Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: PlanetSide > LIFE
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-02-02, 02:11 PM | [Ignore Me] #346 | |||
General
|
This - let the community be strong and allow the players to teach each other. |
|||
|
2012-02-02, 02:15 PM | [Ignore Me] #347 | ||
Brigadier General
|
I see what you are saying, but I actually think that is all the more reason to give new players the tools to learn. I think, due to the huge number of ways to die, Planetside has a steeper learning curve than your run of the mill arena shooter. Helping newer players through that learning curve in every way possible will increase enjoyment as well as keep populations up which is more fundamental to Planetside than most other games.
|
||
|
2012-02-02, 02:22 PM | [Ignore Me] #348 | ||
Corporal
|
Personally, I'm happy with any of these scenarios:
1) Have a PS1 style cam, maybe rotatable but with a fixed point being the players body, then cut to loadout screen 2) Some form of focus on the player who killed you but nothing on his surroundings 3) For the player to be able to see an overview of the battleground he was fighting (maybe a birds eye view over a fairly large area of land) 4) Any form of killcam for new players only - first few levels/hours of play 5) No killcam Just my 2 pennies |
||
|
2012-02-02, 02:29 PM | [Ignore Me] #349 | |||
Master Sergeant
|
A better form of training tutorial can accomplish this as well. A sort of vr boot camp for movement, weapons, vehicles and equipment/classes. Ending with a simulation using the already existing ai. All the basics needed and given for the player to dive in and grow further. An example mind you but the point remains, there's better alternatives to help new players. |
|||
|
2012-02-02, 02:32 PM | [Ignore Me] #350 | |||
General
|
|
|||
|
2012-02-02, 02:34 PM | [Ignore Me] #351 | |||
First Lieutenant
|
|
|||
|
2012-02-02, 02:41 PM | [Ignore Me] #352 | |||
First Sergeant
|
Expecting people to go to an external resource to learn about how to play the game is silly. That's like getting a board game and the rule book is just a slip of paper telling you to go read the rulebook on the website, completely impractical. |
|||
|
2012-02-02, 02:41 PM | [Ignore Me] #353 | |||
Brigadier General
|
Also, asking for help is not something that should be forced onto players. Although the original Planetside community is great, fps communities in general don't have the best reputation and there may be some scarred socially awkward penguins out there. Also, Graywolves, are you trying to freakin troll me with that crap? That's one of the posts that made me create the earlier one you replied to about how killcams have in fact helped me. So saying they don't teach anything is bullshit. @Gandhi - You make a good point. Youtube can certainly be helpful. I think the only advantages a killcam would have over that would be it is more immediate (instant) and it is taken from your own personal experience so the context is easier to grasp. |
|||
|
2012-02-02, 02:50 PM | [Ignore Me] #355 | |||
First Lieutenant
|
edit: Besides there's a difference between learning how to play and becoming more skilled at the game. Planetside doesn't have a steep learning curve, not like EVE for example. Someone totally new to FPS games could pick up the basics in a couple hours or less, from there it's building skill, and it's really not uncommon to go to external resources for that. Strategy guides, walkthroughs, tips to improve your gameplay, these things have been around since forever. Last edited by Gandhi; 2012-02-02 at 02:58 PM. |
|||
|
2012-02-02, 02:51 PM | [Ignore Me] #356 | |||
General
|
They don't teach anything you wouldn't already know or would teach you something rediculously situational. Killcams helped you in other games because everyone could make their loadouts similar because there was no real class and the scale was small on tiny maps. As the game is an MMO, interacting with other players is really important. So players actually SHOULD be encouraged to seek help from others. |
|||
|
2012-02-02, 02:56 PM | [Ignore Me] #357 | ||
Master Sergeant
|
This seems to be one of topics where conceptual notions aren't terribly far from the eventual practice. We've seen this mechanic before and know the results.
Do the pros outweigh the cons for killcams? Like I've said before, it ultimately depends on the type of fps ps2 hopes to be. However, also being an mmo is a large part of the choice. The variable I think which goes against killcams. The feeling, notions killcams give is arcade not mmo. |
||
|
2012-02-02, 03:01 PM | [Ignore Me] #358 | |||
Private
|
|
|||
|
2012-02-02, 03:03 PM | [Ignore Me] #359 | |||
First Sergeant
|
I'd also argue that you need only look at the MOBA genre to see how a lack of thought into teaching the players goes. And whilst the examples you give are great learning tools, don;t get me wrong I use them myself whenever playing a game, the fact is they are external and as a result the oblivious majority may never see them. That said what I'm talking about starts taking this away from just being about the killcam to a far more meta discussion about learning curves and the lengths developers do to flatten it in games. |
|||
|
2012-02-02, 03:10 PM | [Ignore Me] #360 | |||
First Lieutenant
|
|
|||
|
|
Bookmarks |
|
|