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2012-06-24, 05:52 PM | [Ignore Me] #361 | |||
Private
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Battlefield = Mouse 2, mouse 1.(often times though your gun just wont get the kill fast enough, so you'll wanna press 2 and then mouse 1) Sure is satisfying. |
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2012-06-24, 05:55 PM | [Ignore Me] #362 | |||
Sergeant
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I'd advise you to think about the nonsense you're writing and go read this. http://arstechnica.com/science/2012/...heyre-awesome/ The Dunning–Kruger effect is a cognitive bias in which unskilled individuals suffer from illusory superiority, mistakenly rating their ability much higher than average. Actual competence may weaken self-confidence, as competent individuals may falsely assume that others have an equivalent understanding. As Kruger and Dunning conclude, "the miscalibration of the incompetent stems from an error about the self, whereas the miscalibration of the highly competent stems from an error about others"
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Last edited by AzK; 2012-06-24 at 06:04 PM. |
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2012-06-24, 06:14 PM | [Ignore Me] #363 | ||||
Major
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2012-06-24, 06:14 PM | [Ignore Me] #364 | ||
Master Sergeant
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I don't like him.For this reason and this reason alone.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-06-24, 06:20 PM | [Ignore Me] #365 | ||
First Sergeant
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Knowing the game inside out, being steps ahead of someone else and being competent enough with their own skill to counter your enemy through hours and hours of in game practice, knowledge and reaction isn't cheap abuse of tactics, its being better.
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2012-06-24, 06:23 PM | [Ignore Me] #366 | ||
Master Sergeant
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This thread is hilarious A handful of people arguing about a dozen definitions of the little word 'skill'.
Personally, I feel that defining 'skill' as learning and practicing certain input combinations and their timing (e.g. bunnyhop, strafe-shooting) a bit limiting. In fact, I abhor the idea that I would need to sit in front of my computer practicing StreetFighter'esque combos for hours just to NOT suck at PS2. I'd much rather have 'skill' in PS2 defined as knowing where and where not to go, what to bring and how to play as a team with your buddies. /rant off But since this thread is about Jimmy Whisenhunt joining the Dev team to work on weapons, their feel and their implementation, I guess my rant above is just hot air, like the last 10 or so pages of this thread Welcome aboard, Mr. Whisenhunt, wish you a good time at SOE!! |
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2012-06-24, 06:40 PM | [Ignore Me] #370 | |||
Major
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There's plenty of content for people to learn (as the designers intended). Exploiting bugs is like when sports stars use steroids. One guy did it to boost his performance with little work and now others have to use them to keep on par. That still doesn't change the fact that the average person has little respect for them for it and it hurts the game as well as the people involved. It's no longer about the skill of the person, it's about how well they know the exploits. |
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2012-06-24, 06:43 PM | [Ignore Me] #371 | |||
Captain
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Real skill goes beyond working well with a team and knowing the routes, something everyone ought to do.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-06-24, 06:50 PM | [Ignore Me] #372 | |||
First Sergeant
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But you referencing Streetfighter is a great example of what this is all about. In that game you had 3 punches and 3 kicks, some special moves and then numerous combos and allsorts of things that gave the game incredible depth. Enough depth that, through reincarnations of that basic premise its still being played today 20 years after it came out. It was precise and rewarded practice. If the game had been limited to just 3 punches and kicks, it would never lasted longer than a week or two. In ps and any other fps or any game for that matter, there is a constant pull from players between the 3 punches only end and the full-on 8 hrs a day perfecting their dragon punch combo people. There are those that just want to play the game through at level 3, that's fine. There are those that breeze through on level 8 and no longer bother and look for decent pvp to challenge them. That's fine too. But things get screwed up when one side accuses the other of abusing mechanics by knowing when to pull off a 5 combo and blocking correctly. Their answer is to limit everyone to 3 punches so they can play on a level playing field. It's why the likes of Jimmy point out the misgivings of games like bf3 and cod. Not ranting, just trying to put all this into context. |
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2012-06-24, 06:50 PM | [Ignore Me] #373 | ||||
Master Sergeant
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I just don't see ADADAD becoming a proper substitute for 'skill' in PS2.
Last edited by JesNC; 2012-06-24 at 06:58 PM. |
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2012-06-24, 06:52 PM | [Ignore Me] #374 | |||
Private
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Last edited by Fek; 2012-06-24 at 06:55 PM. |
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