
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2012-07-12, 08:36 AM | [Ignore Me] #333 | |||
Colonel
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2012-07-12, 09:00 AM | [Ignore Me] #334 | |||
Corporal
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If you have a guy concentrated on having some far-distant shots, and another guy driving, looking around, speaking with commander/other players, able to get a look at the map etc., they'll be living longer than anyone solo tanks. In the games where the players is driver and gunner, I actually never saw anyone playing cleverly in order to get many kills as possible and do the best to save his life. Everyone always rush like idiots, and in PS2, that will cost a lot of ressources... Last edited by KaB; 2012-07-12 at 09:06 AM. |
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2012-07-12, 10:04 AM | [Ignore Me] #337 | ||
Master Sergeant
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Maby the default tanks would be 1 man.
As you play you unlock with certs a new variation of your factions tank with more armour which has to be played with at least 2 crew. Visually these tanks could look a little more beefed up? Just an idea. |
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2012-07-12, 10:05 AM | [Ignore Me] #338 | ||
Sergeant Major
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I think it's perfectly acceptable to have higher skill ceilings for drivers. It isn't like you lose capability when both driving and using the main cannon, but rather that you're attention could be divided and thus more room for error. To me, that seems like a challenge, not an inherently bad thing. It means that the difference between a good driver and a decent driver is all that more important; that while things are accessible to everyone, not everyone will do a great job with them.
I also think it makes good business sense, so that drivers are more likely to get a tank even if they are just part of a Zerg and not necessarily able to get a gunner for whatever reason. The more popular everything is, the more people will want to Cert into them, and thus the more XP Boosts SOE can sell. More skill-based play is good, more money for SOE (provided the game is as good as we all think it will be) is good, the only downside is slightly less required team-play within a given vehicle. But it isn't like those players aren't going to be around to work with if you want, they just won't be in your tank (instead, in their own tanks, or otherwise engaged). I think spending a Cert and Mod slot to separate the Main Cannon from the Driver position is a decent way to do things, though I think that most people won't care for it (but hey, more side-grades is best side-grades). Just, I see no good reason to remove Driver/Gunners entirely, or even from the base design of the vehicle. Last edited by Flaropri; 2012-07-12 at 10:07 AM. |
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2012-07-12, 10:21 AM | [Ignore Me] #339 | ||
Private
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Hasnt it been stated before that the secondary gun will be nearly if not as powerful as the main gun? So if you put an AV gun for the secondary on a vanguard you essentially have two main turrets. Of course that looks silly so they have to make it look proper. The size of the gun doesnt equal how powerful it is.
So you still have a driver, and you still have a gunner who controls a powerful gun. The only difference is this time is the driver gets a cannon to shoot with as well. Will this decrease teamplay? For those who already will be playing with teamwork in mind, of course not. Though for those who will drive off alone thinking theyre hot stuff, im sure they will have a light bulb flick on when they die too much and see the full tanks dominating. As for the magrider, i believe it will be OP. For the secondary weapon as seen in the PCG issue, you can equip it with the rail beam cannon, the same gun that was on the turret for the PS1 mag. That will give it an AV turret that can swivel, controlled by the secondary gunner, while still having mobility that the driver can focus on. Just for old times sake we can put an AI gun for the driver, and now you have a magrider true to PS1. |
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2012-07-12, 10:33 AM | [Ignore Me] #340 | |||
Second Lieutenant
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There is pretty much no downside to being able to gun and drive, it takes more skill, allows for more tanks to be on the field, allows the tank to be more effective, and if people want they can cert for 3 man tanks. Seriously, go play World of Tanks and tell me that driving and gunning doesn't work, because it sure as hell does, and it can be a lot more fun than tanking in PS1. |
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2012-07-12, 11:08 AM | [Ignore Me] #341 | ||
Private
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I'm primarily a Magrider driver in PS1 and I can say with certainty that having the driver gun really sucks. I spend most of my time making evasive maneuvers, avoiding collisions with friendlies (this is big), and trying to get the best angles for my gunner. Sometimes it's boring when the targets are easy so I can understand it's not for everyone.
The times that I have to do all that and aim the gun (when something is close enough that I have a prayer of hitting with the damn thing) my driving and situational awareness suffers. Some friendlies may have been hurt. My point is that for me, I just want to drive. If other people want to one-man their tank that's fine. If it's just a option to give all the guns to the gunner that's cool with me. There's something really awesome when you get the great driver & great gunner combo going. That's the playstyle I enjoy the most. I also like the Lightening and that's a great tank too if you know how to use it. There's nothing wrong with that playstyle if you want to solo. Two people in a MBT or two people in a Lightening can both be pretty effective. Conclusion: All I ask is to have the option (even if it costs certs) to give all my Magrider guns to the gunner. That's really the thing I am looking forward to the most in PS2. |
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2012-07-12, 11:27 AM | [Ignore Me] #343 | |||
Second Lieutenant
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People here keep forgetting that this isn't just some change they are making to an existing game. The entire game is being built around having MORE armor on the field. Bigger battles, more people, more tanks, more aircraft, more of everything. Why can you fly and gun a reaper but can't drive and gun a tank? What makes the flyboys so special? It's an easy fix. Let everbody drive and gun the tank while giving a lot of bonuses to people who decide to multicrew a tank. That's exactly what is going on here. |
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2012-07-12, 11:28 AM | [Ignore Me] #344 | ||
Sergeant
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I think one fact has been completely overlooked in this discussion: these main battle tanks are going to cost us money. That is the balance right there. If I'm going to pay hard earned resources to drive a tank I want to drive and gun it myself and I want it to do a not insignificant amount of damage to "free" infantry before it dies.
In short, I want my money's worth out of the vehicles I pay for. |
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