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2012-02-18, 06:09 PM | [Ignore Me] #376 | |||
Sergeant
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That said, I doubt that it will ruin other styles of combat. We have to wait till beta to make sure though. |
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2012-02-18, 06:21 PM | [Ignore Me] #377 | |||
Captain
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2012-02-18, 06:22 PM | [Ignore Me] #378 | |||
Lieutenant General
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Considering you are about ten times as fast as infantry, putting enough distance to negate that gun depression should be a simple matter. Remember also that if you got and use splash, you can still hit objects. Jacked CY Prowler against a wall can easily kill those that came out of it by hitting the wall instead of directly aiming at the player. Driver/gunner will make vehicle camping quite easy again (negating the nerf of door shields to some extend), as you don't even need to get out of your driver and into your gunner spot, forcing you to either stand still and fire, or drive and not fire. Now you can do both or have two tanks camp. And of course even if one can fire through a door shield from within, that just means you have to position yourself such that you force them to pop out in order to fire at you. People who think having hundreds of tanks sounds great and that vech should dominate, should realise that SOE lost a lot of subscribers over something similar in PS1. A lot of gamers who came from FPS games hated that infantry was virtually inviable outdoors due to the many advantages of vehicles. The main complaint was about aircraft and one shot killing ground vehicles. I never felt the case for ground vehicles was as big as aircraft, since EMPs and AV were quite effective if used properly. Where aircraft of course was especially in the first and in the last years (pre-Wasp/AA Wall Turret and Flaklet and post-Gunship/Reaver buff) a really big issue. Still, IF implemented wrong and gameplay domination becomes a reality, tanks may become that hated thing for those mainly interested in infantry. Have to be really careful about that. Gameplay domination by specific units is never a good thing: some people will feel left out or get frustrated and it reduces the viability of other choices and with it variation. And low variation is bad in the long run, obviously. |
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2012-02-18, 06:24 PM | [Ignore Me] #379 | ||||
Lieutenant General
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I'm not thinking small, I'm thinking practical. You're thinking in an idealised and utopic way and sadly in a rather irrealistic reality. EDIT: Oh and reading back, you haven't adressed most of that. At all. Your reply to Glump doesn't cover things like two tanks hitting two targets. At least acknowledge that having a gunner does NOT bring the advantage of hitting more targets at once? Cause what you did there was sidetrack and avoid Glumps argument, instead of adressing it.
Newsith is absolutely right, you knew it and you tried to dodge the argument. Always assume equal manpower and certs available for both arguments, or you're just acting a fanboy troll instead of being constructive, critical thinker. As for some of your other remarks, you keep bringing up "we don't know" AS A DEFENSE (it's never a defense, it's ignorance that can mean either is right - as long as it's unknown and both have a good argument). That's not true in this case. It was already confirmed that the main gun is BETTER at AV than the secondary AV gun. It was confirmed that you won't be extremely limited by resources for vehicle or weapon acquisition. It is confirmed that the Lightning has superior weapons over a secondary gunner, which makes it the prefered choice of customized weapons next to main MBT gun by default. You completely ignore that and try to use that ignorance as a defense for your, rather unlikely scenarios. It's also funny where you accuse NewSith of making up numbers (looks like an educated guess), which you then follow up with your own argument of 20 tanks vs 200 infantry on high ground. Funnily, your fully manned tanks would be killed off faster in this case as the infantry would be able to concentrate fire more in your scenario. you presume a 10:1 UNIT ratio in both cases (at least you apply fair and realistic numbers to balance things... Oh wait, no.). Yet though in neither case they'd last very long, you again try to get away with YOUR twenty tanks having a full crew and our 20 tanks having half crew. But if there's 20 vehicles, that means either 40 or 20 troops. And then we have to use two scenarios: 40 troops or 20 troops and THEN thinks look completely different! Because in your situation, it'd actually either be 10:1 (40 people in 20 separate vehicles) OR 20:1 (20 people in 10 vehicles). In our situation, it'd be 10:1 (20 people in 20 seperate vehicles) or 5:1 (40 people in 40 seperate vehicles). Do the maths, our tanks would have a bigger chance of getting through the canyon by sheer endurance. Sorry, but you'll have to do much, much better than this poor excuse for argumentation. Last edited by Figment; 2012-02-18 at 07:50 PM. |
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2012-02-18, 07:33 PM | [Ignore Me] #380 | |||
Captain
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I agreed with NewSith. I dodged nothing. Really this discussion is about tanks on the field and how it will play out in the larger sense of the game. This song ain't about you an me. Try as hard as you want, but I'm not going to play that game. The fact is that we have several years of Planetside to look at and extrapolate. We also have decades of online gaming to look at as well. Even though driver/gunner could lead to the proliferation of tanks (which I already expressed my concern about), I'm fairly certain that "people will do what they want" remains undeniable. If you're interested in reading some articles about how gamers behave, look up some of Richard Garriot's work. |
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2012-02-18, 07:40 PM | [Ignore Me] #381 | |||
Lieutenant General
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You're full of it and again you're dodging the argument by ignoring it. Also, the edit had already been updated to include some more of your erroneous assumptions. EDIT: Btw, my mistake, you quoted Glump right after a NewSith post. Still, then Glump is absolutely right. Last edited by Figment; 2012-02-18 at 07:43 PM. |
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2012-02-18, 07:50 PM | [Ignore Me] #382 | |||
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2012-02-18, 07:52 PM | [Ignore Me] #383 | |||
Captain
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You can accept the fact that your fears about how vehicles will turn out are based upon a very limited amount of information, or not. You can be realistic and have a measured reaction or go all chicken-little with your theory-crafting. You look a little foolish, but I doubt you see it. Tanks might become a problem in Planetside 2. Tweaks might have to be made. Right now, any argument beyond "This could happen, but we don't know yet." is asinine. Experience. When you have it, you tend not to look at things in extremes. Last edited by Aurmanite; 2012-02-18 at 07:53 PM. |
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2012-02-18, 07:52 PM | [Ignore Me] #384 | |||
Lieutenant General
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2012-02-18, 07:54 PM | [Ignore Me] #385 | |||
Lieutenant General
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Can 20 people in 10 tanks fire at as many targets as 20 people in 20 tanks? (Note that 20 tanks are defined as Lightning/MBT combinations, so type of target does not matter) Last edited by Figment; 2012-02-18 at 07:55 PM. |
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2012-02-18, 07:56 PM | [Ignore Me] #386 | |||
Captain
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You're doing it again chum. |
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2012-02-18, 07:57 PM | [Ignore Me] #387 | |||
Lieutenant General
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And it's the centerpoint of the driver-gunner discussion. If you hadn't noticed. |
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2012-02-18, 08:03 PM | [Ignore Me] #388 | |||
Captain
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Did it ever play out that the TR were truly at a 1/3 disadvantage? No. Because things happen differently in game than they do on the forums. This is something that should be common knowledge among gamers. Last edited by Aurmanite; 2012-02-18 at 08:13 PM. |
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2012-02-18, 08:12 PM | [Ignore Me] #389 | |||
Lieutenant General
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1. Vanguard has ONE gunner. ONE. 2. Magrider was frequently in a two to one numerical advantage over Vanguard, but since the driver only had a weak gun (NOT the top gun that could fire at any angle) wouldn't get a huge advantage. 3. With a crew availability of 6, Prowler's rolled in threes, because if they rolled in pairs (full complement), they'd be out numbered by Magriders or Vanguards (3 tanks vs 2 Prowlers or 3 tanks vs 3 Prowlers). So no, 3:1 never was the case, because that ratio is not relevant: 3:2 ratios happened more often till people simply ignored the dual 15mm gunner position. The only reason to fill the second gunner slot on a Prowler was if you had an uneven crew number at your disposal: couldn't roll another tank. In PS2, you can. If you had an uneven crew as VS, you'd grab a Magrider without gunner. An uneven crew as NC was just one spare who'd have to get another type of unit. How dare you claim experience if you can't even comprehend what we already saw in PS1? There's so much wrong with your argument and you STILL don't answer a very simple question: Do 20 gunners in 10 vehicles target the same amount of targets as 20 gunners in 20 vehicles? Answer it, or I'll assume you admit you were wrong, but are too proud to admit it. Last edited by Figment; 2012-02-18 at 08:13 PM. |
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2012-02-18, 08:19 PM | [Ignore Me] #390 | |||
Captain
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You know I meant 1/2 gunner(s). Your comment on crews and stuff is garbage because its theory-crafting, again, after it was clear that I wouldn't stand for any of that crap. |
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