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PSU: has No Pants Fridays.
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2004-07-21, 08:55 PM | [Ignore Me] #362 | |||||
If the devs could make it possible to automatically unhook and load a towed piece of equipment, then we could have that work for everyhing: the towed radar, comm tower, 155 artillery, AA gun, etc. That would be pretty cool. The only problem is that in my concept, you'd have to have Field Assault to acquire towed equipment. That translates as less gal drops. Perhaps have it both ways then? Gals can load towed equipment or load the personal supply crates as described below:
This prevents someone just parking one at the backdoor and letting Heavy troops pour in magically. In my concept, a player can still park at the BD, but because they are deep in enemy territory it only makes sense that it doesn't have a magically sustained supply of the heaviest equipment. With a little extra planning, all an AMS driver has to do is drive an ANT to a warpgate, fill it up, remove some of the powercells, hope in an AMS, drive to the base, deploy, then refill as needed so that troops can still suit up in Rexo, HA, SA, whatever. Even better, he can get a friend to follow him in an ANT and park it in the warpbubble, deploying it every so often to refill the AMS.
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2004-07-22, 04:25 PM | [Ignore Me] #363 | ||
Corporal
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Well you could make field assualt a 1 point cert, I have that 1 cert left over and I'm BR 20.
Would this be a viable system? 1.)You access a Certification Terminal and invest 1 cert into 'Field Assualt', under support. 2.)You automaticly get the 'Towed Supply Crate', similiar to how ANT is in every cert. 3.)You are presented with a sub-menu below Field Assualt that includes: *Towed radar *Com Tower *155 mm artillery *AA gun Ect... 4.)Since you invested 1 cert into field assualt you are given 1 Equipment point 5.)You use this equipment point to gain access to towed 155 mm Artillery maybe it wouldn't be so great... at least its some what constructive. How about along with wep/veh/sup certs we could have Field Assualt certs? Under field certs would be towed deployables and um... other things. Damn TV... |
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2004-07-22, 05:09 PM | [Ignore Me] #364 | ||||
So the logical conclusion is that one of those transports should be a pre-req for getting Field Assault. It would either be purchasable at the pad and you drive off with it at vehicle creation, or you drive the transport up to whatever and it magically attaches to your vehicle and you drive off with it.
Best of both worlds, you see. Supply drops will be available to everyone and heavier supply drops (via dropping a towed supply) would be available for a few certs (transport cert-2, field assault cert-1, friend's gal cert-3) Putting in Equipment points is a whole 'nother can of worms all together. At the very least, I can give the Towed Supply to transports as a free addon (this will promote more convenient carrying of NTU powercells into battle). To get the other towed weapon and such, they'd have to cert in Field Assault. |
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2004-07-24, 12:38 AM | [Ignore Me] #369 | |||
The service platform is a combination landing tarmac and capacitor recharging node and having this shown on the map would certainly be beneficial. But if I show that one, I can't logically explain why I can't show the others as well. And yet if I do that, spies will be able to target command posts. We don't have this problem so much with friendly AMSs because they're hidden on the map. I definately want enemy emplacements to be revealed through the Comtech's intel abilities, which can intercept communications as well as an enemy's waypoints and emplacements in a certain area or time limit. The info revealed by the Comtechs can then be used by the unit commanders to punch a hole through defenses or target vital systems such as recharge points, command posts, communiations towers, etc. I'm open to any ideas though as for showing friendly emplacements on a map. Should their types show for friendlies or no? If yes, should it be only in a certain radius or cont-wide like deployables? If no, how do friendlies find recharge points or med stations? Last edited by Hayoo; 2004-07-24 at 01:05 AM. |
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2004-07-24, 03:42 AM | [Ignore Me] #370 | ||
Major General
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I've always thought that the devs should find some way to stop trying to fight spying-If someone wants to two box, they will- and build it into the game as a gameplay mechanic that's controllable and fun for everybody.
Don't know how you'd go about that.
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<Doop> |
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2004-07-24, 11:52 PM | [Ignore Me] #371 | |||
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2004-07-29, 09:04 AM | [Ignore Me] #373 | ||
Workin on it.
In creating map-diagrams to better explain the NTU changes, I realized the same maps could be used to describe Urban Outposts, supply lines, and numerous other things. So I'm taking the time to get those done too. Plus I've been out of town since Tuesday night and don't get back till later today. |
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2004-07-29, 06:56 PM | [Ignore Me] #374 | ||
currently working on updating territory maps with colored fields and new zone lines.
I'll be using these kinds of maps to illustrate concepts of NTU changes, supply line, urban outposts, and use of deployable emplacements. Last edited by Hayoo; 2004-07-29 at 07:05 PM. |
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2004-07-30, 02:44 AM | [Ignore Me] #375 | ||||
So here is what I posted in the WIP board:
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