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2012-07-22, 07:57 PM | [Ignore Me] #346 | ||
Private
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If the game records and displays deaths, even if I'm the only one that sees them, I will work toward eliminating deaths. I'm not entirely sure why, but I will feel compelled to do so and it most certainly will be at the expense of teamplay at times. And even worse, sometimes I'll want to mess around or try something new but will feel like I shouldn't, which is a shame.
I hope they don't have death stats. It makes the game more fun and helps newer or less skilled players not feel awful about their stats. Starcraft 2 actually removed losses from any player not in the highest leagues and I think it's one of the smartest things they could have done to encourage laddering and to make it less stressful and more enjoyable. Either way I'll still hate dying, but if they make each individual death a permanent blemish to my stats then I will adjust my play accordingly and play more selfish. Maybe it's stupid but it's true. If the game wants me to not care about deaths then the game had better not give me a reason to do so. |
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2012-07-22, 07:57 PM | [Ignore Me] #347 | ||
First Lieutenant
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Enclave emphasises good points, I must admit. I think, ultimately, elimination of most stats would probably be beneficial (it would be interesting to see someone try it, just to see how it worked out). An interesting social experiment, and it's true that what's waved in their face as "important" is what they'll tend to think is important.
I doubt they will ever implement such things, however. They said explicitly too many times they want the CoD kiddies, etc, and they will be greatly dissatisfied without their stats, on average. We'll see, though. |
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2012-07-22, 08:01 PM | [Ignore Me] #348 | ||
Lieutenant Colonel
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I'd agree that fun is what makes the interest of a game but check out the old "Planetside needs an eng-game condition" threads... Fun is not enough for most anymore.
IMO, BuzzCut has it right that K/min would be a much better solution for killwhores to compare who does his job best. And to be really hardcore, I would even add K/min/average-resources-used-per-spawn. The guy who kills the most guys in the least time with the least resources should get a medal. Dying slows you down so it's a given that Deaths are implicitly included in such a stat. Of course, this would only be a killwhore prime stat but nothing a support player should care about: that would be "score". |
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2012-07-22, 08:05 PM | [Ignore Me] #349 | |||
Corporal
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/minute was the worst thing to happen to Battlefield. It can be argued a relevent stat in a round-based game like Battlefield, but I shouldn't have to explain why it goes against all that Planetside was, and Planetside 2 should be. I'd rather they keep deaths as a stat then add a time factor. I feel I'm reiterating myself, but the solution is simple: -Allow players to hide their stats from the public/outfit/friends/all -Get rid of the death stat completely -Add a stat incorporating support points If we're gong to have stats, a medic who only heals and revives and has a KDR or 0 should have stats that show that he's actually an effective player despite having 9000 deaths and no kills. Granted, this is an extreme case, but they're (Higby) all about "play the game the way you want". Well, the way stats are right now prevent this type of play style from being relevant. |
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2012-07-22, 08:09 PM | [Ignore Me] #352 | |||
Contributor PlanetSide 2
Game Designer |
Its mere presence is destructive. |
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2012-07-22, 08:16 PM | [Ignore Me] #353 | |||
First Lieutenant
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Yes the K/D stats encouraged farming and kill whores, and created a false sense of skill to boot (how hard is it to rack up kills bombing for a liberator?), but it also encouraged self preservation and a need to improve yourself as a player as well as a team member. I don't think score would be a better solution. You might as well try and find a better system to replace the economy, because that's exactly the scale of a task you are facing here. Anything you replace currency with will develop the same standard habits of attempting to get more of what you need and less of what you don't need. And this will always create situations where people can and will "farm" whatever they need large quantities of. Regardless of the system you put in, people will attempt to exploit it. Better to keep a simple system in like the one PS1 had that encouraged improved use of specific elements of the game (engineering and medic as well as ways to kill the enemy). Making more difficult goals will make the system more fun to improve and interact with, but will still encourage the same lame tricks and tactics. And the largest contributor to spawn camping and generator avoidance were the morons who wanted "a good fight" and didn't want it "ruined" by jerks who used good tactics to end a situation in victory rather then potential defeat. Last edited by Blackwolf; 2012-07-22 at 08:20 PM. |
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2012-07-22, 08:25 PM | [Ignore Me] #355 | ||
Captain
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in small scale fps the psychological effects from k/d isnt that big, but planetside requires coordination, and sometimes sacrifice. if different squads and platoons cannot effectively coordinate then there is no strategy and tactics, and the quality of gameplay will suffer.
lots of times in ps1 indoor fights people are literally paralyzed, hiding in third person mode behind walls because they did not want to lower their k/d, and the two sides just stay behind doors in a stalemate. in ps1, k/d fetish causes people to go lone wolf sniping, tanks and aircraft leave the battle hunting lone infantry, etc. Last edited by moosepoop; 2012-07-22 at 08:28 PM. |
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2012-07-22, 08:30 PM | [Ignore Me] #357 | ||
Contributor Major
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I like having *access* to stats. I'm always curious about how well I did or how well my empire did, the staggering number of times that I've died, etc. I dislike having them shoved into my face and having them made the focus of gameplay -- the whole idea of XP bonuses for killstreaks, for instance.
Those features belong in tournament-style games. They're a SUBSTITUTE for persistence. I want the people around me to be thinking about the objective, and it shouldn't be their goddam K/D ratio. |
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2012-07-22, 08:32 PM | [Ignore Me] #358 | |||
First Lieutenant
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No matter what you do or how you do it, self preservation will be there to some degree or another. No one wants to die even in a game, and removing that death counter won't change this mentality at all. Having it gives them the ability to gauge their performance and attempt to improve themselves. |
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2012-07-22, 08:35 PM | [Ignore Me] #359 | ||
Corporal
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Hey hey hey, maybe you might be fine with not having deaths tracked but I am not. I don't mind if they aren't public but I wanna see as many of my stats as they can track. And deaths do matter. KDR even matters. With that said, a 1:1 KDR or higher is NOT necessarily what to strive for.
If you are sniping or something similarly oriented on mostly killing or suppressing enemies, yes, your KDR should be higher. If you are piloting a drop ship or are storming an objective, it still matters but it means that a lower KDR doesn't mean you are doing worse necessarily. Basically I am saying if you are doing something like sniping maybe a good KDR is 2:1 but if you are doing something inherently more dangerous maybe a KDR or .25:1 is still ok. Stats should definitely have the option to be viewed as a whole or per class. |
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2012-07-22, 08:38 PM | [Ignore Me] #360 | |||
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