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2012-05-23, 10:09 AM | [Ignore Me] #347 | |||
Colonel
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Annoying "immersion" features like vaulting that fails half the time even on 6 inch obstacles, explosions that rock you from 100 meters away, etc Too low TTK 3D spotting, audio spotting, killcam Disabling Suppression small meatgrind maps, flags packed tight lack of in game VOIP squads shrunk to 4, allspawning instead of leader spawning, and can only issue orders to go to flags, cannot issue waypoint orders to any other spot, and the squad menu is in the OPTIONS window instead of conveniently hitting tab Jets were nerfed from BF2, and yet at the same time stingers are useless, but then we have the extremely unrealistic SOFLAM locking onto jets. Not that we have to have realism but SOFLAM should work like actual lasers, not be a deus ex machina. Angers both jet pilots AND infantry. JAvelin lock on weapons instead of skill-use wire guided AT, angering tank drivers, but if the tank uses IR smoke, its reuse time is so short it renders all javelins useless(no matter how many are trying to lock), angering infantry Health regen and vehicle regen unlimited ammo Minimap fire control system for mortars allowing solo use with no teamwork Vehicle unlocks forcing things like basic smoke to be customizations, such things should be standard Or you can just read this: http://forums.electronicarts.co.uk/b...d-council.html Last edited by Stardouser; 2012-05-23 at 10:14 AM. |
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2012-05-23, 10:47 AM | [Ignore Me] #349 | ||
Lieutenant Colonel
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Planetside is about working with others on the squad, outfit and empire level to accomplish a goal.
Battlefield series is about playing alone, together, with little need for others to gain more kill counts. Then it resets. One is in the vein of a strategic teambased shooter, the other is a thinly veiled death-match that resets. The BF series are fantastic, but they are not Plantside. Very little, other than the quality level the BF has, should be used in a game based on the planetside franchise. Its like turning a game of chess in to a game of dodge-ball. |
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2012-05-23, 12:27 PM | [Ignore Me] #350 | ||
Staff Sergeant
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I think for a large majority of players, aka the "zerg," Planetside was very much an individual game. It was individuals, even if they were in a pub squad, who acted towards the empire goal in the way they thought best giving it the illusion of mass teamwork. I think the teamwork aspect was more of a reality from those in organised outfits.
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2012-05-23, 12:34 PM | [Ignore Me] #351 | |||||
First Lieutenant
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But I was asking why you (not you specifically, you PS1 vets) think why BF2142=Messiah and BF3=Antichrist. That has nothing to do with actual gameplay, so doesn't really matter.
Edit:
Atleast hate CoD, that I could understand, but BF3 is, even after all the casualization, still more one of the better teamgames. Last edited by captainkapautz; 2012-05-23 at 12:42 PM. |
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2012-05-23, 12:47 PM | [Ignore Me] #352 | |||
Colonel
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Also, have you even played BF2? There is no unlimited ammo. None of them are bullshit, if you happen to like Disabling for example that's great but I think most people are tolerant of it at best. |
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2012-05-23, 12:57 PM | [Ignore Me] #353 | |||
First Lieutenant
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And disabling is really a none issue to me, actually do like it a lot. It's a hell of a lot better then the sudden existance failure in other games. P.S.: FYi, BF2142 had unlimited ammo. Last edited by captainkapautz; 2012-05-23 at 12:58 PM. |
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2012-05-23, 01:09 PM | [Ignore Me] #354 | ||
Corporal
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It is not unbased why BF3 is called "Call of Battlefield 3"; EA just wanted a share of COD cake, and put many cod elements in bf (disclaimer: i loved cod4 - not the rest of course -, so, i'm not against cod), turning it more to a cod than bf.
The main issues is the removal of Commander and the removal of Squad Leaders. The MOST important is the Commander. Other stuff such as hp regen, TDM maps, useless CommoRose and Minimap also add to the downhill of BF franchise; but the core gameplay, aka TEAMplay, was butchered by the removal of the Commander and the SLs. 2142 on the other side had everything polished; Commander functions, Squad Leader importance (with extra gadgets available only for him), tactical maps, the legendary TITAN mode that was a whole new object-oriented mode, classes done correctly... and if it wasn't overpriced (cause we're talking for a polished BF2), it would dominate up to date. Truth to be told is that the majority of the current generation players are TDM console kids. And this is not personal biased opinion, it's a fact based on sales and the orientation of the developers/publishers. Like it or not, the PC community that pushed the boundaries (technologically + gameplay) is currently the niche. I just hope PS2 stays true to our standards and from the look of it till now, it does. Last edited by Athanasios; 2012-05-23 at 01:11 PM. |
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2012-05-23, 01:15 PM | [Ignore Me] #355 | ||
Corporal
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2142 wasn't just overpriced, it ran like shit in the first weeks in Titan mode and it killed itself. I don't even know if that ever improved, you can guess why.
Also i clearly remember spamming grenades out of portable ammo boxes in BF2 for laughs but i might be misremembering. |
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2012-05-23, 01:32 PM | [Ignore Me] #356 | |||||||
First Lieutenant
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And there was no CoD after 4, cause you can't really call the same game released like 4 times with miniscule differences a new game.
Minimap as useless is a first for me. And teamplay being "butchered", because of removed commander, is really pushing it.
Shit, I still remember when early on whenever the Titan moved that you couldn't even do anything on it anymore, because it would just fuck up. Edit:
Last edited by captainkapautz; 2012-05-23 at 01:35 PM. |
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2012-05-23, 01:37 PM | [Ignore Me] #357 | |||||
Corporal
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And i said removal of Commander + SLs butchered gameplay. There's no team orientation as of now, only TDM thinking (aka get kills), unless we're playing different games.
As for EVERY single BF, until you get 3-4 patches the game is still in beta. Last edited by Athanasios; 2012-05-23 at 01:38 PM. |
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2012-05-23, 01:50 PM | [Ignore Me] #358 | ||||
First Lieutenant
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I stopped counting how often I joined matches were the commander was either nonexistant, a complete derp or was just a troll. Same with playmode, if people play conquest and rush as TDM then it'll only end in their side losing, that isn't the fault of the game, especially not when it gives them a proper playmode to their tastes and they're just to retarded to use it. P.S.: But I digress and this is getting totally OT. :/ Last edited by captainkapautz; 2012-05-23 at 01:53 PM. |
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2012-05-23, 01:55 PM | [Ignore Me] #359 | |||
Colonel
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As for commander, well....that's why the FPS industry needs to go all out MMOFPS, so it can have such positions. You may not be able to find a good commander out of 32 players but out of 2000 I think you can. Also, people play Conquest as TDM at least partly because of killcam, 3D spotting and audiospotting which weren't present in BF2, because those things are a constant reminder that push you to pursue players instead of objectives. And with no automatic VOIP it's difficult to organize random players to do anything but play TDM in conquest. And those things are all the fault of DICE for putting them in, so yes, they are responsible for the increased occurrences of people playing TDM in Conquest. |
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2012-05-23, 01:55 PM | [Ignore Me] #360 | |||
Corporal
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Of course, to the common 14-years old pub player who never actually played the game it was meant to be played... well, i might say "lies", we can agree on this. Anyway, i rest my case mate, for me it's "RIP BF", i hope PS2 living up to *my* expectactions.- Last edited by Athanasios; 2012-05-23 at 01:58 PM. |
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