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PSU: The only place where Mosquitos kill
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2012-06-24, 07:13 PM | [Ignore Me] #379 | ||
Corporal
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Then surely I dont need to spell out the chain of logic to prove that your post was rather pointless and simply inflammatory?
Anyway, where does one draw the line between exploit and 'feature'. Im not on the side that says that every bug that can be taken advantage of is detrimental to the game, for example star craft 1's skill ceiling was segnificantly raised by the adoption of many such bugs into competitive play. However, PS1's netcode issues were somthing that were random and could rather frequently swing a fight in one sides favour with no skill that could counter. So, with many of the highly skilled players here having taken advantage of this issue, now claiming that they want fair play of a highly skillful nature, are the arguements here (as valid as they are) being presented to the full benifit of the game, or to produce a game that provides the perfect combination of skills to firmly sit them in their comfort zone while simultainously pushing other potential rivals out of theirs ? EDIT: This is not an attack on anyone, just a concern that maybe, the skillful players who have the skill, experiance and intelligence to actually provide useful feedback to the developers might be a bit too focused on making the game the best enviroment for them to play and succeed rather than the best game PS2 could be. Last edited by Seagoon; 2012-06-24 at 07:17 PM. |
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2012-06-24, 07:21 PM | [Ignore Me] #380 | |||||
Corporal
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My point is that this is all just about opinions...you have yours and I have mine. In the end, the only truly relevant question is: what style of gameplay will be right for PS2? That's obviously up to the devs to decide, but I can tell you this much: If PS2 turns out as a game where bunny hopping is a viable type of gameplay and you can fire accurately from the hip at anything past 5-10 meters...let alone being able to pull off headshots from that range without having to ADS and stabilizing your aim, then I can say for a simple fact that I won't touch this game with a 5-foot pole and I'm pretty sure I'm not alone. Why? Because according to my opinion such gameplay would make the game extremely dumbed-down and would not require what I consider to be proper skills. A game putting you in a combat situation should IMO feel like a combat situation, which is what ArmA, Americas Army and yes, even BF3, does to a MUCH greater extent than CS. In fact, CS is so far removed from anything even remotely resembling a true combat situation, that you may as well be playing as an Elf or Orc equipped with magic wands...that's how close I consider it to be to 100% Fantasy. And here's the real kicker: My viewpoint or preference is NO less valid or does NOT require any less skill than yours in ANY way whatsoever. Please understand that simple fact and stop acting like everyone who is able to cope with these semi-realistic conditions and limitations are noobs, just because you obviously lack the skills (as I measure them) required to do so. So, thanks for your input and have fun continuing playing "Zap the Bunny Hopping Elves" (i.e. CS)! /BB PS: Apologies for this little rant, but the obvious nonsense expressed in some posts here just can't be allowed to pass without "correction". Last edited by BillyBob; 2012-06-24 at 07:23 PM. |
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2012-06-24, 07:23 PM | [Ignore Me] #381 | |||
Lieutenant General
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Though I do not want the PS1 netcode to return, and it isn't. Last edited by Bags; 2012-06-24 at 07:25 PM. |
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2012-06-24, 07:27 PM | [Ignore Me] #382 | |||
Captain
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The former is not skill equivalent to the latter.
__________________
No, I shall stand! Sitting is for the weak and feeble. Last edited by GreatMazinkaise; 2012-06-24 at 07:37 PM. |
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2012-06-24, 07:34 PM | [Ignore Me] #383 | |||
Major
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I appreciate that you're not being condescending or malicious with your post. Its the difference between a discussion and an argument. Nothing gets solved in an argument... |
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2012-06-24, 07:35 PM | [Ignore Me] #384 | ||
Private
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Granted, i loved Unreal Tournament. The original one, and yes: Facing Worlds was fun with the gigantic towers and all =P
But my cousin enjoyed playing on the sniper servers so much. I'm trying to encourage him to play PS2 when it comes out since i'm sure he'll love sniping armies of people =P |
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2012-06-24, 07:36 PM | [Ignore Me] #385 | |||
First Sergeant
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Same goes with the exploit and feature thing. It used to be there was no pain field in a spawn room and people would camp all day spawn camping people. It was exploiting a feature of the game. It was cheesy, but not illegal. So they added pain fields to try to discourage it. Someone warping through a ceiling using surge pre-nerf might be put down to netcode similar to adada. I'm sure it was abused intentionally by many. But post surge nerf those that were good players were still good without it. Those that were bad and just abused a mechanic quickly exposed themselves as such. |
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2012-06-24, 07:44 PM | [Ignore Me] #387 | |||||
Private
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Struggling to take the rest of the post seriously after that...........but will try.
In reality if you were to plot a chart with realism on the x-axis and skill on the y-axis for games that exist today, it would probably be a V-shape. Unlike you I have actually played a wide selection of fps games, including mil sims like FH2 and PR, which require high amounts of skill. Most of it is in the vast amounts of team communication and coordination required. Personally I find the extremely diminished importance of aim, reactions and the slow pace in the implementation of strategies less enjoyable than arcade games, but as you say, that's personal difference. Failing to recognise that there is skill in arcade games such as CS, UT, Quake, BF2 etc. i.e. thinking that good aim and reactions are not real skill or that these games somehow require no teamwork or strategy, simply makes you look dumb and ignorant. What most of the "pro-arcade" people in this thread are arguing is that they want "skill" in PS2 to encompass as many different elements as possible, ranging from second to second handling of gun all the way to the grand strategy of coordinating the actions of hundreds of players, and everything in between. Last edited by Fek; 2012-06-24 at 07:50 PM. |
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2012-06-24, 07:47 PM | [Ignore Me] #390 | |||
Corporal
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- What is a "slow" or "fast" moving target compared to what? - What is "near perfect accuracy" or "tolerable accuracy" compared to what? Allow me to make a valid yet simple comparison for you: The actual skill required in a game like ArmA is NO less than the skill required in CS. The focus on what type of skills are most important is merely different. Hope that helped! /BB |
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